Ingame screens with GUIs
Posted: Mon Aug 17, 2009 04:58
I'd like to use CEGUI to create both a user-facing GUI and GUIs on object within my application. I thought that the new rendering system in 0.7.x (er, trunk) looked incredibly promising, but then I find that System is a Singleton. Given that the only method I've seen of getting things rendered involves System::setGUISheet(), and that I can only have one System (which has only one Renderer(?), which I'd have one of for each screen plus the user-facing interface), I seem to have a bit of an issue. I've got RTT working through Ogre, but haven't yet been able to get CEGUI to do anything with it (barring assigning my one System to it instead of to the main window). I apologize if I'm just being dumb, but this has been frustrating, so I've opted to ask for help. Thanks in advance.
Edit: Is this the correct place for this? Apologies again incase it isn't.
Edit: Is this the correct place for this? Apologies again incase it isn't.