Crash in RenderQueue::Draw
Posted: Wed Dec 07, 2011 16:14
hello
im new in using CEGUI
i init cegui with:
in the first frame after start the aplication crashes in RenderQueue::Draw
with a access violation in the loop
an other error appears when i try to create an other window with
error:
in Window::allocateRenderingWindow() at System::getSingleton().getRenderer()->createTextureTarget();
can somebody help me pls
WaeCo
im new in using CEGUI
i init cegui with:
Code: Select all
mRenderer = &CEGUI::OgreRenderer::bootstrapSystem();
mSystem = CEGUI::System::getSingletonPtr();
CEGUI::Imageset::setDefaultResourceGroup("Imagesets");
CEGUI::Font::setDefaultResourceGroup("Fonts");
CEGUI::Scheme::setDefaultResourceGroup("Schemes");
CEGUI::WidgetLookManager::setDefaultResourceGroup("LookNFeel");
CEGUI::WindowManager::setDefaultResourceGroup("Layouts");
CEGUI::SchemeManager::getSingleton().create("TaharezLook.scheme");
mSystem->setDefaultMouseCursor("TaharezLook", "MouseArrow");
mRootWin = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "RootWindow");
mSystem->setGUISheet( mRootWin );
in the first frame after start the aplication crashes in RenderQueue::Draw
with a access violation in the loop
an other error appears when i try to create an other window with
Code: Select all
CEGUI::FrameWindow* fWnd = static_cast<CEGUI::FrameWindow*>(
CEGUI::WindowManager::getSingleton().createWindow( "TaharezLook/FrameWindow", "testWindow" ));
mRootWin->addChildWindow( fWnd );
// position a quarter of the way in from the top-left of parent.
fWnd->setPosition( CEGUI::UVector2( CEGUI::UDim( 0.25f, 0 ), CEGUI::UDim( 0.25f, 0 ) ) );
// set size to be half the size of the parent
fWnd->setSize( CEGUI::UVector2( CEGUI::UDim( 0.5f, 0 ), CEGUI::UDim( 0.5f, 0 ) ) );
fWnd->setText( "Hello World!" );
error:
Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention.
in Window::allocateRenderingWindow() at System::getSingleton().getRenderer()->createTextureTarget();
can somebody help me pls
WaeCo