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Running samples
Posted: Tue Dec 05, 2006 18:40
by Sesshomurai
Hi,
I downloaded the 0.5.0b release and tried to run the samples. It complained I was missing a d3dx9d_31.dll . Any tips to fix it appreciated.
Posted: Tue Dec 05, 2006 19:24
by scriptkid
Maybe you have a Dx SDK and a different DX runtime? Just a guess...
[EDIT] Assuming that you built the Direct3D renderer of course. If not, please update the 'config.lua' file in the makefiles/premake directory. [/EDIT]
Posted: Wed Dec 06, 2006 00:58
by Sesshomurai
Ok. I see it was configured for opengl. thanks for the tip.
[EDIT] Got it to build in VS2005 fine now. no errors, but when trying to run one of the samples it complains it cannot find CEGUIBase_d.dll. I have added that directory to the options/VC++ directories. I even added the base CEGUI solution with the samples and built from scratch. no errors. Doesn't run. [/EDIT]
Thanks for any suggestions!
Posted: Wed Dec 06, 2006 08:27
by scriptkid
You should be fine when copying the dll's from Cegui/bin to Cegui/Samples/Bin. Or play around with target build directories and startup folders when running in debug mode. Adding projects to the sample solution is not required.
Welcom to CEGUI and the forums btw

Posted: Wed Dec 13, 2006 01:44
by Sesshomurai
Hi again,
I'm afraid I need some help. I have all the projects loaded into VC studio and they build fine. But to start small I built the CEGUIBase, then one of the samples. They both built fine, however I cannot execute the sample because it says it cannot find CEGUIBase.dll. The only way I could run the sample was to debug it in VC studio, unless there is an easier way.
How is it possible it cannot find it when I just compiled with it? Please help. It is confusing me.
Sessh
EDIT: I also copied all the .dlls into the bin directory and tried to run a sample.exe there and it also said it could not find the .dll when it is right in the same dir. Odd.