fixed sized texture on staticImage
Posted: Tue Jun 05, 2007 18:26
Is it possible to have a texture in a staticImage that's not
scaled at all?
I have some textures of varying sizes, that i want to put on
a static image. it works fine in DX9 but in opengl i think the
non power of 2 texture size is screwing things up. so i wanted
to load the texture as a size of 2 but just crop it by making
my static image a fixed size. but right now if i shrink the static
image it just scales the entire texture down instead of clipping it.
thanks,
overlord
scaled at all?
I have some textures of varying sizes, that i want to put on
a static image. it works fine in DX9 but in opengl i think the
non power of 2 texture size is screwing things up. so i wanted
to load the texture as a size of 2 but just crop it by making
my static image a fixed size. but right now if i shrink the static
image it just scales the entire texture down instead of clipping it.
thanks,
overlord