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Problem with some kind of MinibidiVisualMapping

Posted: Thu Sep 24, 2009 12:03
by PJani
Hy...here is part of my log.

24/09/2009 13:37:39 (Error) MinibidiVisualMapping::reorderFromLogicalToVisual: doBidi call failed on logical string: FPS:0.280.28 TRIANGLE COUNT:040824 BATCH COUNT:008
Camera position: Vector3(0.00, 0.00, 0.00)

24/09/2009 13:37:40 (Error) MinibidiVisualMapping::reorderFromLogicalToVisual: doBidi call failed on logical string: FPS:0.280.28 TRIANGLE COUNT:040824 BATCH COUNT:008
Camera position: Vector3(0.00, 0.00, 0.00)

24/09/2009 13:37:40 (Error) MinibidiVisualMapping::reorderFromLogicalToVisual: doBidi call failed on logical string: FPS:0.280.28 TRIANGLE COUNT:040824 BATCH COUNT:008
Camera position: Vector3(0.00, 0.00, 0.00)

24/09/2009 13:37:40 (Error) MinibidiVisualMapping::reorderFromLogicalToVisual: doBidi call failed on logical string: FPS:0.280.28 TRIANGLE COUNT:040824 BATCH COUNT:008
Camera position: Vector3(0.00, 0.00, 0.00)

24/09/2009 13:37:40 (Error) MinibidiVisualMapping::reorderFromLogicalToVisual: doBidi call failed on logical string: FPS:0.280.28 TRIANGLE COUNT:040824 BATCH COUNT:008
Camera position: Vector3(0.00, 0.00, 0.00)

24/09/2009 13:37:40 (Error) MinibidiVisualMapping::reorderFromLogicalToVisual: doBidi call failed on logical string: FPS:0.280.28 TRIANGLE COUNT:040824 BATCH COUNT:008
Camera position: Vector3(0.00, 0.00, 0.00)

24/09/2009 13:37:40 (Error) MinibidiVisualMapping::reorderFromLogicalToVisual: doBidi call failed on logical string: FPS:0.280.28 TRIANGLE COUNT:040824 BATCH COUNT:008
Camera position: Vector3(0.00, 0.00, 0.00)

24/09/2009 13:37:40 (Error) MinibidiVisualMapping::reorderFromLogicalToVisual: doBidi call failed on logical string: FPS:0.280.28 TRIANGLE COUNT:040824 BATCH COUNT:008
Camera position: Vector3(0.00, 0.00, 0.00)

...


This is code which sets text

Code: Select all

                //DISPLAY statistic
                if(m_Root->getTimer()->getMilliseconds()-mTick >= 100){
                    mTick = m_Root->getTimer()->getMilliseconds();

                    std::stringstream df;
                    df  << "FPS:" << std::fixed << std::setprecision(2) << stats.lastFPS << ""<< stats.avgFPS <<" "
                        << "TRIANGLE COUNT:" << std::setw(6) << std::setfill('0') << stats.triangleCount << " "
                        << "BATCH COUNT:" << std::setw(3) << std::setfill('0') << stats.batchCount << "" << std::endl;

                    df << "Camera position: " <<  cam->getPosition() << std::endl;
     

                    mGUIMan->setInfoText(df.str());

                }


How can i solve this?

Re: Problem with some kind of MinibidiVisualMapping

Posted: Thu Sep 24, 2009 12:38
by CrazyEddie
Hi,

I've just run a couple of tests on my main system here - first with the stream, then with directly copied and pasted text - and it processed the text ok. I think maybe you're on Windows, I'll run the test on there also a little later on.

Please post the indicated section of your CEGUI.log file so we can see more details about the system you're running.

Do other strings work ok, or is it a more widespread issue?

Is mGUIMan->setInfoText just a thin wrapper? Or does it do some processing of the text also?

Thanks,

CE.

Re: Problem with some kind of MinibidiVisualMapping

Posted: Thu Sep 24, 2009 13:18
by PJani
with other strings i have the same problem...

CrazyEddie wrote:Hi,

I've just run a couple of tests on my main system here - first with the stream, then with directly copied and pasted text - and it processed the text ok. I think maybe you're on Windows, I'll run the test on there also a little later on.



Yes its windows i use Ogre 1.6.3 with VS9

CrazyEddie wrote:Please post the indicated section of your CEGUI.log file so we can see more details about the system you're running.


Code: Select all


24/09/2009 13:37:36 (Std)    * -------- START OF ESSENTIAL SECTION TO BE POSTED ON THE FORUM       -------- *
24/09/2009 13:37:36 (Std)    ********************************************************************************
24/09/2009 13:37:36 (Std)    ---- Version 0.7.0 (Build: Sep 20 2009 Debug Microsoft Windows MSVC++ 9.0 32 bit) ----
24/09/2009 13:37:36 (Std)    ---- Renderer module is: CEGUI::OgreRenderer - Official OGRE based 2nd generation renderer module. ----
24/09/2009 13:37:36 (Std)    ---- XML Parser module is: CEGUI::ExpatParser - Official expat based parser module for CEGUI ----
24/09/2009 13:37:36 (Std)    ---- Image Codec module is: OgreImageCodec - Integrated ImageCodec using the Ogre engine. ----
24/09/2009 13:37:36 (Std)    ---- Scripting module is: None ----
24/09/2009 13:37:36 (Std)    ********************************************************************************
24/09/2009 13:37:36 (Std)    * -------- END OF ESSENTIAL SECTION TO BE POSTED ON THE FORUM         -------- *
24/09/2009 13:37:36 (Std)    ********************************************************************************
24/09/2009 13:37:36 (Std)    
...

24/09/2009 13:37:39 (Error)   MinibidiVisualMapping::reorderFromLogicalToVisual: doBidi call failed on logical string: INFO <----- here is the same problem
24/09/2009 13:37:39 (Std)    Attempting to create Imageset 'Lucida Console 7_auto_glyph_images_ ' with texture only.
24/09/2009 13:37:39 (Error)   MinibidiVisualMapping::reorderFromLogicalToVisual: doBidi call failed on logical string: STATE NONE  <----- here is the same problem

24/09/2009 13:37:39 (Error)   MinibidiVisualMapping::reorderFromLogicalToVisual: doBidi call failed on logical string: FPS:0.280.28 TRIANGLE COUNT:040824 BATCH COUNT:008
Camera position: Vector3(0.00, 0.00, 0.00)

24/09/2009 13:37:40 (Error)   MinibidiVisualMapping::reorderFromLogicalToVisual: doBidi call failed on logical string: FPS:0.280.28 TRIANGLE COUNT:040824 BATCH COUNT:008
Camera position: Vector3(0.00, 0.00, 0.00)

...

...



CrazyEddie wrote:Do other strings work ok, or is it a more widespread issue?

the same problem is with other texts, you can see in log at the end

CrazyEddie wrote:Is mGUIMan->setInfoText just a thin wrapper? Or does it do some processing of the text also?


its thin wrapper for setting "rendering" info text.


PS: i use QuadraticLook scheme, which is little changed

Re: Problem with some kind of MinibidiVisualMapping

Posted: Thu Sep 24, 2009 18:20
by CrazyEddie
Hi,

Thanks for posing the info, it's most helpful. I will get back to you again once I've had an opportunity to test on Windows.

CE.

Re: Problem with some kind of MinibidiVisualMapping

Posted: Fri Sep 25, 2009 13:37
by CrazyEddie
Sorry for the delay with regards to this, not got any news yet, but this issue is the next one on my list and will be investigated when I get back home tonight. Mainly posting so you know I did not forget about you and this issue ;)

CE.

Re: Problem with some kind of MinibidiVisualMapping

Posted: Fri Sep 25, 2009 19:17
by CrazyEddie
Hi again,

I looked into this and reproduced the issue. I'd been mistakenly under the impression this was a blocking issue, as opposed to just the errors appearing in the log - and it turns out they're there on my main system also :lol:

I have a suspicion that I'm erroneously treating a non-failure condition as an error and logging it as such. I'll investigate a bit more and this issue will be gone tomorrow - one way or another ;)

CE.

Re: Problem with some kind of MinibidiVisualMapping

Posted: Sat Sep 26, 2009 02:45
by PJani
Take your time... :p

Re: Problem with some kind of MinibidiVisualMapping

Posted: Tue Oct 06, 2009 13:45
by PJani
Have you solved this problem?

Re: Problem with some kind of MinibidiVisualMapping

Posted: Fri Oct 09, 2009 10:49
by CrazyEddie
Maybe you should read my last post from the 25th.

I don't always have the time to come back every five minutes and report on the status of every little issue.

CE.

Re: Problem with some kind of MinibidiVisualMapping

Posted: Sat Oct 17, 2009 18:03
by PJani
Ups :lol:, my fast reading has its own bugs.

Re: Problem with some kind of MinibidiVisualMapping

Posted: Sat Oct 17, 2009 19:39
by CrazyEddie
These things happen. I myself sometimes suffer crash-bugs - especially after a few late nights ;)

CE.