Hi all !
I'vejust a question. Is there a way to use the hardware mouse cursor with Cegui instead of the default cursor ?
I don't want to limit the cursor move by my display frequency using Ogre3D.
I wish you all an happy new year 2012 !
Greetings,
Gouwi aka Arkada
Hardware Mouse Cursor ?
Moderators: CEGUI MVP, CEGUI Team
Re: Hardware Mouse Cursor ?
Yeah, you can simply hide the software cursor and inject mouse positions as you would normally do.
I think there are threads about this, might be worth searching for it.
I think there are threads about this, might be worth searching for it.
Re: Hardware Mouse Cursor ?
Yes, but this is not what i want to do.
If i do that, i don't have the same reactivity than with the hardware cursor when i'm on my operating system system.
I don't want to have to inject the mouse position. Cause to that, the cursor doesn't have the same sensibitlity than the hardware cursor which is more usefull, cause he doesn't depend on the framerate.
I've seen that in a lot of games, they use directly the hardware cursor.
Does i need to create another layer with update who run on another thread or something like that ?
Greetings,
Gouwi
If i do that, i don't have the same reactivity than with the hardware cursor when i'm on my operating system system.
I don't want to have to inject the mouse position. Cause to that, the cursor doesn't have the same sensibitlity than the hardware cursor which is more usefull, cause he doesn't depend on the framerate.
I've seen that in a lot of games, they use directly the hardware cursor.
Does i need to create another layer with update who run on another thread or something like that ?
Greetings,
Gouwi
Re: Hardware Mouse Cursor ?
You can update the GUI layer independently from your 3D scene with some RTT trickery. I dunno if this is waht you mean.
If you just inject faster the GUI won't react faster, it will only render as fast as you call renderGUI.
If you just inject faster the GUI won't react faster, it will only render as fast as you call renderGUI.
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