Crash inside CEGUI::System::destroy()
Posted: Thu Oct 06, 2011 17:00
Hello again,
I use Visual Studio 11 and DirectX 11 API with DXUT. I've added CEGUI::System::destroy() inside OnDeviceDestroy() callback, however it causes my program to crash. To be exact, crash happens on line 85 in CEGUIWindowRendererModule.cpp, std::vector throws "vector iterators incompatible" error. d_registry vector is empty. I'm unsure what other information to provide, let me know what you need.
Log: http://dl.dropbox.com/u/2637453/CEGUI/C ... 0-2011.log
I use Visual Studio 11 and DirectX 11 API with DXUT. I've added CEGUI::System::destroy() inside OnDeviceDestroy() callback, however it causes my program to crash. To be exact, crash happens on line 85 in CEGUIWindowRendererModule.cpp, std::vector throws "vector iterators incompatible" error. d_registry vector is empty. I'm unsure what other information to provide, let me know what you need.
Log: http://dl.dropbox.com/u/2637453/CEGUI/C ... 0-2011.log