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howto draw a texture on a window?
Posted: Fri Dec 15, 2006 16:36
I want to make a simple chess board.
So I have to render some textures on window.
How can I do so?
I need it, please.
Posted: Fri Dec 15, 2006 23:09
You can use a StaticImage widget, look in the samples for the exact usage.
Posted: Sat Dec 16, 2006 03:04
Is this the way to use StaticImage?
Code: Select all
// load an image to use as a background
// here we will use a StaticImage as the root, then we can use it to place a background image
Window* background = winMgr.createWindow("TaharezLook/StaticImage", "background_wnd");
// set position and size
background->setPosition(UVector2(cegui_reldim(0), cegui_reldim( 0)));
background->setSize(UVector2(cegui_reldim(1), cegui_reldim( 1)));
// disable frame and standard background
// set the background image
background->setProperty("Image", "set:BackgroundImage image:full_image");
I think there should be a CEGUI::StaticImage class.
Posted: Sat Dec 16, 2006 14:32
>> I think there should be a CEGUI::StaticImage class.
If you look at the stuff I've wikied, that's pretty much what I've done. These are helper classes, building higher level structures/classes to simplify Cegui usage.
You have created the static image via code. Myself I tend to create them via the layout editor, so I do not have a great need for a specific class; the layout editor fills in all those function calls for me (by specifying the attributes within the .layout file).
Posted: Sat Dec 16, 2006 15:14
I have tried
Code: Select all
staticImage = (CEGUI::StaticImage*)wndMgr.getWindow("Root/PlayWindow/Avatar01SImage");
But still get the error: StaticImage is not a member of CEGUI. So I have to use CEGUI::Window class and set image by using SetProperty method.