Window size with imagedim
Posted: Mon Jul 08, 2013 08:54
Hello,
I'm not sure wether I should post this here or in the "skins and themes" topic, so feel free to move it if it's in the wrong place.
I'm using Cegui 0.7.9 with a custom renderer and I have a widget defined in looknfeel with its dimensions set like this :
The problem is when I create a widget with this look, it's size is [[1.0, 0.0] [1.0, 0.0]] (UVector2), so its height is higher than image1 from my_imageset.
I'm using createWindow from the windowManager to create the widget (passing 2 args, the type and the name of this widget).
Is this the normal behaviour of createWindow ? Is there another to set the widget size from a imagedim in the looknfeel ?
I'm not sure wether I should post this here or in the "skins and themes" topic, so feel free to move it if it's in the wrong place.
I'm using Cegui 0.7.9 with a custom renderer and I have a widget defined in looknfeel with its dimensions set like this :
Code: Select all
<Area>
<Dim type="LeftEdge">
<AbsoluteDim value="0" />
</Dim>
<Dim type="TopEdge">
<AbsoluteDim value="0" />
</Dim>
<Dim type="RightEdge">
<UnifiedDim scale="1" offset="0" type="RightEdge" />
</Dim>
<Dim type="Height">
<ImageDim imageset="my_imageset" image="image1" dimension="Height" />
</Dim>
</Area>
The problem is when I create a widget with this look, it's size is [[1.0, 0.0] [1.0, 0.0]] (UVector2), so its height is higher than image1 from my_imageset.
I'm using createWindow from the windowManager to create the widget (passing 2 args, the type and the name of this widget).
Is this the normal behaviour of createWindow ? Is there another to set the widget size from a imagedim in the looknfeel ?