Building Ogre RendererModule, boost headers?
Posted: Wed Jan 20, 2010 00:44
Hi,
Making progress on my windows environment for coding. I realized that I needed my Ogre build to be enable thread support (boost currently). This makes it so that the headers for ogre pull in boost headers.
Is it possible to get the windows premake scripts to detect the ogre include paths like configure does when using pkg-config? Currently I have to generate the VS project from the build_vs2008.bat file each time I have to regenerate the vs project I have to manually go in and add lib/include paths for boost.
This works, but is there a better way?
Oh.. right, versions: cegui v0-7 branch and ogre 1.7 branch
Eugene
Making progress on my windows environment for coding. I realized that I needed my Ogre build to be enable thread support (boost currently). This makes it so that the headers for ogre pull in boost headers.
Is it possible to get the windows premake scripts to detect the ogre include paths like configure does when using pkg-config? Currently I have to generate the VS project from the build_vs2008.bat file each time I have to regenerate the vs project I have to manually go in and add lib/include paths for boost.
This works, but is there a better way?
Oh.. right, versions: cegui v0-7 branch and ogre 1.7 branch
Eugene