We are experiencing crashes when the app window is trying to be resized on windows vista and DirectX. It works on OpenGL in vista and nix, and with XP DirectX. The crashes occurs rather randomly (about 75%? of the times the app is started and only when window resize is attempted), both on release and debug builds (maybe a bit more frequent in debug). I've searched the forums by couldnt find anything similiar...
CEGUI init
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GUIRenderer = new CEGUI::OgreCEGUIRenderer(rw, Ogre::RENDER_QUEUE_OVERLAY, false, 0 /*obsolete*/, sm);
GUISystem = new CEGUI::System(GUIRenderer,0,0,0,"","logs/CEGUI.log");
paramStore = new XmlParameterStore("conf/gui.xml");
CEGUI::Logger::getSingleton().setLoggingLevel(CEGUI::Insane);
////If the following lines are removed the window resize doesnt create a crash.
CEGUI::SchemeManager::getSingletonPtr()->loadScheme(paramStore->getValue("GUI.Scheme")); //gets TaharezLook.scheme
GUISystem->setGUISheet(WindowManager::getSingletonPtr()->loadWindowLayout("StartSplash.layout"));
Called on window resize:
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void SandboxGUI::setWindowSize(const int width, const int height) {
CEGUI::Size currentSize = GUIRenderer->getSize();
currentSize.d_height = height;
currentSize.d_width = width;
GUIRenderer->setDisplaySize(currentSize);
}
CEGUI.log:
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16/11/2009 19:29:47 (InfL1) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
16/11/2009 19:29:47 (InfL1) + Crazy Eddie's GUI System - Event log +
16/11/2009 19:29:47 (InfL1) + (http://www.cegui.org.uk/) +
16/11/2009 19:29:47 (InfL1) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
16/11/2009 19:29:47 (InfL1) CEGUI::Logger singleton created.
16/11/2009 19:29:47 (InfL1) ---- Begining CEGUI System initialisation ----
16/11/2009 19:29:47 (InfL1) CEGUI::ImagesetManager singleton created
16/11/2009 19:29:47 (InfL1) CEGUI::FontManager singleton created.
16/11/2009 19:29:47 (InfL1) CEGUI::WindowFactoryManager singleton created
16/11/2009 19:29:47 (InfL1) CEGUI::WindowManager singleton created
16/11/2009 19:29:47 (InfL1) CEGUI::SchemeManager singleton created.
16/11/2009 19:29:47 (InfL1) CEGUI::MouseCursor singleton created.
16/11/2009 19:29:47 (InfL1) CEGUI::GlobalEventSet singleton created.
16/11/2009 19:29:47 (InfL1) CEGUI::WidgetLookManager singleton created.
16/11/2009 19:29:47 (InfL1) CEGUI::WindowRendererManager singleton created
16/11/2009 19:29:47 (InfL1) WindowFactory for 'DefaultWindow' windows added.
//removed rest of the WindowFactory lines due to character count restriction
16/11/2009 19:29:47 (InfL1) Window type alias named 'DefaultGUISheet' added for window type 'DefaultWindow'.
16/11/2009 19:29:47 (InfL1) CEGUI::System singleton created.
16/11/2009 19:29:47 (InfL1) ---- CEGUI System initialisation completed ----
16/11/2009 19:29:47 (InfL1) ---- Version 0.6.0 ----
16/11/2009 19:29:47 (InfL1) ---- Renderer module is: CEGUI::OgreRenderer - Official Ogre based renderer module for CEGUI ----
16/11/2009 19:29:47 (InfL1) ---- XML Parser module is: CEGUI::TinyXMLParser - Official tinyXML based parser module for CEGUI ----
16/11/2009 19:29:47 (InfL1) ---- Scripting module is: None ----
16/11/2009 19:29:47 (InfL1) Attempting to load Scheme from file 'TaharezLook.scheme'.
16/11/2009 19:29:47 (InfL2) Started creation of Scheme 'TaharezLook' via XML file.
16/11/2009 19:29:47 (InfL2) Finished creation of Scheme 'TaharezLook' via XML file.
16/11/2009 19:29:47 (InfL2) Loaded GUI scheme 'TaharezLook' from data in file 'TaharezLook.scheme'.
16/11/2009 19:29:47 (InfL2) ---- Begining resource loading for GUI scheme 'TaharezLook' ----
16/11/2009 19:29:47 (InfL1) Attempting to create an Imageset from the information specified in file 'TaharezLook.imageset'.
16/11/2009 19:29:47 (InfL3) All images have been removed from Imageset ''.
16/11/2009 19:29:47 (InfL1) Started creation of Imageset from XML specification:
16/11/2009 19:29:47 (InfL1) ---- CEGUI Imageset name: TaharezLook
16/11/2009 19:29:47 (InfL1) ---- Source texture file: TaharezLook.tga in resource group: (Default)
16/11/2009 19:29:47 (InfL3) Image 'ClientBrush' has been defined for Imageset 'TaharezLook'.
//removed Image '' has been defined for Imageset 'TaharezLook'-lines due to character count restriction
16/11/2009 19:29:47 (InfL3) Image 'TreeListOpened' has been defined for Imageset 'TaharezLook'.
16/11/2009 19:29:47 (InfL2) Finished creation of Imageset 'TaharezLook' via XML file.
16/11/2009 19:29:47 (InfL1) Attempting to create Font from the information specified in file 'Commonwealth-10.font'.
16/11/2009 19:29:47 (InfL1) Started creation of FreeType Font:
16/11/2009 19:29:47 (InfL1) ---- CEGUI font name: Commonwealth-10
16/11/2009 19:29:47 (InfL1) ---- Source file: Commonv2c.ttf in resource group: (Default)
16/11/2009 19:29:47 (InfL1) ---- Real point size: 10
16/11/2009 19:29:47 (InfL1) Succsessfully loaded 219 glyphs
16/11/2009 19:29:47 (InfL2) Finished creation of Font 'Commonwealth-10' via XML file.
16/11/2009 19:29:47 (InfL1) ===== Falagard 'root' element: look and feel parsing begins =====
16/11/2009 19:29:47 (InfL2) ---> Start of definition for widget look 'TaharezLook/Button'.
//removed logging info due to forum character count restriction
16/11/2009 19:29:47 (InfL1) ===== Look and feel parsing completed =====
16/11/2009 19:29:47 (InfL1) No window renderer factories specified for module 'CEGUIFalagardWRBase' - adding all available factories...
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/Button' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/Default' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/Editbox' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/FrameWindow' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/ItemEntry' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/ListHeader' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/ListHeaderSegment' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/Listbox' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/Menubar' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/MenuItem' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/MultiColumnList' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/MultiLineEditbox' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/PopupMenu' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/ProgressBar' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/ScrollablePane' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/Scrollbar' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/Slider' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/Static' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/StaticImage' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/StaticText' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/SystemButton' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/TabButton' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/TabControl' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/Titlebar' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/ToggleButton' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/Tooltip' added.
16/11/2009 19:29:47 (InfL1) WindowRendererFactory 'Falagard/ItemListbox' added.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/Button' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'TaharezLook/Button'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/Checkbox' using base type 'CEGUI/Checkbox', window renderer 'Falagard/ToggleButton' and Look'N'Feel 'TaharezLook/Checkbox'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/ImageButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'TaharezLook/ImageButton'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/RadioButton' using base type 'CEGUI/RadioButton', window renderer 'Falagard/ToggleButton' and Look'N'Feel 'TaharezLook/RadioButton'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/FrameWindow' using base type 'CEGUI/FrameWindow', window renderer 'Falagard/FrameWindow' and Look'N'Feel 'TaharezLook/FrameWindow'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/Titlebar' using base type 'CEGUI/Titlebar', window renderer 'Falagard/Titlebar' and Look'N'Feel 'TaharezLook/Titlebar'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/SystemButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/SystemButton' and Look'N'Feel 'TaharezLook/Button'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/Editbox' using base type 'CEGUI/Editbox', window renderer 'Falagard/Editbox' and Look'N'Feel 'TaharezLook/Editbox'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/MultiLineEditbox' using base type 'CEGUI/MultiLineEditbox', window renderer 'Falagard/MultiLineEditbox' and Look'N'Feel 'TaharezLook/MultiLineEditbox'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/Menubar' using base type 'CEGUI/Menubar', window renderer 'Falagard/Menubar' and Look'N'Feel 'TaharezLook/Menubar'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/PopupMenu' using base type 'CEGUI/PopupMenu', window renderer 'Falagard/PopupMenu' and Look'N'Feel 'TaharezLook/PopupMenu'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/MenuItem' using base type 'CEGUI/MenuItem', window renderer 'Falagard/MenuItem' and Look'N'Feel 'TaharezLook/MenuItem'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/AlternateProgressBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'TaharezLook/AltProgressBar'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/ProgressBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'TaharezLook/ProgressBar'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/VUMeter' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'TaharezLook/VUMeter'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/VerticalScrollbar' using base type 'CEGUI/Scrollbar', window renderer 'Falagard/Scrollbar' and Look'N'Feel 'TaharezLook/VerticalScrollbar'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/HorizontalScrollbar' using base type 'CEGUI/Scrollbar', window renderer 'Falagard/Scrollbar' and Look'N'Feel 'TaharezLook/HorizontalScrollbar'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/VerticalScrollbarThumb' using base type 'CEGUI/Thumb', window renderer 'Falagard/Button' and Look'N'Feel 'TaharezLook/VerticalScrollbarThumb'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/HorizontalScrollbarThumb' using base type 'CEGUI/Thumb', window renderer 'Falagard/Button' and Look'N'Feel 'TaharezLook/HorizontalScrollbarThumb'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/LargeVerticalScrollbar' using base type 'CEGUI/Scrollbar', window renderer 'Falagard/Scrollbar' and Look'N'Feel 'TaharezLook/LargeVerticalScrollbar'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/LargeVerticalScrollbarThumb' using base type 'CEGUI/Thumb', window renderer 'Falagard/Button' and Look'N'Feel 'TaharezLook/LargeVerticalScrollbarThumb'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/TabButton' using base type 'CEGUI/TabButton', window renderer 'Falagard/TabButton' and Look'N'Feel 'TaharezLook/TabButton'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/TabControl' using base type 'CEGUI/TabControl', window renderer 'Falagard/TabControl' and Look'N'Feel 'TaharezLook/TabControl'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/TabContentPane' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'TaharezLook/TabContentPane'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/TabButtonPane' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'TaharezLook/TabButtonPane'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/ComboDropList' using base type 'CEGUI/ComboDropList', window renderer 'Falagard/Listbox' and Look'N'Feel 'TaharezLook/ComboDropList'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/ComboEditbox' using base type 'CEGUI/Editbox', window renderer 'Falagard/Editbox' and Look'N'Feel 'TaharezLook/ComboEditbox'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/Combobox' using base type 'CEGUI/Combobox', window renderer 'Falagard/Default' and Look'N'Feel 'TaharezLook/Combobox'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/Listbox' using base type 'CEGUI/Listbox', window renderer 'Falagard/Listbox' and Look'N'Feel 'TaharezLook/Listbox'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/ListHeader' using base type 'CEGUI/ListHeader', window renderer 'Falagard/ListHeader' and Look'N'Feel 'TaharezLook/ListHeader'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/ListHeaderSegment' using base type 'CEGUI/ListHeaderSegment', window renderer 'Falagard/ListHeaderSegment' and Look'N'Feel 'TaharezLook/ListHeaderSegment'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/MultiColumnList' using base type 'CEGUI/MultiColumnList', window renderer 'Falagard/MultiColumnList' and Look'N'Feel 'TaharezLook/MultiColumnList'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/Slider' using base type 'CEGUI/Slider', window renderer 'Falagard/Slider' and Look'N'Feel 'TaharezLook/Slider'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/SliderThumb' using base type 'CEGUI/Thumb', window renderer 'Falagard/Button' and Look'N'Feel 'TaharezLook/SliderThumb'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/ScrollablePane' using base type 'CEGUI/ScrollablePane', window renderer 'Falagard/ScrollablePane' and Look'N'Feel 'TaharezLook/ScrollablePane'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/Spinner' using base type 'CEGUI/Spinner', window renderer 'Falagard/Default' and Look'N'Feel 'TaharezLook/Spinner'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/Tooltip' using base type 'CEGUI/Tooltip', window renderer 'Falagard/Tooltip' and Look'N'Feel 'TaharezLook/Tooltip'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/StaticImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'TaharezLook/StaticImage'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/StaticText' using base type 'DefaultWindow', window renderer 'Falagard/StaticText' and Look'N'Feel 'TaharezLook/StaticText'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/ItemListbox' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'TaharezLook/ItemListbox'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/ListboxItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TaharezLook/ListboxItem'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/GroupBox' using base type 'CEGUI/GroupBox', window renderer 'Falagard/Default' and Look'N'Feel 'TaharezLook/GroupBox'.
16/11/2009 19:29:47 (InfL1) Creating falagard mapping for type 'TaharezLook/Tree' using base type 'CEGUI/Tree', window renderer 'Falagard/Tree' and Look'N'Feel 'TaharezLook/Tree'.
16/11/2009 19:29:47 (InfL2) ---- Resource loading for GUI scheme 'TaharezLook' completed ----
ogre.log: (debug build)
Code: Select all
19:29:47: Creating resource group General
19:29:47: Creating resource group Internal
19:29:47: Creating resource group Autodetect
19:29:47: SceneManagerFactory for type 'DefaultSceneManager' registered.
19:29:47: Registering ResourceManager for type Material
19:29:47: Registering ResourceManager for type Mesh
19:29:47: Registering ResourceManager for type Skeleton
19:29:47: MovableObjectFactory for type 'ParticleSystem' registered.
19:29:47: OverlayElementFactory for type Panel registered.
19:29:47: OverlayElementFactory for type BorderPanel registered.
19:29:47: OverlayElementFactory for type TextArea registered.
19:29:47: Registering ResourceManager for type Font
19:29:47: ArchiveFactory for archive type FileSystem registered.
19:29:47: ArchiveFactory for archive type Zip registered.
19:29:47: FreeImage version: 3.9.3
19:29:47: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
19:29:47: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
19:29:47: DDS codec registering
19:29:47: Registering ResourceManager for type HighLevelGpuProgram
19:29:47: Registering ResourceManager for type Compositor
19:29:47: MovableObjectFactory for type 'Entity' registered.
19:29:47: MovableObjectFactory for type 'Light' registered.
19:29:47: MovableObjectFactory for type 'BillboardSet' registered.
19:29:47: MovableObjectFactory for type 'ManualObject' registered.
19:29:47: MovableObjectFactory for type 'BillboardChain' registered.
19:29:47: MovableObjectFactory for type 'RibbonTrail' registered.
19:29:47: Loading library C:\DevKits\OgreSDK\bin\debug\RenderSystem_Direct3D9_d
19:29:47: Installing plugin: D3D9 RenderSystem
19:29:47: D3D9 : Direct3D9 Rendering Subsystem created.
19:29:47: D3D9: Driver Detection Starts
19:29:47: D3D9: Driver Detection Ends
19:29:47: Plugin successfully installed
19:29:47: Loading library C:\DevKits\OgreSDK\bin\debug\RenderSystem_GL_d
19:29:47: Installing plugin: GL RenderSystem
19:29:47: OpenGL Rendering Subsystem created.
19:29:47: Plugin successfully installed
19:29:47: Loading library C:\DevKits\OgreSDK\bin\debug\Plugin_ParticleFX_d
19:29:47: Installing plugin: ParticleFX
19:29:47: Particle Emitter Type 'Point' registered
19:29:47: Particle Emitter Type 'Box' registered
19:29:47: Particle Emitter Type 'Ellipsoid' registered
19:29:47: Particle Emitter Type 'Cylinder' registered
19:29:47: Particle Emitter Type 'Ring' registered
19:29:47: Particle Emitter Type 'HollowEllipsoid' registered
19:29:47: Particle Affector Type 'LinearForce' registered
19:29:47: Particle Affector Type 'ColourFader' registered
19:29:47: Particle Affector Type 'ColourFader2' registered
19:29:47: Particle Affector Type 'ColourImage' registered
19:29:47: Particle Affector Type 'ColourInterpolator' registered
19:29:47: Particle Affector Type 'Scaler' registered
19:29:47: Particle Affector Type 'Rotator' registered
19:29:47: Particle Affector Type 'DirectionRandomiser' registered
19:29:47: Particle Affector Type 'DeflectorPlane' registered
19:29:47: Plugin successfully installed
19:29:47: Loading library C:\DevKits\OgreSDK\bin\debug\Plugin_CgProgramManager_d
19:29:47: Installing plugin: Cg Program Manager
19:29:47: Plugin successfully installed
19:29:47: Loading library C:\DevKits\OgreSDK\bin\debug\Plugin_OctreeSceneManager_d
19:29:47: Installing plugin: Octree & Terrain Scene Manager
19:29:47: Plugin successfully installed
19:29:47: *-*-* OGRE Initialising
19:29:47: *-*-* Version 1.6.1 (Shoggoth)
19:29:47: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
19:29:47: D3D9 : RenderSystem Option: Anti aliasing = Level 8
19:29:47: D3D9 : RenderSystem Option: Floating-point mode = Fastest
19:29:47: D3D9 : RenderSystem Option: Full Screen = No
19:29:47: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce 9600M GT
19:29:47: D3D9 : RenderSystem Option: VSync = No
19:29:47: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
19:29:47: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
19:29:47: CPU Identifier & Features
19:29:47: -------------------------
19:29:47: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU P7450 @ 2.13GHz
19:29:47: * SSE: yes
19:29:47: * SSE2: yes
19:29:47: * SSE3: yes
19:29:47: * MMX: yes
19:29:47: * MMXEXT: yes
19:29:47: * 3DNOW: no
19:29:47: * 3DNOWEXT: no
19:29:47: * CMOV: yes
19:29:47: * TSC: yes
19:29:47: * FPU: yes
19:29:47: * PRO: yes
19:29:47: * HT: no
19:29:47: -------------------------
19:29:47: D3D9 : Subsystem Initialising
19:29:47: D3D9RenderSystem::_createRenderWindow "Sandbox", 800x600 windowed miscParams: FSAA=8 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=false
19:29:47: D3D9 : Created D3D9 Rendering Window 'Sandbox' : 800x600, 32bpp
19:29:47: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
19:29:47: Registering ResourceManager for type Texture
19:29:47: Registering ResourceManager for type GpuProgram
19:29:47: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
19:29:47: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
19:29:47: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
19:29:47: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
19:29:47: D3D9: Vertex texture format supported - PF_FLOAT16_R
19:29:47: D3D9: Vertex texture format supported - PF_FLOAT32_R
19:29:47: D3D9: Vertex texture format supported - PF_FLOAT16_GR
19:29:47: D3D9: Vertex texture format supported - PF_FLOAT32_GR
19:29:47: RenderSystem capabilities
19:29:47: -------------------------
19:29:47: RenderSystem Name: Direct3D9 Rendering Subsystem
19:29:47: GPU Vendor: nvidia
19:29:47: Device Name: NVIDIA GeForce 9600M GT
19:29:47: Driver Version: 8.15.11.8644
19:29:47: * Fixed function pipeline: yes
19:29:47: * Hardware generation of mipmaps: yes
19:29:47: * Texture blending: yes
19:29:47: * Anisotropic texture filtering: yes
19:29:47: * Dot product texture operation: yes
19:29:47: * Cube mapping: yes
19:29:47: * Hardware stencil buffer: yes
19:29:47: - Stencil depth: 8
19:29:47: - Two sided stencil support: yes
19:29:47: - Wrap stencil values: yes
19:29:47: * Hardware vertex / index buffers: yes
19:29:47: * Vertex programs: yes
19:29:47: * Fragment programs: yes
19:29:47: * Geometry programs: no
19:29:47: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
19:29:47: * Texture Compression: yes
19:29:47: - DXT: yes
19:29:47: - VTC: no
19:29:47: * Scissor Rectangle: yes
19:29:47: * Hardware Occlusion Query: yes
19:29:47: * User clip planes: yes
19:29:47: * VET_UBYTE4 vertex element type: yes
19:29:47: * Infinite far plane projection: yes
19:29:47: * Hardware render-to-texture: yes
19:29:47: * Floating point textures: yes
19:29:47: * Non-power-of-two textures: yes
19:29:47: * Volume textures: yes
19:29:47: * Multiple Render Targets: 4
19:29:47: - With different bit depths: yes
19:29:47: * Point Sprites: yes
19:29:47: * Extended point parameters: yes
19:29:47: * Max Point Size: 8192
19:29:47: * Vertex texture fetch: yes
19:29:47: - Max vertex textures: 4
19:29:47: - Vertex textures shared: no
19:29:47: * Render to Vertex Buffer : no
19:29:47: * DirectX per stage constants: yes
19:29:47: ***************************************
19:29:47: *** D3D9 : Subsystem Initialised OK ***
19:29:47: ***************************************
19:29:47: ResourceBackgroundQueue - threading disabled
19:29:47: Particle Renderer Type 'billboard' registered
19:29:47: SceneManagerFactory for type 'OctreeSceneManager' registered.
19:29:47: SceneManagerFactory for type 'TerrainSceneManager' registered.
19:29:47: Creating resource group GUI
19:29:47: Added resource location './resources/gui_datafiles' of type 'FileSystem' to resource group 'GUI'
19:29:47: Added resource location './resources/gui_datafiles/configs' of type 'FileSystem' to resource group 'GUI'
19:29:47: Added resource location './resources/gui_datafiles/fonts' of type 'FileSystem' to resource group 'GUI'
19:29:47: Added resource location './resources/gui_datafiles/imagesets' of type 'FileSystem' to resource group 'GUI'
19:29:47: Added resource location './resources/gui_datafiles/layouts' of type 'FileSystem' to resource group 'GUI'
19:29:47: Added resource location './resources/gui_datafiles/looknfeel' of type 'FileSystem' to resource group 'GUI'
19:29:47: Added resource location './resources/gui_datafiles/schemes' of type 'FileSystem' to resource group 'GUI'
19:29:47: Added resource location './resources/common' of type 'FileSystem' to resource group 'General'
19:29:47: Added resource location './resources/common/meshes' of type 'FileSystem' to resource group 'General'
19:29:47: Added resource location './resources/common/materials' of type 'FileSystem' to resource group 'General'
19:29:47: Added resource location './resources/common/textures' of type 'FileSystem' to resource group 'General'
19:29:47: Creating resource group Samples
19:29:47: Added resource location './resources/samples' of type 'FileSystem' to resource group 'Samples'
19:29:47: Initialising resource group Samples
19:29:47: Parsing scripts for resource group Samples
19:29:47: Finished parsing scripts for resource group Samples
19:29:47: Initialising resource group General
19:29:47: Parsing scripts for resource group General
19:29:47: Parsing script Box.material
19:29:47: Parsing script GeoSphere.material
19:29:47: Finished parsing scripts for resource group General
19:29:47: Parsing scripts for resource group Autodetect
19:29:47: Finished parsing scripts for resource group Autodetect
19:29:47: Parsing scripts for resource group GUI
19:29:47: Finished parsing scripts for resource group GUI
19:29:47: Parsing scripts for resource group Internal
19:29:47: Finished parsing scripts for resource group Internal
19:29:47: Texture: TaharezLook.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:29:47: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
19:29:49: !!! Direct3D Device Lost!
19:29:49: !!! Direct3D Device Lost!
19:29:49: !!! Direct3D Device Lost!
19:29:49: !!! Direct3D Device Lost!
19:29:49: !!! Direct3D Device Lost!
19:29:49: !!! Direct3D Device Lost!
19:29:49: !!! Direct3D Device Lost!
19:29:49: !!! Direct3D Device Lost!
19:29:49: !!! Direct3D Device Lost!
19:29:49: !!! Direct3D Device Lost!
19:29:49: !!! Direct3D Device Lost!
19:29:49: Releasing D3D9 default pool texture: Ogre/ShadowTexture0
19:29:49: Released D3D9 default pool texture: Ogre/ShadowTexture0
19:29:49: Releasing D3D9 default pool texture: Ogre/ShadowTexture0
19:29:49: Released D3D9 default pool texture: Ogre/ShadowTexture0
19:29:49: Releasing D3D9 default pool texture: Ogre/ShadowTexture0
19:29:49: Released D3D9 default pool texture: Ogre/ShadowTexture0
19:29:49: Releasing D3D9 default pool texture: Ogre/ShadowTexture0
19:29:49: Released D3D9 default pool texture: Ogre/ShadowTexture0
19:29:49: Releasing D3D9 default pool texture: Ogre/ShadowTexture0
19:29:49: Released D3D9 default pool texture: Ogre/ShadowTexture0
//continues until app is terminated.
Ogre.log (release build)
Code: Select all
20:04:33: Creating resource group General
20:04:33: Creating resource group Internal
20:04:33: Creating resource group Autodetect
20:04:33: SceneManagerFactory for type 'DefaultSceneManager' registered.
20:04:33: Registering ResourceManager for type Material
20:04:33: Registering ResourceManager for type Mesh
20:04:33: Registering ResourceManager for type Skeleton
20:04:33: MovableObjectFactory for type 'ParticleSystem' registered.
20:04:33: OverlayElementFactory for type Panel registered.
20:04:33: OverlayElementFactory for type BorderPanel registered.
20:04:33: OverlayElementFactory for type TextArea registered.
20:04:33: Registering ResourceManager for type Font
20:04:33: ArchiveFactory for archive type FileSystem registered.
20:04:33: ArchiveFactory for archive type Zip registered.
20:04:33: FreeImage version: 3.9.3
20:04:33: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
20:04:33: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
20:04:33: DDS codec registering
20:04:33: Registering ResourceManager for type HighLevelGpuProgram
20:04:33: Registering ResourceManager for type Compositor
20:04:33: MovableObjectFactory for type 'Entity' registered.
20:04:33: MovableObjectFactory for type 'Light' registered.
20:04:33: MovableObjectFactory for type 'BillboardSet' registered.
20:04:33: MovableObjectFactory for type 'ManualObject' registered.
20:04:33: MovableObjectFactory for type 'BillboardChain' registered.
20:04:33: MovableObjectFactory for type 'RibbonTrail' registered.
20:04:33: Loading library C:\DevKits\OgreSDK\bin\release\RenderSystem_Direct3D9
20:04:33: Installing plugin: D3D9 RenderSystem
20:04:33: D3D9 : Direct3D9 Rendering Subsystem created.
20:04:33: D3D9: Driver Detection Starts
20:04:33: D3D9: Driver Detection Ends
20:04:33: Plugin successfully installed
20:04:33: Loading library C:\DevKits\OgreSDK\bin\release\RenderSystem_GL
20:04:33: Installing plugin: GL RenderSystem
20:04:33: OpenGL Rendering Subsystem created.
20:04:33: Plugin successfully installed
20:04:33: Loading library C:\DevKits\OgreSDK\bin\release\Plugin_ParticleFX
20:04:33: Installing plugin: ParticleFX
20:04:33: Particle Emitter Type 'Point' registered
20:04:33: Particle Emitter Type 'Box' registered
20:04:33: Particle Emitter Type 'Ellipsoid' registered
20:04:33: Particle Emitter Type 'Cylinder' registered
20:04:33: Particle Emitter Type 'Ring' registered
20:04:33: Particle Emitter Type 'HollowEllipsoid' registered
20:04:33: Particle Affector Type 'LinearForce' registered
20:04:33: Particle Affector Type 'ColourFader' registered
20:04:33: Particle Affector Type 'ColourFader2' registered
20:04:33: Particle Affector Type 'ColourImage' registered
20:04:33: Particle Affector Type 'ColourInterpolator' registered
20:04:33: Particle Affector Type 'Scaler' registered
20:04:33: Particle Affector Type 'Rotator' registered
20:04:33: Particle Affector Type 'DirectionRandomiser' registered
20:04:33: Particle Affector Type 'DeflectorPlane' registered
20:04:33: Plugin successfully installed
20:04:33: Loading library C:\DevKits\OgreSDK\bin\release\Plugin_OctreeSceneManager
20:04:33: Installing plugin: Octree & Terrain Scene Manager
20:04:33: Plugin successfully installed
20:04:33: Loading library C:\DevKits\OgreSDK\bin\release\Plugin_CgProgramManager
20:04:33: Installing plugin: Cg Program Manager
20:04:33: Plugin successfully installed
20:04:33: *-*-* OGRE Initialising
20:04:33: *-*-* Version 1.6.1 (Shoggoth)
20:04:33: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
20:04:33: D3D9 : RenderSystem Option: Anti aliasing = Level 8
20:04:33: D3D9 : RenderSystem Option: Floating-point mode = Fastest
20:04:33: D3D9 : RenderSystem Option: Full Screen = No
20:04:33: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce 9600M GT
20:04:33: D3D9 : RenderSystem Option: VSync = No
20:04:33: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
20:04:33: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
20:04:33: CPU Identifier & Features
20:04:33: -------------------------
20:04:33: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU P7450 @ 2.13GHz
20:04:33: * SSE: yes
20:04:33: * SSE2: yes
20:04:33: * SSE3: yes
20:04:33: * MMX: yes
20:04:33: * MMXEXT: yes
20:04:33: * 3DNOW: no
20:04:33: * 3DNOWEXT: no
20:04:33: * CMOV: yes
20:04:33: * TSC: yes
20:04:33: * FPU: yes
20:04:33: * PRO: yes
20:04:33: * HT: no
20:04:33: -------------------------
20:04:33: D3D9 : Subsystem Initialising
20:04:33: D3D9RenderSystem::_createRenderWindow "Sandbox", 800x600 windowed miscParams: FSAA=8 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=false
20:04:33: D3D9 : Created D3D9 Rendering Window 'Sandbox' : 800x600, 32bpp
20:04:33: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
20:04:33: Registering ResourceManager for type Texture
20:04:33: Registering ResourceManager for type GpuProgram
20:04:33: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
20:04:33: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
20:04:33: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
20:04:33: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
20:04:33: D3D9: Vertex texture format supported - PF_FLOAT16_R
20:04:33: D3D9: Vertex texture format supported - PF_FLOAT32_R
20:04:33: D3D9: Vertex texture format supported - PF_FLOAT16_GR
20:04:33: D3D9: Vertex texture format supported - PF_FLOAT32_GR
20:04:33: RenderSystem capabilities
20:04:33: -------------------------
20:04:33: RenderSystem Name: Direct3D9 Rendering Subsystem
20:04:33: GPU Vendor: nvidia
20:04:33: Device Name: NVIDIA GeForce 9600M GT
20:04:33: Driver Version: 8.15.11.8644
20:04:33: * Fixed function pipeline: yes
20:04:33: * Hardware generation of mipmaps: yes
20:04:33: * Texture blending: yes
20:04:33: * Anisotropic texture filtering: yes
20:04:33: * Dot product texture operation: yes
20:04:33: * Cube mapping: yes
20:04:33: * Hardware stencil buffer: yes
20:04:33: - Stencil depth: 8
20:04:33: - Two sided stencil support: yes
20:04:33: - Wrap stencil values: yes
20:04:33: * Hardware vertex / index buffers: yes
20:04:33: * Vertex programs: yes
20:04:33: * Fragment programs: yes
20:04:33: * Geometry programs: no
20:04:33: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
20:04:33: * Texture Compression: yes
20:04:33: - DXT: yes
20:04:33: - VTC: no
20:04:33: * Scissor Rectangle: yes
20:04:33: * Hardware Occlusion Query: yes
20:04:33: * User clip planes: yes
20:04:33: * VET_UBYTE4 vertex element type: yes
20:04:33: * Infinite far plane projection: yes
20:04:33: * Hardware render-to-texture: yes
20:04:33: * Floating point textures: yes
20:04:33: * Non-power-of-two textures: yes
20:04:33: * Volume textures: yes
20:04:33: * Multiple Render Targets: 4
20:04:33: - With different bit depths: yes
20:04:33: * Point Sprites: yes
20:04:33: * Extended point parameters: yes
20:04:33: * Max Point Size: 8192
20:04:33: * Vertex texture fetch: yes
20:04:33: - Max vertex textures: 4
20:04:33: - Vertex textures shared: no
20:04:33: * Render to Vertex Buffer : no
20:04:33: * DirectX per stage constants: yes
20:04:33: ***************************************
20:04:33: *** D3D9 : Subsystem Initialised OK ***
20:04:33: ***************************************
20:04:33: ResourceBackgroundQueue - threading disabled
20:04:33: Particle Renderer Type 'billboard' registered
20:04:33: SceneManagerFactory for type 'OctreeSceneManager' registered.
20:04:33: SceneManagerFactory for type 'TerrainSceneManager' registered.
20:04:33: Creating resource group GUI
20:04:33: Added resource location './resources/gui_datafiles' of type 'FileSystem' to resource group 'GUI'
20:04:33: Added resource location './resources/gui_datafiles/configs' of type 'FileSystem' to resource group 'GUI'
20:04:33: Added resource location './resources/gui_datafiles/fonts' of type 'FileSystem' to resource group 'GUI'
20:04:33: Added resource location './resources/gui_datafiles/imagesets' of type 'FileSystem' to resource group 'GUI'
20:04:33: Added resource location './resources/gui_datafiles/layouts' of type 'FileSystem' to resource group 'GUI'
20:04:33: Added resource location './resources/gui_datafiles/looknfeel' of type 'FileSystem' to resource group 'GUI'
20:04:33: Added resource location './resources/gui_datafiles/schemes' of type 'FileSystem' to resource group 'GUI'
20:04:33: Added resource location './resources/common' of type 'FileSystem' to resource group 'General'
20:04:33: Added resource location './resources/common/meshes' of type 'FileSystem' to resource group 'General'
20:04:33: Added resource location './resources/common/materials' of type 'FileSystem' to resource group 'General'
20:04:33: Added resource location './resources/common/textures' of type 'FileSystem' to resource group 'General'
20:04:33: Creating resource group Samples
20:04:33: Added resource location './resources/samples' of type 'FileSystem' to resource group 'Samples'
20:04:33: Initialising resource group Samples
20:04:33: Parsing scripts for resource group Samples
20:04:33: Finished parsing scripts for resource group Samples
20:04:33: Initialising resource group General
20:04:33: Parsing scripts for resource group General
20:04:33: Parsing script Box.material
20:04:33: Parsing script GeoSphere.material
20:04:33: Finished parsing scripts for resource group General
20:04:33: Parsing scripts for resource group Autodetect
20:04:33: Finished parsing scripts for resource group Autodetect
20:04:33: Parsing scripts for resource group GUI
20:04:33: Finished parsing scripts for resource group GUI
20:04:33: Parsing scripts for resource group Internal
20:04:33: Finished parsing scripts for resource group Internal
20:04:33: Texture: TaharezLook.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:04:33: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:04:33: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:04:39: !!! Direct3D Device Lost!
20:04:39: Texture: _cegui_ogre_1: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:04:39: !!! Direct3D Device Lost!
20:04:39: Texture: _cegui_ogre_2: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:04:39: !!! Direct3D Device Lost!
20:04:39: Texture: _cegui_ogre_3: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:04:39: !!! Direct3D Device Lost!
20:04:39: Texture: _cegui_ogre_4: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:04:39: !!! Direct3D Device Lost!
20:04:39: Texture: _cegui_ogre_5: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:04:39: !!! Direct3D Device Lost!
20:04:39: Texture: _cegui_ogre_6: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:04:39: !!! Direct3D Device Lost!
20:04:39: Texture: _cegui_ogre_7: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:04:39: D3D9TextureManager released:
20:04:39: 0 unmanaged textures
20:04:39: D3D9HardwareBufferManager released:
20:04:39: 2 unmanaged vertex buffers
20:04:39: 0 unmanaged index buffers
StartSplash.layout
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<GUILayout >
<Window Type="DefaultWindow" Name="StartSplash" >
<Property Name="InheritsAlpha" Value="False" />
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
<Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1,0},{1,0}}" />
<Window Type="TaharezLook/FrameWindow" Name="TextDemo" >
<Property Name="Text" Value="Welcome" />
<Property Name="Alpha" Value="0.75" />
<Property Name="TitlebarFont" Value="Commonwealth-10" />
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
<Property Name="TitlebarEnabled" Value="True" />
<Property Name="UnifiedAreaRect" Value="{{0.02,0},{0.02,0},{0.6,0},{0.4,0}}" />
<Window Type="TaharezLook/StaticText" Name="TextDemo/StaticText" >
<Property Name="Text" >Welcome to the Sandbox application. This is the test window </Property>
<Property Name="HorzFormatting" Value="WordWrapLeftAligned" />
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
<Property Name="VertFormatting" Value="TopAligned" />
<Property Name="UnifiedAreaRect" Value="{{0.0264938,0},{0.0837853,0},{0.971278,0},{0.973106,0}}" />
</Window>
</Window>
</Window>
</GUILayout>
Thanks for any help, or time invested in my problem!