Hi,
I have compiled Cegui 0.7.5 samples ( MSVC9 ie vs2008) and tested under Windows XP with OpenGLRenderer ( static-debug, static, and dll-debug builds).
The problem I have is that the cegui cursor image still shows when the mouse has left the cegui-app rendering window. If I move the mouse fast,
this image can lie up to 3cm away from the "cegui window" side ( inside the window of course). The mouse works ok, it is only a matter of leaving
a ( single) cursor image behind.
Calling injectMouseLeaves does not help.
Would you be so kind as to tell me how to get rid of this ( quite minor but irritating) issue.
[ I am porting an old app to display half-life map files from glut+win32 to SFML+cegui+openlg]
thank you.
mouse cursor artifact
Moderators: CEGUI MVP, CEGUI Team
Re: mouse cursor artifact
Are you clearing the colour buffer before each frame is rendered? CEGUI itself doesn't draw any sort of background and it doesn't clear the colour buffer.
Re: mouse cursor artifact
well, I have this issue with the cegui samples compiled as downloaded.
(thanks for helping!)
EDIT: I run a dual core @3GHz with a NVIDia GeForce GTX 460, and I do not think my configuration is the problem as I can run 3Dgames like IL2, Silent Hunter without problems.
(thanks for helping!)
EDIT: I run a dual core @3GHz with a NVIDia GeForce GTX 460, and I do not think my configuration is the problem as I can run 3Dgames like IL2, Silent Hunter without problems.
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