Currently Im implementing the dialog system for my RPG. It is a very traditional system: a text for the NPC phrase and a few possible replies (1-3 lines of text). The NPC line is simply a text, but I dont know whats the best widget to use for the player choices. They must be clicked, so, I dont know if an StaticText works, thought about buttons, but that would look really ugly.
Any other option?
an RPG dialog system, what widgets?
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Using a static text on a button might be a little bit of overkill - you can get the same effect by using a customised button skin that does no rendering other than the text label.
Alternatively to a Button, you might also be able to get something working via a listbox of some kind - probably without the frame, so it does not look like a list box - the list entries would form your dialogue choices. Just another option to consider
CE.
Alternatively to a Button, you might also be able to get something working via a listbox of some kind - probably without the frame, so it does not look like a list box - the list entries would form your dialogue choices. Just another option to consider
CE.
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