Hello.
I'm trying to implement a render effect that tints a staticimage into a color over time with the Ogre3D Renderer. The thing is I've found no documentation whatsoever how this would work. All I've found is 3 pieces of code from people asking in the forums about problem.
Is there some piece of documentation I'm missing? I've checked all I can think of, all the documentation categories of the wiki, plus the documentation package, and I still can't find any documentation aside from the RenderEffect interface. I can figure out how to do it if I was using DX or OpenGL straight but I'm using Ogre.
If there's no documentation does anybody have any pointers about how to go about this? Keep in mind I'm using CEGUI with Ogre.
I don't mind making a small donation, btw, to whomever can provide a working example of using a shader to gradually make color adjustments to a cegui window with Ogre3D 1.8.1 using the D3D9 renderer. I can't pay much atm, but the example code can go to the wiki to share with the community as a way to make up for it. I already asked CE for a quote 3 days ago but he hasn't answered yet, he must be busy.
In an off-topic note, a thread or subforum for offers like this would be nice. Bidders should pay in advance, but users who offer to do the job should have some kind of reputation requirement (like 250 posts minimum or w/e) or being a previous contributor. Also it'd be nice to a have a standard reduced rate for code that can be shared for the community.
RenderEffect, documentation?
Moderators: CEGUI MVP, CEGUI Team
Re: RenderEffect, documentation?
The idea is that the RenderEffect sets up the state machine before and after rendering, I am afraid there is very little documentation or example code.
You could look at the effects demos in CEGUI mercurial default. There are some effects like wobbly windows and such.
EDIT: I would only be interested in cross renderer effects that we can use in our demos. I will think about whether this can be done this way.
You could look at the effects demos in CEGUI mercurial default. There are some effects like wobbly windows and such.
EDIT: I would only be interested in cross renderer effects that we can use in our demos. I will think about whether this can be done this way.
Re: RenderEffect, documentation?
Kulik wrote:You could look at the effects demos in CEGUI mercurial default.
Ah ok, this must be what I was missing that all those other posters had, thanks!
Re: RenderEffect, documentation?
Ok. After doing some code reading of the example and the ceguiOgreRenderer, it seems that what I want to do is impossible.
I cannot turn a window grayscale because the cegui ogre renderer uses the fixed pipeline, and there's no way to achieve this without a shader (that I know of).
Am I correct?
I cannot turn a window grayscale because the cegui ogre renderer uses the fixed pipeline, and there's no way to achieve this without a shader (that I know of).
Am I correct?
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