[Open] Beginners - Having problems with Setting up SDK

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- Questions about the usage of CEGUI and its features, if not explained in the documentation.
- Problems with the CMAKE configuration or problems occuring during the build process/compilation.
- Errors or unexpected behaviour.

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victoroliveira
Just popping in
Just popping in
Posts: 9
Joined: Tue Sep 17, 2013 10:47

[Open] Beginners - Having problems with Setting up SDK

Postby victoroliveira » Tue Sep 17, 2013 11:35

Hi, this is my first post on the forum so I need to explain a few things before continue. I will try to cut the crap as possible as I can.

Im a programmer experienced in Java, started as C programmer and I have a few knowledge in C++ which I'm trying to improving making the thing that I most wanted my entire life , Game development. For more than a week I've been trying to enter in the world of Game dev experimenting a few different libraries. From time to time I change my mind cos of problems trying to setup, or compile or whatever, when you dont have a good documentation for beginners things get creepy and you quit. Anyway, as a beginner, my think of start the game was through the Start Menu, which is important and every game needs one, that brought me here. I saw the video on the main Page http://www.youtube.com/watch?v=iXsZh1owpBI of the example and I went crazy about the CEGUI library "I need to do this! :hammer: ". After experience a few errors with SFML, Ogre and even CEGUI I decided that I really need help, read the forum, run researchs about errors wasn't enough to get my kick start and leave the zero mark (yeah, more than a week reading and reading and I still didnt get one line of running code).

Lets go the what matters:

I went here http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=3366 "Useful Links for New CEGUI Users" and I found the link http://www.cegui.org.uk/docs/current/rendering_tutorial.html "The Beginners Guide to Initialising CEGUI". As far as I understood this would lead me to a simple example of a screen to check if the SDK is running ok, and then my nightmare once again came up. I've download the CEGUI version 0.8.2. The SDK it self contain the resources, which I ran with the CMAKE compiling with MVS 11 (don't know why it only accepted the 11 since my version is actually 12) and I got this log:

Code: Select all

The system is: Windows - 6.1 - AMD64
Compiling the C compiler identification source file "CMakeCCompilerId.c" succeeded.
Compiler: 
Build flags:
Id flags:

The output was:
0

Microsoft (R) Microsoft Visual Studio 2012 Version 11.0.60610.1.
Copyright (C) Microsoft Corp. All rights reserved.
1>------ Build started: Project: CompilerIdC, Configuration: Debug Win32 ------
1>  CMakeCCompilerId.c
1>  CompilerIdC.vcxproj -> C:\Program Files (x86)\CEGUI SDK\CMakeFiles\2.8.11.2\CompilerIdC\.\CompilerIdC.exe
1>  CMAKE_C_COMPILER=C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\cl.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========


Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CompilerIdC.exe"

Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CompilerIdC.vcxproj"

The C compiler identification is MSVC, found in "C:/Program Files (x86)/CEGUI SDK/CMakeFiles/2.8.11.2/CompilerIdC/CompilerIdC.exe"

Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded.
Compiler: 
Build flags:
Id flags:

The output was:
0

Microsoft (R) Microsoft Visual Studio 2012 Version 11.0.60610.1.
Copyright (C) Microsoft Corp. All rights reserved.
1>------ Build started: Project: CompilerIdCXX, Configuration: Debug Win32 ------
1>  CMakeCXXCompilerId.cpp
1>  CompilerIdCXX.vcxproj -> C:\Program Files (x86)\CEGUI SDK\CMakeFiles\2.8.11.2\CompilerIdCXX\.\CompilerIdCXX.exe
1>  CMAKE_CXX_COMPILER=C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\cl.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========


Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CompilerIdCXX.exe"

Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CompilerIdCXX.vcxproj"

The CXX compiler identification is MSVC, found in "C:/Program Files (x86)/CEGUI SDK/CMakeFiles/2.8.11.2/CompilerIdCXX/CompilerIdCXX.exe"

Determining if the C compiler works passed with the following output:
Change Dir: C:/Program Files (x86)/CEGUI SDK/CMakeFiles/CMakeTmp

Run Build Command:C:\PROGRA~2\MICROS~1.0\Common7\IDE\devenv.com CMAKE_TRY_COMPILE.sln /build Debug /project cmTryCompileExec3573907838


Microsoft (R) Microsoft Visual Studio 2012 Version 11.0.60610.1.

Copyright (C) Microsoft Corp. All rights reserved.

1>------ Build started: Project: cmTryCompileExec3573907838, Configuration: Debug Win32 ------

1>  Microsoft (R) C/C++ Optimizing Compiler Version 17.00.60610.1 for x86

1>  Copyright (C) Microsoft Corporation.  All rights reserved.

1> 

1>  cl /c /Zi /W3 /WX- /Od /Ob0 /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"cmTryCompileExec3573907838.dir\Debug\\" /Fd"C:/Program Files (x86)/CEGUI SDK/CMakeFiles/CMakeTmp/Debug/cmTryCompileExec3573907838.pdb" /Gd /TC /analyze- /errorReport:prompt testCCompiler.c

1> 

1>  testCCompiler.c

1>  cmTryCompileExec3573907838.vcxproj -> C:\Program Files (x86)\CEGUI SDK\CMakeFiles\CMakeTmp\Debug\cmTryCompileExec3573907838.exe

========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========



Detecting C compiler ABI info compiled with the following output:
Change Dir: C:/Program Files (x86)/CEGUI SDK/CMakeFiles/CMakeTmp

Run Build Command:C:\PROGRA~2\MICROS~1.0\Common7\IDE\devenv.com CMAKE_TRY_COMPILE.sln /build Debug /project cmTryCompileExec654744472


Microsoft (R) Microsoft Visual Studio 2012 Version 11.0.60610.1.

Copyright (C) Microsoft Corp. All rights reserved.

1>------ Build started: Project: cmTryCompileExec654744472, Configuration: Debug Win32 ------

1>  Microsoft (R) C/C++ Optimizing Compiler Version 17.00.60610.1 for x86

1>  Copyright (C) Microsoft Corporation.  All rights reserved.

1> 

1>  cl /c /Zi /W3 /WX- /Od /Ob0 /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"cmTryCompileExec654744472.dir\Debug\\" /Fd"C:/Program Files (x86)/CEGUI SDK/CMakeFiles/CMakeTmp/Debug/cmTryCompileExec654744472.pdb" /Gd /TC /analyze- /errorReport:prompt "C:\Program Files (x86)\CMake 2.8\share\cmake-2.8\Modules\CMakeCCompilerABI.c"

1> 

1>  CMakeCCompilerABI.c

1>  cmTryCompileExec654744472.vcxproj -> C:\Program Files (x86)\CEGUI SDK\CMakeFiles\CMakeTmp\Debug\cmTryCompileExec654744472.exe

========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========



Determining if the CXX compiler works passed with the following output:
Change Dir: C:/Program Files (x86)/CEGUI SDK/CMakeFiles/CMakeTmp

Run Build Command:C:\PROGRA~2\MICROS~1.0\Common7\IDE\devenv.com CMAKE_TRY_COMPILE.sln /build Debug /project cmTryCompileExec711744807


Microsoft (R) Microsoft Visual Studio 2012 Version 11.0.60610.1.

Copyright (C) Microsoft Corp. All rights reserved.

1>------ Build started: Project: cmTryCompileExec711744807, Configuration: Debug Win32 ------

1>  Microsoft (R) C/C++ Optimizing Compiler Version 17.00.60610.1 for x86

1>  Copyright (C) Microsoft Corporation.  All rights reserved.

1> 

1>  cl /c /Zi /W3 /WX- /Od /Ob0 /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /GR /Fo"cmTryCompileExec711744807.dir\Debug\\" /Fd"C:/Program Files (x86)/CEGUI SDK/CMakeFiles/CMakeTmp/Debug/cmTryCompileExec711744807.pdb" /Gd /TP /analyze- /errorReport:prompt testCXXCompiler.cxx

1> 

1>  testCXXCompiler.cxx

1>  cmTryCompileExec711744807.vcxproj -> C:\Program Files (x86)\CEGUI SDK\CMakeFiles\CMakeTmp\Debug\cmTryCompileExec711744807.exe

========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========



Detecting CXX compiler ABI info compiled with the following output:
Change Dir: C:/Program Files (x86)/CEGUI SDK/CMakeFiles/CMakeTmp

Run Build Command:C:\PROGRA~2\MICROS~1.0\Common7\IDE\devenv.com CMAKE_TRY_COMPILE.sln /build Debug /project cmTryCompileExec2821979813


Microsoft (R) Microsoft Visual Studio 2012 Version 11.0.60610.1.

Copyright (C) Microsoft Corp. All rights reserved.

1>------ Build started: Project: cmTryCompileExec2821979813, Configuration: Debug Win32 ------

1>  Microsoft (R) C/C++ Optimizing Compiler Version 17.00.60610.1 for x86

1>  Copyright (C) Microsoft Corporation.  All rights reserved.

1> 

1>  cl /c /Zi /W3 /WX- /Od /Ob0 /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /GR /Fo"cmTryCompileExec2821979813.dir\Debug\\" /Fd"C:/Program Files (x86)/CEGUI SDK/CMakeFiles/CMakeTmp/Debug/cmTryCompileExec2821979813.pdb" /Gd /TP /analyze- /errorReport:prompt "C:\Program Files (x86)\CMake 2.8\share\cmake-2.8\Modules\CMakeCXXCompilerABI.cpp"

1> 

1>  CMakeCXXCompilerABI.cpp

1>  cmTryCompileExec2821979813.vcxproj -> C:\Program Files (x86)\CEGUI SDK\CMakeFiles\CMakeTmp\Debug\cmTryCompileExec2821979813.exe

========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========






The build succeeded as you can see, so until there I think everything is fine. The next step I made I wasn't sure if it was the correct, but I took the outup solution file from CMAKE and ran, which inside MVS I built and received the next log:

Code: Select all

1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------
1>  Checking Build System
1>  CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/RendererModules/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/RendererModules/Null/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/XMLParserModules/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/ImageCodecModules/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/ImageCodecModules/STB/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/ImageCodecModules/TGA/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/WindowRendererSets/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/WindowRendererSets/Core/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/ScriptModules/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/cegui/src/CommonDialogs/CMakeFiles/generate.stamp is up-to-date.
1>  CMake does not need to re-run because C:/Program Files (x86)/CEGUI SDK/datafiles/CMakeFiles/generate.stamp is up-to-date.
2>------ Build started: Project: CEGUIBase-0, Configuration: Debug Win32 ------
2>  Building Custom Rule C:/Program Files (x86)/CEGUI/cegui-0.8.2/cegui/src/CMakeLists.txt
2>  CMake does not need to re-run because C:\Program Files (x86)\CEGUI SDK\cegui\src\CMakeFiles\generate.stamp is up-to-date.
2>  Affector.cpp
2>  Animation.cpp
2>  AnimationInstance.cpp
2>  AnimationManager.cpp
2>  Animation_xmlHandler.cpp
2>  Base.cpp
2>  BasicImage.cpp
2>  BasicRenderedStringParser.cpp
2>  BidiVisualMapping.cpp
2>  BoundSlot.cpp
2>  CentredRenderedString.cpp
2>  ChainedXMLHandler.cpp
2>  Clipboard.cpp
2>  Colour.cpp
2>  ColourRect.cpp
2>  CompositeResourceProvider.cpp
2>  Config_xmlHandler.cpp
2>  CoordConverter.cpp
2>  DataContainer.cpp
2>  DefaultLogger.cpp
2>  Generating Code...
2>  Compiling...
2>  DefaultRenderedStringParser.cpp
2>  DefaultResourceProvider.cpp
2>  DynamicModule.cpp
2>  Element.cpp
2>  Event.cpp
2>  EventArgs.cpp
2>  EventSet.cpp
2>  EventSignal.cpp
2>  EventSignalSet.cpp
2>  Exceptions.cpp
2>  FactoryModule.cpp
2>  FactoryRegisterer.cpp
2>  Font.cpp
2>  FontManager.cpp
2>  Font_xmlHandler.cpp
2>  FormattedRenderedString.cpp
2>  GeometryBuffer.cpp
2>  GlobalEventSet.cpp
2>  GUIContext.cpp
2>  GUILayout_xmlHandler.cpp
2>  Generating Code...
2>  Compiling...
2>  Image.cpp
2>  ImageCodec.cpp
2>  ImageManager.cpp
2>  JustifiedRenderedString.cpp
2>  JustifiedRenderedStringWordWrapper.cpp
2>  KeyFrame.cpp
2>  LeftAlignedRenderedString.cpp
2>  LinkedEvent.cpp
2>  Logger.cpp
2>  MouseCursor.cpp
2>  NamedElement.cpp
2>  NamedXMLResourceManager.cpp
2>  PixmapFont.cpp
2>  Property.cpp
2>  PropertyHelper.cpp
2>  PropertySet.cpp
2>  Quaternion.cpp
2>  Rect.cpp
2>  RenderedString.cpp
2>  RenderedStringComponent.cpp
2>  Generating Code...
2>  Compiling...
2>  RenderedStringImageComponent.cpp
2>  RenderedStringTextComponent.cpp
2>  RenderedStringWidgetComponent.cpp
2>  RenderEffectManager.cpp
2>  RenderingSurface.cpp
2>  RenderingWindow.cpp
2>  RenderQueue.cpp
2>  RenderTarget.cpp
2>  RightAlignedRenderedString.cpp
2>  Scheme.cpp
2>  SchemeManager.cpp
2>  Scheme_xmlHandler.cpp
2>  ScriptModule.cpp
2>  SimpleTimer.cpp
2>  String.cpp
2>  SubscriberSlot.cpp
2>  System.cpp
2>C:\Program Files (x86)\CEGUI\cegui-0.8.2\cegui\src\System.cpp(105): warning C4003: not enough actual parameters for macro 'S_'
2>C:\Program Files (x86)\CEGUI\cegui-0.8.2\cegui\src\System.cpp(105): error C2063: 'CEGUI::System::d_defaultXMLParserName' : not a function
2>  SystemKeys.cpp
2>  TextUtils.cpp
2>  Win32StringTranscoder.cpp
2>  Generating Code...
2>  Compiling...
2>  Window.cpp
2>  WindowFactory.cpp
2>  WindowFactoryManager.cpp
2>  WindowManager.cpp
2>  WindowRenderer.cpp
2>  WindowRendererManager.cpp
2>  XMLAttributes.cpp
2>  XMLParser.cpp
2>  XMLSerializer.cpp
2>  ButtonBase.cpp
2>  ClippedContainer.cpp
2>  Combobox.cpp
2>  ComboDropList.cpp
2>  DefaultWindow.cpp
2>  DragContainer.cpp
2>  Editbox.cpp
2>  FrameWindow.cpp
2>  GridLayoutContainer.cpp
2>  GroupBox.cpp
2>  HorizontalLayoutContainer.cpp
2>  Generating Code...
2>  Compiling...
2>  ItemEntry.cpp
2>  ItemListBase.cpp
2>  ItemListbox.cpp
2>  LayoutCell.cpp
2>  LayoutContainer.cpp
2>  Listbox.cpp
2>  ListboxItem.cpp
2>  ListboxTextItem.cpp
2>  ListHeader.cpp
2>  ListHeaderSegment.cpp
2>  Menubar.cpp
2>  MenuBase.cpp
2>  MenuItem.cpp
2>  MultiColumnList.cpp
2>  MultiLineEditbox.cpp
2>  PopupMenu.cpp
2>  ProgressBar.cpp
2>  PushButton.cpp
2>  RadioButton.cpp
2>  ScrollablePane.cpp
2>  Generating Code...
2>  Compiling...
2>  Scrollbar.cpp
2>  ScrolledContainer.cpp
2>  ScrolledItemListBase.cpp
2>  SequentialLayoutContainer.cpp
2>  Slider.cpp
2>  Spinner.cpp
2>  TabButton.cpp
2>  TabControl.cpp
2>  Thumb.cpp
2>  Titlebar.cpp
2>  ToggleButton.cpp
2>  Tooltip.cpp
2>  Tree.cpp
2>  TreeItem.cpp
2>  VerticalLayoutContainer.cpp
2>  ComponentBase.cpp
2>  Dimensions.cpp
2>  EventAction.cpp
2>  EventLinkDefinition.cpp
2>  FormattingSetting.cpp
2>  Generating Code...
2>  Compiling...
2>  FrameComponent.cpp
2>  ImageryComponent.cpp
2>  ImagerySection.cpp
2>  LayerSpecification.cpp
2>  NamedArea.cpp
2>  PropertyDefinitionBase.cpp
2>  PropertyInitialiser.cpp
2>  SectionSpecification.cpp
2>  StateImagery.cpp
2>  TextComponent.cpp
2>  WidgetComponent.cpp
2>  WidgetLookFeel.cpp
2>  WidgetLookManager.cpp
2>  Generating Code...
3>------ Build started: Project: CEGUICommonDialogs-0, Configuration: Debug Win32 ------
4>------ Build started: Project: CEGUICoreWindowRendererSet, Configuration: Debug Win32 ------
5>------ Build started: Project: CEGUINullRenderer-0, Configuration: Debug Win32 ------
6>------ Build started: Project: CEGUISTBImageCodec, Configuration: Debug Win32 ------
3>  Building Custom Rule C:/Program Files (x86)/CEGUI/cegui-0.8.2/cegui/src/CommonDialogs/CMakeLists.txt
4>  Building Custom Rule C:/Program Files (x86)/CEGUI/cegui-0.8.2/cegui/src/WindowRendererSets/Core/CMakeLists.txt
5>  Building Custom Rule C:/Program Files (x86)/CEGUI/cegui-0.8.2/cegui/src/RendererModules/Null/CMakeLists.txt
3>  CMake does not need to re-run because C:\Program Files (x86)\CEGUI SDK\cegui\src\CommonDialogs\CMakeFiles\generate.stamp is up-to-date.
4>  CMake does not need to re-run because C:\Program Files (x86)\CEGUI SDK\cegui\src\WindowRendererSets\Core\CMakeFiles\generate.stamp is up-to-date.
5>  CMake does not need to re-run because C:\Program Files (x86)\CEGUI SDK\cegui\src\RendererModules\Null\CMakeFiles\generate.stamp is up-to-date.
3>  Module.cpp
6>  Building Custom Rule C:/Program Files (x86)/CEGUI/cegui-0.8.2/cegui/src/ImageCodecModules/STB/CMakeLists.txt
4>  Button.cpp
5>  GeometryBuffer.cpp
6>  CMake does not need to re-run because C:\Program Files (x86)\CEGUI SDK\cegui\src\ImageCodecModules\STB\CMakeFiles\generate.stamp is up-to-date.
6>  ImageCodec.cpp
3>C:\Program Files (x86)\CEGUI\cegui-0.8.2\cegui\include\CEGUI/CommonDialogs/ColourPicker/Types.h(66): warning C4244: 'initializing' : conversion from 'float' to 'unsigned char', possible loss of data
6>  ImageCodecModule.cpp
5>  Renderer.cpp
6>  stb_image.cpp
6>  Generating Code...
3>  ColourPicker.cpp
6>LINK : fatal error LNK1104: cannot open file '..\..\..\..\lib\CEGUIBase-0_d.lib'
7>------ Build started: Project: CEGUITGAImageCodec, Configuration: Debug Win32 ------
5>  Texture.cpp
7>  Building Custom Rule C:/Program Files (x86)/CEGUI/cegui-0.8.2/cegui/src/ImageCodecModules/TGA/CMakeLists.txt
7>  CMake does not need to re-run because C:\Program Files (x86)\CEGUI SDK\cegui\src\ImageCodecModules\TGA\CMakeFiles\generate.stamp is up-to-date.
3>C:\Program Files (x86)\CEGUI\cegui-0.8.2\cegui\include\CEGUI/CommonDialogs/ColourPicker/Types.h(66): warning C4244: 'initializing' : conversion from 'float' to 'unsigned char', possible loss of data
5>  TextureTarget.cpp
3>  Controls.cpp
5>  Generating Code...
3>C:\Program Files (x86)\CEGUI\cegui-0.8.2\cegui\include\CEGUI/CommonDialogs/ColourPicker/Types.h(66): warning C4244: 'initializing' : conversion from 'float' to 'unsigned char', possible loss of data
4>  Default.cpp
7>  ImageCodec.cpp
7>  ImageCodecModule.cpp
4>  Editbox.cpp
7>  Generating Code...
5>LINK : fatal error LNK1104: cannot open file '..\..\..\..\lib\CEGUIBase-0_d.lib'
3>  Conversions.cpp
7>LINK : fatal error LNK1104: cannot open file '..\..\..\..\lib\CEGUIBase-0_d.lib'
3>C:\Program Files (x86)\CEGUI\cegui-0.8.2\cegui\include\CEGUI/CommonDialogs/ColourPicker/Types.h(66): warning C4244: 'initializing' : conversion from 'float' to 'unsigned char', possible loss of data
3>  Types.cpp
4>  FrameWindow.cpp
3>C:\Program Files (x86)\CEGUI\cegui-0.8.2\cegui\include\CEGUI/CommonDialogs/ColourPicker/Types.h(66): warning C4244: 'initializing' : conversion from 'float' to 'unsigned char', possible loss of data
3>  Generating Code...
3>LINK : fatal error LNK1104: cannot open file '..\..\..\lib\CEGUIBase-0_d.lib'
4>  ItemEntry.cpp
4>  ItemListbox.cpp
4>  Listbox.cpp
4>  ListHeader.cpp
4>  ListHeaderSegment.cpp
4>  Menubar.cpp
4>  MenuItem.cpp
4>  Module.cpp
4>  MultiColumnList.cpp
4>  MultiLineEditbox.cpp
4>  PopupMenu.cpp
4>  ProgressBar.cpp
4>  ScrollablePane.cpp
4>  Scrollbar.cpp
4>  Slider.cpp
4>  Static.cpp
4>  Generating Code...
4>  Compiling...
4>  StaticImage.cpp
4>  StaticText.cpp
4>  TabButton.cpp
4>  TabControl.cpp
4>  Titlebar.cpp
4>  ToggleButton.cpp
4>  Tooltip.cpp
4>  Tree.cpp
4>  Generating Code...
4>LINK : fatal error LNK1104: cannot open file '..\..\..\..\lib\CEGUIBase-0_d.lib'
8>------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------
8>  Building Custom Rule C:/Program Files (x86)/CEGUI/cegui-0.8.2/CMakeLists.txt
8>  CMake does not need to re-run because C:\Program Files (x86)\CEGUI SDK\CMakeFiles\generate.stamp is up-to-date.
8>  Build all projects
========== Build: 2 succeeded, 6 failed, 0 up-to-date, 0 skipped ==========


So, 2 succeeded builds and 6 Failures. I think thats why I can't continue on my real problem which comes next:

Based on the above tutorial ( link here again: http://www.cegui.org.uk/docs/current/rendering_tutorial.html ) The sample I would need to do was based in a few lines of code:

Image

Code: Select all

// Bootstrap CEGUI::System with an OgreRenderer object that uses the
// default Ogre rendering window as the default output surface, an Ogre based
// ResourceProvider, and an Ogre based ImageCodec.
CEGUI::OgreRenderer& myRenderer =
CEGUI::OgreRenderer::bootstrapSystem();


Even though when I tryed to setup the SDK on MVS, which means load the Library: CEGUIOgreRenderer-0 I couldnt even find.

Image

In my CEGUI SDK folder should contain the built files from the MVS solution. Then I ask after all this explanation:

What I'm doing wrong? I really want to go futher on CEGUI. Thanks in advance.
Last edited by victoroliveira on Wed Sep 25, 2013 09:31, edited 2 times in total.

User avatar
Kulik
CEGUI Team
Posts: 1382
Joined: Mon Jul 26, 2010 18:47
Location: Czech Republic
Contact:

Re: Beginner Kick Start - Having problems with Setup SDK

Postby Kulik » Tue Sep 17, 2013 12:09

Hi,
first of all, this is how a forum post should look, kudos! All the info I need to give advice :-)

You haven't built the dependency archive which means that cmake didn't find any XML parser which is what causes the error message in System.cpp (no default XML parser).

Check out http://www.cegui.org.uk/docs/current/compiling.html and pay extra attention to dependencies. One other caveat is Release vs Debug. Cmake by default makes MSVC projects that contain all the build confs and Debug is selected by default. You most likely want both Debug and Release dependencies (though this depends on what you want to do) and both Debug and Release CEGUI.

victoroliveira
Just popping in
Just popping in
Posts: 9
Joined: Tue Sep 17, 2013 10:47

Re: Beginner Kick Start - Having problems with Setup SDK

Postby victoroliveira » Tue Sep 17, 2013 19:30

Hey Kulik, thanks for the awesome and short reply!

The guidelines u gave me worked and took me far, but I'm still missing something! Lets make clear to someone else that will use this in the future:

Based on what Kulik told me I went to the following pages in the order:

1. http://www.cegui.org.uk/docs/current/compiling.html
2. http://www.cegui.org.uk/docs/current/building_deps.html
3. http://www.cegui.org.uk/docs/current/downloading.html#dl_deps

following the steps I could solve part of the problem as you can see:

Image

Image

So, the failure that came up after try to run the sample of bootstrap system is on the log below:

Code: Select all

1>------ Build started: Project: Almost giving up, Configuration: Debug Win32 ------
1>  main.cpp
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\iosfwd(517): error C2039: 'memcmp' : is not a member of '`global namespace''
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\iosfwd(517): error C3861: 'memcmp': identifier not found
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\iosfwd(523): error C2039: 'strlen' : is not a member of '`global namespace''
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\iosfwd(523): error C3861: 'strlen': identifier not found
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\iosfwd(546): error C2039: 'memchr' : is not a member of '`global namespace''
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\iosfwd(546): error C3861: 'memchr': identifier not found
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\iosfwd(559): error C2039: 'memset' : is not a member of '`global namespace''
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\iosfwd(559): error C3861: 'memset': identifier not found
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2651): error C2039: 'memset' : is not a member of '`global namespace''
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2651): error C3861: 'memset': identifier not found
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2656): error C2039: 'memset' : is not a member of '`global namespace''
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2656): error C3861: 'memset': identifier not found
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2661): error C2039: 'memset' : is not a member of '`global namespace''
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2661): error C3861: 'memset': identifier not found
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2685): error C2039: 'memset' : is not a member of '`global namespace''
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2685): error C3861: 'memset': identifier not found
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2692): error C2039: 'memset' : is not a member of '`global namespace''
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2692): error C3861: 'memset': identifier not found
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2699): error C2039: 'memset' : is not a member of '`global namespace''
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2699): error C3861: 'memset': identifier not found
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2964): error C2039: 'memcmp' : is not a member of '`global namespace''
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2964): error C3861: 'memcmp': identifier not found
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2970): error C2039: 'memcmp' : is not a member of '`global namespace''
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2970): error C3861: 'memcmp': identifier not found
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2976): error C2039: 'memcmp' : is not a member of '`global namespace''
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(2976): error C3861: 'memcmp': identifier not found
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(3125): error C2039: 'memcmp' : is not a member of '`global namespace''
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(3125): error C3861: 'memcmp': identifier not found
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(3193): error C2039: 'memchr' : is not a member of '`global namespace''
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(3193): error C3861: 'memchr': identifier not found
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(3200): error C2039: 'memchr' : is not a member of '`global namespace''
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(3200): error C3861: 'memchr': identifier not found
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(3208): error C2039: 'memchr' : is not a member of '`global namespace''
1>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(3208): error C3861: 'memchr': identifier not found
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(44): error C2146: syntax error : missing ';' before identifier 'utf8'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(44): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(46): error C2146: syntax error : missing ';' before identifier 'utf32'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(46): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(51): error C2146: syntax error : missing ';' before identifier 'encoded_char'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(51): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(51): error C2378: 'CEGUI::utf8' : redefinition; symbol cannot be overloaded with a typedef
1>          c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(44) : see declaration of 'CEGUI::utf8'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(64): error C2504: 'AllocatedObject' : base class undefined
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(64): error C2143: syntax error : missing ',' before '<'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(70): error C2146: syntax error : missing ';' before identifier 'value_type'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(70): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(87): error C2143: syntax error : missing ';' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(87): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(471): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(471): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(503): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(503): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(503): error C2535: 'CEGUI::String::String(const int)' : member function already defined or declared
1>          c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(471) : see declaration of 'CEGUI::String::String'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(862): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(862): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(897): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(897): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(935): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(935): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(936): error C2535: 'int CEGUI::String::compare(CEGUI::String::size_type,CEGUI::String::size_type,const int) const' : member function already defined or declared
1>          c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(897) : see declaration of 'CEGUI::String::compare'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1082): error C2143: syntax error : missing ';' before '['
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1082): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1083): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1162): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1162): error C2143: syntax error : missing ';' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1163): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1165): warning C4183: 'data': missing return type; assumed to be a member function returning 'int'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1207): error C2327: 'CEGUI::String::utf8' : is not a type name, static, or enumerator
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1207): error C2061: syntax error : identifier 'utf8'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1381): error C2327: 'CEGUI::String::utf8' : is not a type name, static, or enumerator
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1381): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1381): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1404): error C2327: 'CEGUI::String::utf8' : is not a type name, static, or enumerator
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1404): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1404): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1430): error C2327: 'CEGUI::String::utf8' : is not a type name, static, or enumerator
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1430): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1430): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1431): error C2535: 'CEGUI::String &CEGUI::String::assign(const int)' : member function already defined or declared
1>          c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1404) : see declaration of 'CEGUI::String::assign'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1454): error C2535: 'CEGUI::String &CEGUI::String::operator =(const int)' : member function already defined or declared
1>          c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1381) : see declaration of 'CEGUI::String::operator ='
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1728): error C2327: 'CEGUI::String::utf8' : is not a type name, static, or enumerator
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1728): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1728): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1751): error C2327: 'CEGUI::String::utf8' : is not a type name, static, or enumerator
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1751): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1751): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1778): error C2327: 'CEGUI::String::utf8' : is not a type name, static, or enumerator
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1778): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1778): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1779): error C2535: 'CEGUI::String &CEGUI::String::append(const int)' : member function already defined or declared
1>          c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1751) : see declaration of 'CEGUI::String::append'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1807): error C2535: 'CEGUI::String &CEGUI::String::operator +=(const int)' : member function already defined or declared
1>          c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(1728) : see declaration of 'CEGUI::String::operator +='
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2115): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2115): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2145): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2145): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2146): error C2535: 'CEGUI::String &CEGUI::String::insert(CEGUI::String::size_type,const int)' : member function already defined or declared
1>          c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2115) : see declaration of 'CEGUI::String::insert'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2747): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2747): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2779): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2779): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2812): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2812): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2813): error C2535: 'CEGUI::String &CEGUI::String::replace(CEGUI::String::size_type,CEGUI::String::size_type,const int)' : member function already defined or declared
1>          c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2747) : see declaration of 'CEGUI::String::replace'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2867): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2867): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2868): error C2535: 'CEGUI::String &CEGUI::String::replace(CEGUI::String::iterator,CEGUI::String::iterator,const int)' : member function already defined or declared
1>          c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(2779) : see declaration of 'CEGUI::String::replace'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3388): error C2327: 'CEGUI::String::utf8' : is not a type name, static, or enumerator
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3388): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3388): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3415): error C2327: 'CEGUI::String::utf8' : is not a type name, static, or enumerator
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3415): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3415): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3445): error C2327: 'CEGUI::String::utf8' : is not a type name, static, or enumerator
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3445): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3445): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3446): error C2535: 'CEGUI::String::size_type CEGUI::String::find(const int) const' : member function already defined or declared
1>          c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3388) : see declaration of 'CEGUI::String::find'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3496): error C2327: 'CEGUI::String::utf8' : is not a type name, static, or enumerator
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3496): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3496): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3497): error C2535: 'CEGUI::String::size_type CEGUI::String::rfind(const int) const' : member function already defined or declared
1>          c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3415) : see declaration of 'CEGUI::String::rfind'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3820): error C2327: 'CEGUI::String::utf8' : is not a type name, static, or enumerator
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3820): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3820): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3847): error C2327: 'CEGUI::String::utf8' : is not a type name, static, or enumerator
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3847): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3847): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3877): error C2327: 'CEGUI::String::utf8' : is not a type name, static, or enumerator
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3877): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3877): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3878): error C2535: 'CEGUI::String::size_type CEGUI::String::find_first_of(const int) const' : member function already defined or declared
1>          c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3820) : see declaration of 'CEGUI::String::find_first_of'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3925): error C2327: 'CEGUI::String::utf8' : is not a type name, static, or enumerator
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3925): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3925): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3926): error C2535: 'CEGUI::String::size_type CEGUI::String::find_first_not_of(const int) const' : member function already defined or declared
1>          c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(3847) : see declaration of 'CEGUI::String::find_first_not_of'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(4302): error C2327: 'CEGUI::String::utf8' : is not a type name, static, or enumerator
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(4302): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(4302): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(4329): error C2327: 'CEGUI::String::utf8' : is not a type name, static, or enumerator
1>c:\program files (x86)\cegui\cegui-0.8.2\cegui\include\cegui\string.h(4329): fatal error C1003: error count exceeds 100; stopping compilation
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


I saw this error few days ago in some of my tries, which I visited this link looking for help http://stackoverflow.com/questions/531916/error-c2039-memchr-is-not-a-member-of-global-namespace but I don't think this case apllies to mine. Do you still have any Idea of what might be wrong?

Ps: if you realise the name of my project, just don't laugh. Don't. :hammer:

Pps: I noticed that on the rendering guideline (http://www.cegui.org.uk/docs/current/rendering_tutorial.html), which is named as the easiest way to run one sample, there is nothing that points to the dependencies and its build. I would recommend, you guys from the staff, to post one note there to keep other people aware of something so simple...

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Re: Beginner Kick Start - Having problems with Setting up SD

Postby Kulik » Wed Sep 18, 2013 12:31

Would be very helpful if you posted main.cpp.

I am betting my money on you setting the include path wrong. You are supposed to add "cegui/include" to the include paths, not "cegui/include/CEGUI". That means that all files are included with CEGUI/ prefixed.

Ex.: #include <CEGUI/SomeCEGUIHeader.h>
Bad.: #include <SomeCEGUIHeader.h>

If you don't do this, string.h will get included from CEGUI instead of the system one. It is really really important to set the include paths right because Windows isn't case sensitive.

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Re: Beginner Kick Start - Having problems with Setting up SD

Postby victoroliveira » Wed Sep 18, 2013 15:18

Hahaha you are a genius man, your bet was once right, although not a happy end until now >.<

My source code is this:

Code: Select all

#include <CEGUI/RendererModules/Ogre/Renderer.h>

int main() {
// Bootstrap CEGUI::System with an OgreRenderer object that uses the
// default Ogre rendering window as the default output surface, an Ogre based
// ResourceProvider, and an Ogre based ImageCodec.
CEGUI::OgreRenderer& myRenderer =
CEGUI::OgreRenderer::bootstrapSystem();
}


Once I tryed to compile it tolds me that "CEGUIOgreRenderer-0.lib" was missing, and at this point I realised looking at my older post that the lib wasnt really compiled. You can see by yourself , the only two renderers compiled were OpenGL and NullRenderer (which I think its an error). Anyway, I tryed two things after this, compile with OpenGL (which worked but started to say that some few .dll were missed, I copied them to the folder of the .exe even though the error continued.) and I also tryed to rebuild the files, where I found a few errors missed on the older posts.

Image

I marked all the things to see If I missed something earlier, but the error was the same, check the log:

Code: Select all

The C compiler identification is MSVC 17.0.60610.1
The CXX compiler identification is MSVC 17.0.60610.1
Check for working C compiler using: Visual Studio 11
Check for working C compiler using: Visual Studio 11 -- works
Detecting C compiler ABI info
Detecting C compiler ABI info - done
Check for working CXX compiler using: Visual Studio 11
Check for working CXX compiler using: Visual Studio 11 -- works
Detecting CXX compiler ABI info
Detecting CXX compiler ABI info - done
Found PCRE: C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/pcre.lib 
Found FREETYPE: C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/freetype.lib 
Could NOT find MINIZIP (missing:  MINIZIP_LIB MINIZIP_LIB_DBG MINIZIP_H_PATH)
Could NOT find PkgConfig (missing:  PKG_CONFIG_EXECUTABLE)
Could NOT find FRIBIDI (missing:  FRIBIDI_FOUND_ALL_LIBS FRIBIDI_FOUND_ALL_LIBS_DBG FRIBIDI_INCLUDE_DIR)
Found OpenGL: opengl32 
Found GLEW: C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/glew.lib 
Found GLM: C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/include 
Found GLFW: C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/glfw.lib 
Could NOT find DIRECTXSDK (missing:  DIRECTXSDK_LIB_PATH DIRECTXSDK_H_PATH DIRECTXSDK_MAX_D3D)
Could NOT find D3DX11EFFECTS (missing:  D3DX11EFFECTS_LIB D3DX11EFFECTS_LIB_DBG D3DX11EFFECTS_H_PATH)
Could NOT find IRRLICHT (missing:  IRRLICHT_LIB IRRLICHT_H_PATH)
Could NOT find OGRE (missing:  OGRE_LIB OGRE_H_PATH)
Could NOT find OIS (missing:  OIS_LIB OIS_H_PATH)
Could NOT find DIRECTFB (missing:  DIRECTFB_LIB DIRECTFB_LIB_DBG DIRECTFB_H_PATH)
Could NOT find OPENGLES (missing:  OPENGLES_LIB OPENGLES_H_PATH)
Found EXPAT: C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/expat.lib 
Could NOT find XERCESC (missing:  XERCESC_LIB XERCESC_LIB_DBG XERCESC_H_PATH)
Could NOT find LibXml2 (missing:  LIBXML2_LIBRARIES LIBXML2_INCLUDE_DIR)
Could NOT find TINYXML (missing:  TINYXML_LIB TINYXML_LIB_DBG TINYXML_H_PATH)
Could NOT find RAPIDXML (missing:  RAPIDXML_H_PATH)
Could NOT find IL (missing:  IL_LIB IL_LIB_DBG IL_H_PATH)
Could NOT find ILU (missing:  ILU_LIB ILU_LIB_DBG)
Could NOT find FREEIMAGE (missing:  FREEIMAGE_LIB FREEIMAGE_LIB_DBG FREEIMAGE_H_PATH)
Found SILLY: C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/SILLY.lib 
Could NOT find CORONA (missing:  CORONA_LIB CORONA_LIB_DBG CORONA_H_PATH)
Could NOT find PVRTOOLS (missing:  PVRTOOLS_LIB PVRTOOLS_H_PATH)
Found LUA51: C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/lua.lib 
Found TOLUAPP: C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/toluapp.lib 
Found PythonInterp: C:/Program Files (x86)/Python 2.7.5/python.exe (found version "2.7.5")
Found PythonLibs: C:/Program Files (x86)/Python 2.7.5/libs/python27.lib (found version "2.7.5")
Could NOT find Boost
Could NOT find Doxygen (missing:  DOXYGEN_EXECUTABLE)
Some or all of the gtk libraries were not found. (missing:  GTK2_GTK_LIBRARY GTK2_GTK_INCLUDE_DIR GTK2_GDK_INCLUDE_DIR GTK2_GDKCONFIG_INCLUDE_DIR GTK2_GDK_LIBRARY GTK2_GLIB_INCLUDE_DIR GTK2_GLIBCONFIG_INCLUDE_DIR GTK2_GLIB_LIBRARY)
Configuring done


It says the lib paths of Ogre or Direct X are missed. I do have them installed here (at least Direct X I'm sure) but anyway, this error made me thing that the ausency of "CEGUIOgreRenderer-0.lib" came from this step here. I can see it took the environment path from Python which I didnt even know that was usefull, But even that my direct x has its environment path its not taking. I will keep digging but in the mean time, What do you think?

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Re: Beginner Kick Start - Having problems with Setting up SD

Postby victoroliveira » Fri Sep 20, 2013 07:44

I just confirmed that Direct X in its last version is installed even that the environment path for it isnt setle (not sure if this is importante of not). Anyway, I tryed to compile the source code from CEGUI 0.8.1 and until now no success at all. The error presented is the same as the last ones =/.

ps: I've used both compilers x86 and x64.

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Re: Beginner Kick Start - Having problems with Setting up SD

Postby Kulik » Fri Sep 20, 2013 09:22

Code: Select all

Could NOT find OGRE (missing:  OGRE_LIB OGRE_H_PATH)


This is why Ogre renderer is not being built. CEGUI *does not need* DirectX SDK to build Ogre renderer. You need DX SDK to have DX renderers built when you are building Ogre.

One more thing, your main.cpp is completely flawed. To use Ogre renderer you have to initialise Ogre first. CEGUI won't do any Ogre init, it will assume Ogre is already initialised and will try to use it which will most likely result in a kaboom or at least an exception.

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Re: Beginner Kick Start - Having problems with Setting up SD

Postby victoroliveira » Fri Sep 20, 2013 11:47

So my question is, how to point the Ogre Path to the CMake List? Cos I do have the Ogre built on my computer, setle on environment variables as you can see below:

Image

Edit One:

Tryed the solution from this post, http://stackoverflow.com/questions/9933939/cmake-not-finding-qt4, which says you should add Ogre path to the PATH environment variable, but unsuccessfull

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Re: Beginner Kick Start - Having problems with Setting up SD

Postby Kulik » Fri Sep 20, 2013 12:33

I think just setting the paths (include and lib) in cmake-gui should do the trick. Our current FindOGRE.cmake script isn't as automatic as we would want it to be.

IRC snippet:

Code: Select all

14:23:51     mpreisler | http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=65
                       | 81#p30693
14:23:56     mpreisler | he is supposed to just set the paths in cmake, right?
14:24:13             * | mpreisler 's Windoze guru skillz have rusted
14:29:40       timotei | Yeah. Paths in cmake
14:29:51       timotei | I don't think it can mess around with PATH
14:32:06      Imperion | timotei: why would you want to mess around with PATH?
                       | you have friggin CMake!
14:32:13      Imperion | er
14:32:14      Imperion | damn
14:32:16       timotei | ummm
14:32:23       timotei | I wouldn't want to mess around with PATH :D
14:32:28       timotei | I didn't say that! :P
14:32:32            -- | Imperion is now known as Muon
14:32:49          Muon | ah
14:32:58          Muon | WHAT THE
14:33:02          Muon | fffff
14:33:17          o^nd | mpreisler: i use a bat-file where i set the cmake
                       | paths
14:33:20          Muon | brb killing invisible duplicates of XChat
14:33:21    Freundlich | It all depends on what FindOGRE.cmake is doing.
14:34:12    Freundlich | Setting the variables that lead to missing variables 
                       | in find_package_handle_standard_args is the way to go,
                       | though. 
14:34:31    Freundlich | (I phrased it this way because these variables don't 
                       | need to be the same.) 

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Re: Beginner Kick Start - Having problems with Setting up SD

Postby victoroliveira » Fri Sep 20, 2013 13:14

Manually add didn't help =[ Keep asking myself why so many errors happens only to me ¬¬

Image

anyway, I saw the "Set" from Ogre package inside the CMakeList.txt, which contains also one Global variable named $OGRE_FOUND, but I couldnt see anything inside that I could manually modify to set the path of Ogre (Which means, I didn't make any changes..)

Edit one: I'm reading this post http://www.cegui.org.uk/wiki/index.php/Building_CEGUI_for_Ogre_/_OgreRenderer regarding How to build the CEGUI with CMake that also speak about the problem of manually set the variables for OGRE. I will be back with news as soon as possible.

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Re: Beginner Kick Start - Having problems with Setting up SD

Postby mmixLinus » Fri Sep 20, 2013 21:16

Funny side note (regarding your initial post).. As described here, Visual Studio 2012 is version 11.0...
Confused? Me too :lol: /mmixLinus
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Re: Beginner Kick Start - Having problems with Setting up SD

Postby Kulik » Fri Sep 20, 2013 22:57

Adding your own invented variables won't do much, that's for sure.

You are supposed to set the existing variables correctly. I could look it up for ya but I don't want to spoil the fun :-) It's gonna be something like OGRE_INCLUDE_PATH.

Btw, you are starting up and you decided to use Ogre 1.9-unstable, probably not a good idea.

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Re: Beginner Kick Start - Having problems with Setting up SD

Postby victoroliveira » Sun Sep 22, 2013 12:02

I think I'm still walking on the right direction haha; now I got the OgreRenderer.lib but once again something weird came up. Even that I've built both release and debug version I only got the debug version one of the lib, Check out the pic below:

Image

And also another thing is strange for me, most of my libs came as static, which didn't happen first time I had build the lib (check post 3). so, I'm wondering, what causes this? Should I rename the lib as OgreRenderer.lib and just go futher on the project or I will get in trouble cos of this in a near future?

Thanks for still supporting me ;)


Debug log:

https://mega.co.nz/#!TQkjkSQQ!C-ikXBwPs ... CwedCPkCg0

Release Log:

https://mega.co.nz/#!fZ1UVBIY!KCgwMRUbA ... 0WD3nD4Hhs


Note: I'm sorry to post the logs like this, they became so big that the forum wasn't accepting as a code; You can try to post yourself to check it. They are held on my mega account so I will make sure to not remove it for futher reviews.

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Re: [Open] Beginners - Having problems with Setting up SDK

Postby Kulik » Mon Sep 30, 2013 12:27

Make sure you don't actively check the wrong boxes when in cmake-gui. You must have checked the static configuration there. Make sure you select Release when building.

Could you try again? I think you must have made a misstep along the way.

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Re: [Open] Beginners - Having problems with Setting up SDK

Postby victoroliveira » Wed Oct 09, 2013 09:35

Thought you gave up of the post haha I will try as soon as possible and feedback you ok?

Edit:

So I made my try once again, removed the static check box, entered the path of OGRE SDK and What i got was stil "Library miss":

This is the log:

Code: Select all

# This is the CMakeCache file.
# For build in directory: c:/Program Files (x86)/CEGUI SDK
# It was generated by CMake: C:/Program Files (x86)/CMake 2.8/bin/cmake.exe
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
# The syntax for the file is as follows:
# KEY:TYPE=VALUE
# KEY is the name of a variable in the cache.
# TYPE is a hint to GUI's for the type of VALUE, DO NOT EDIT TYPE!.
# VALUE is the current value for the KEY.

########################
# EXTERNAL cache entries
########################

//The directory containing a CMake configuration file for Boost.
Boost_DIR:PATH=Boost_DIR-NOTFOUND

//Path to a file.
Boost_INCLUDE_DIR:PATH=Boost_INCLUDE_DIR-NOTFOUND

//Boost python library (debug)
Boost_PYTHON_LIBRARY_DEBUG:FILEPATH=Boost_PYTHON_LIBRARY_DEBUG-NOTFOUND

//Boost python library (release)
Boost_PYTHON_LIBRARY_RELEASE:FILEPATH=Boost_PYTHON_LIBRARY_RELEASE-NOTFOUND

//Boost system library (debug)
Boost_SYSTEM_LIBRARY_DEBUG:FILEPATH=Boost_SYSTEM_LIBRARY_DEBUG-NOTFOUND

//Boost system library (release)
Boost_SYSTEM_LIBRARY_RELEASE:FILEPATH=Boost_SYSTEM_LIBRARY_RELEASE-NOTFOUND

//Boost unit_test_framework library (debug)
Boost_UNIT_TEST_FRAMEWORK_LIBRARY_DEBUG:FILEPATH=Boost_UNIT_TEST_FRAMEWORK_LIBRARY_DEBUG-NOTFOUND

//Boost unit_test_framework library (release)
Boost_UNIT_TEST_FRAMEWORK_LIBRARY_RELEASE:FILEPATH=Boost_UNIT_TEST_FRAMEWORK_LIBRARY_RELEASE-NOTFOUND

//Dependencies for the target
CEGUIBase-0_LIB_DEPENDS:STATIC=optimized;C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/freetype.lib;debug;C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/freetype_d.lib;optimized;C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/pcre.lib;debug;C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/pcre_d.lib;general;winmm;debug;DbgHelp;

//Dependencies for the target
CEGUICommonDialogs-0_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUICommonDialogsDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;general;CEGUICommonDialogs-0;

//Dependencies for the target
CEGUICoreWindowRendererSet_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIDemo6_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIDragDropDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIEditboxValidationDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIEffectsDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIExpatParser_LIB_DEPENDS:STATIC=optimized;C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/expat.lib;debug;C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/expat_d.lib;general;CEGUIBase-0;

//Dependencies for the target
CEGUIFontDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIGameMenuDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIHUDDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIHelloWorldDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIInventoryDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUILuaScriptModule-0_LIB_DEPENDS:STATIC=optimized;C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/toluapp.lib;debug;C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/toluapp_d.lib;optimized;C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/lua.lib;debug;C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/lua_d.lib;general;CEGUIBase-0;

//Dependencies for the target
CEGUIMinesweeper_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUINullRenderer-0_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIOgreRenderer-0_LIB_DEPENDS:STATIC=general;C:/Program Files (x86)/OgreSDK/OgreSDK_vc10_v1-8-1/lib/release/OgreMain.lib;general;CEGUIBase-0;

//Dependencies for the target
CEGUIOpenGLRenderer-0_LIB_DEPENDS:STATIC=general;glu32;general;opengl32;optimized;C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/glew.lib;debug;C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/glew_d.lib;general;CEGUIBase-0;

//Dependencies for the target
CEGUISILLYImageCodec_LIB_DEPENDS:STATIC=optimized;C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/SILLY.lib;debug;C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/SILLY_d.lib;general;CEGUIBase-0;

//Dependencies for the target
CEGUISTBImageCodec_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIScrollablePaneDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUITGAImageCodec_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUITabControlDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUITextDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUITreeDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIWidgetDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Specifies whether to build the Corona based ImageCodec module
CEGUI_BUILD_IMAGECODEC_CORONA:BOOL=OFF

//Specifies whether to build the DevIL based ImageCodec module
CEGUI_BUILD_IMAGECODEC_DEVIL:BOOL=OFF

//Specifies whether to build the FreeImage based ImageCodec module
CEGUI_BUILD_IMAGECODEC_FREEIMAGE:BOOL=OFF

//Specifies whether to build the PVR only ImageCodec module
CEGUI_BUILD_IMAGECODEC_PVR:BOOL=OFF

//Specifies whether to build the SILLY based ImageCodec module
CEGUI_BUILD_IMAGECODEC_SILLY:BOOL=ON

//Specifies whether to build the STB based ImageCodec module
CEGUI_BUILD_IMAGECODEC_STB:BOOL=ON

//Specifies whether to build the based TGA only ImageCodec module
CEGUI_BUILD_IMAGECODEC_TGA:BOOL=ON

//Specifies whether to build the custom tolua binding generator
// 'toluappcegui'
CEGUI_BUILD_LUA_GENERATOR:BOOL=ON

//Specifies whether to build the Lua based script module
CEGUI_BUILD_LUA_MODULE:BOOL=ON

//Specifies whether to build the Python extension module(s)
CEGUI_BUILD_PYTHON_MODULES:BOOL=OFF

//Specifies whether to build the Direct3D 10 renderer module
CEGUI_BUILD_RENDERER_DIRECT3D10:BOOL=OFF

//Specifies whether to build the Direct3D 11 renderer module
CEGUI_BUILD_RENDERER_DIRECT3D11:BOOL=OFF

//Specifies whether to build the Direct3D 9 renderer module
CEGUI_BUILD_RENDERER_DIRECT3D9:BOOL=OFF

//Specifies whether to build the DirectFB renderer module
CEGUI_BUILD_RENDERER_DIRECTFB:BOOL=OFF

//Specifies whether to build the Irrlicht renderer module
CEGUI_BUILD_RENDERER_IRRLICHT:BOOL=OFF

//Specifies whether to build the null renderer module
CEGUI_BUILD_RENDERER_NULL:BOOL=ON

//Specifies whether to build the Ogre renderer module
CEGUI_BUILD_RENDERER_OGRE:BOOL=ON

//Specifies whether to build the OpenGL renderer module
CEGUI_BUILD_RENDERER_OPENGL:BOOL=ON

//Specifies whether to build the OpenGL 3+ (core profile) renderer
// module
CEGUI_BUILD_RENDERER_OPENGL3:BOOL=ON

//Specifies whether to build the OpenGLES renderer module
CEGUI_BUILD_RENDERER_OPENGLES:BOOL=OFF

//For WIN32 and APPLE where the dependency pack is used, prefer
// the static
//\ndependency libs over the shared/dynamic ones.  NOTE: On Windows
// you also need to
//\nbe mindful of which C/C++ runtime setting has been used to compile
// the various
//\ncomponents - they must all match or you will get crashes, heap
// corruption and/or
//\nother issues.
CEGUI_BUILD_SHARED_LIBS_WITH_STATIC_DEPENDENCIES:BOOL=OFF

//Specifies whether the static configs will be built.  (NB: Shared
// configs are always built)
CEGUI_BUILD_STATIC_CONFIGURATION:BOOL=OFF

//String holding a suffix appended to the name of output binaries
// (under CMake build, only used for debug).
CEGUI_BUILD_SUFFIX:STRING=_d

//Specifies whether to build the Expat based XMLParser module
CEGUI_BUILD_XMLPARSER_EXPAT:BOOL=ON

//Specifies whether to build the libxml2 based XMLParser module
CEGUI_BUILD_XMLPARSER_LIBXML2:BOOL=OFF

//Specifies whether to build the RapidXML based XMLParser module
CEGUI_BUILD_XMLPARSER_RAPIDXML:BOOL=OFF

//Specifies whether to build the TinyXML based XMLParser module
CEGUI_BUILD_XMLPARSER_TINYXML:BOOL=OFF

//Specifies whether to build the Xerces-C++ based XMLParser module
CEGUI_BUILD_XMLPARSER_XERCES:BOOL=OFF

//If checked, CEGUI can use custom allocation. (for experienced
// developers only!)
CEGUI_CUSTOM_ALLOCATORS:BOOL=OFF

//Which include file contains memory allocators and allocation
// configuration. (only used if CEGUI_CUSTOM_ALLOCATORS is checked)
//\nWe have bundled 2 allocators, mostly for demonstrational purposes.
//\nCEGUI/MemoryStdAllocator.h contains malloc allocator, use it
// as a starting point for your own allocators
//\nCEGUI/MemoryOgreAllocator.h delegates allocation to Ogre, which
// may be useful to Ogre users (you will have to manually change
// linking options of CEGUIBase!)
CEGUI_CUSTOM_ALLOCATORS_INCLUDE:STRING=CEGUI/MemoryStdAllocator.h

//Specifies whether to build the DefaultLogger implementation
CEGUI_HAS_DEFAULT_LOGGER:BOOL=ON

//Specifies whether to include Freetype font support
CEGUI_HAS_FREETYPE:BOOL=ON

//Specifies whether to build the minizip based resource provider
CEGUI_HAS_MINIZIP_RESOURCE_PROVIDER:BOOL=OFF

//Specifies whether to include PCRE regexp matching for editbox
// string validation
CEGUI_HAS_PCRE_REGEX:BOOL=ON

//Specifies whether to install with RPATH set to the install location
// (TRUE) or with no RPATH set (FALSE).
CEGUI_INSTALL_WITH_RPATH:BOOL=OFF

//Specifies whether to the static runtime (/MT and /MTd) or the
// DLL runtime (/MD and /MDd).
//\nNOTE: This will also affect which set of dependency libraries
// are linked with.
CEGUI_MSVC_STATIC_RUNTIME:BOOL=OFF

//Specifies the ImageCodec module to use as the default
CEGUI_OPTION_DEFAULT_IMAGECODEC:STRING=SILLYImageCodec

//Specifies the XMLParser module to use as the default
CEGUI_OPTION_DEFAULT_XMLPARSER:STRING=ExpatParser

//Specifies whether to enable extra validation in the Lua script
// module in non-debug builds
CEGUI_OPTION_SAFE_LUA_MODULE:BOOL=OFF

//Specifies whether to build the CEGUI sample applications
CEGUI_SAMPLES_ENABLED:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_COMMON_DIALOGUES_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_DEMO6:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_DRAGDROP_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_EDITBOX_VALIDATION_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_EFFECTS_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_FONT_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_GAMEMENU_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_HELLO_WORLD_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_HUD_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_INVENTORY_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_MINESWEEPER_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_SCROLLABLEPANE_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_TABCONTROL_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_TEXT_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_TREE_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_WIDGET_DEMO:BOOL=ON

//Specifies whether the sample applications will use the Direct3D
// 10 renderer
CEGUI_SAMPLES_USE_DIRECT3D10:BOOL=OFF

//Specifies whether the sample applications will use the Direct3D
// 11 renderer
CEGUI_SAMPLES_USE_DIRECT3D11:BOOL=OFF

//Specifies whether the sample applications will use the Direct3D
// 9 renderer
CEGUI_SAMPLES_USE_DIRECT3D9:BOOL=OFF

//Specifies whether the sample applications will use the DirectFB
// renderer
CEGUI_SAMPLES_USE_DIRECTFB:BOOL=OFF

//Specifies whether the sample applications will use the Irrlicht
// renderer
CEGUI_SAMPLES_USE_IRRLICHT:BOOL=OFF

//Specifies whether the sample applications will use the Ogre renderer
CEGUI_SAMPLES_USE_OGRE:BOOL=OFF

//Specifies whether the sample applications will use the OpenGL
// renderer
CEGUI_SAMPLES_USE_OPENGL:BOOL=ON

//Specifies whether the sample applications will use the OpenGL
// 3 renderer
CEGUI_SAMPLES_USE_OPENGL3:BOOL=ON

//Specifies image codec library to link to samples in static builds.
CEGUI_STATIC_IMAGECODEC_MODULE:STRING=CEGUISILLYImageCodec

//Specifies xml parser library to link to samples in static builds.
CEGUI_STATIC_XMLPARSER_MODULE:STRING=CEGUIExpatParser

//Which string class should CEGUI use
//\n1 - utf8 and utf32 aware inbuilt string,
//\n2 - std::string without custom allocation,
//\n3 - std::basic_string allocated according to allocator config
CEGUI_STRING_CLASS:STRING=1

//Specifies whether bi-directional text will be supported via the
// fribidi library.
CEGUI_USE_FRIBIDI:BOOL=OFF

//Specifies whether bi-directional text will be supported via the
// embedded minibidi.
CEGUI_USE_MINIBIDI:BOOL=OFF

//Sets the configuration to build (Release, Debug, etc...)
CMAKE_BUILD_TYPE:STRING=Release

//Semicolon separated list of supported configuration types, only
// supports Debug, Release, MinSizeRel, and RelWithDebInfo, anything
// else will be ignored.
CMAKE_CONFIGURATION_TYPES:STRING=Debug;Release;MinSizeRel;RelWithDebInfo

//Flags used by the compiler during all build types.
CMAKE_CXX_FLAGS:STRING= /DWIN32 /D_WINDOWS /W3 /GR /EHsc

//Flags used by the compiler during debug builds.
CMAKE_CXX_FLAGS_DEBUG:STRING=/D_DEBUG /MDd /Zi /Ob0 /Od /RTC1

//Flags used by the compiler during release minsize builds.
CMAKE_CXX_FLAGS_MINSIZEREL:STRING=/MD /O1 /Ob1 /D NDEBUG

//Flags used by the compiler during release builds (/MD /Ob1 /Oi
// /Ot /Oy /Gs will produce slightly less optimized but smaller
// files).
CMAKE_CXX_FLAGS_RELEASE:STRING=/MD /O2 /Ob2 /D NDEBUG

//Flags used by the compiler during Release with Debug Info builds.
CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=/MD /Zi /O2 /Ob1 /D NDEBUG

//Libraries linked by defalut with all C++ applications.
CMAKE_CXX_STANDARD_LIBRARIES:STRING=kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib

//Flags used by the compiler during all build types.
CMAKE_C_FLAGS:STRING= /DWIN32 /D_WINDOWS /W3

//Flags used by the compiler during debug builds.
CMAKE_C_FLAGS_DEBUG:STRING=/D_DEBUG /MDd /Zi /Ob0 /Od /RTC1

//Flags used by the compiler during release minsize builds.
CMAKE_C_FLAGS_MINSIZEREL:STRING=/MD /O1 /Ob1 /D NDEBUG

//Flags used by the compiler during release builds (/MD /Ob1 /Oi
// /Ot /Oy /Gs will produce slightly less optimized but smaller
// files).
CMAKE_C_FLAGS_RELEASE:STRING=/MD /O2 /Ob2 /D NDEBUG

//Flags used by the compiler during Release with Debug Info builds.
CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=/MD /Zi /O2 /Ob1 /D NDEBUG

//Libraries linked by defalut with all C applications.
CMAKE_C_STANDARD_LIBRARIES:STRING=kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib

//Flags used by the linker.
CMAKE_EXE_LINKER_FLAGS:STRING=' /machine:X86 '

//Flags used by the linker during debug builds.
CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING=/debug /INCREMENTAL

//Flags used by the linker during release minsize builds.
CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING=/INCREMENTAL:NO

//Flags used by the linker during release builds.
CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING=/INCREMENTAL:NO

//Flags used by the linker during Release with Debug Info builds.
CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL

//Install path prefix, prepended onto install directories.
CMAKE_INSTALL_PREFIX:PATH=C:/Program Files (x86)/cegui

//Path to a program.
CMAKE_LINKER:FILEPATH=C:/Program Files (x86)/Microsoft Visual Studio 11.0/VC/bin/link.exe

//make program
CMAKE_MAKE_PROGRAM:FILEPATH=C:/PROGRA~2/MICROS~1.0/Common7/IDE/devenv.com

//Flags used by the linker during the creation of modules.
CMAKE_MODULE_LINKER_FLAGS:STRING=' /machine:X86 '

//Flags used by the linker during debug builds.
CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING=/debug /INCREMENTAL

//Flags used by the linker during release minsize builds.
CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING=/INCREMENTAL:NO

//Flags used by the linker during release builds.
CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING=/INCREMENTAL:NO

//Flags used by the linker during Release with Debug Info builds.
CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL

//Path to dependencies
CMAKE_PREFIX_PATH:PATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies

//Value Computed by CMake
CMAKE_PROJECT_NAME:STATIC=cegui

//RC compiler
CMAKE_RC_COMPILER:FILEPATH=rc

//Flags for Fortran compiler.
CMAKE_RC_FLAGS:STRING=' '

//Flags used by the linker during the creation of dll's.
CMAKE_SHARED_LINKER_FLAGS:STRING=' /machine:X86 '

//Flags used by the linker during debug builds.
CMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING=/debug /INCREMENTAL

//Flags used by the linker during release minsize builds.
CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING=/INCREMENTAL:NO

//Flags used by the linker during release builds.
CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING=/INCREMENTAL:NO

//Flags used by the linker during Release with Debug Info builds.
CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL

//If set, runtime paths are not added when installing shared libraries,
// but are added when building.
CMAKE_SKIP_INSTALL_RPATH:BOOL=OFF

//If set, runtime paths are not added when using shared libraries.
CMAKE_SKIP_RPATH:BOOL=OFF

//If true, cmake will use relative paths in makefiles and projects.
CMAKE_USE_RELATIVE_PATHS:BOOL=OFF

//If this value is on, makefiles will be generated without the
// .SILENT directive, and all commands will be echoed to the console
// during the make.  This is useful for debugging only. With Visual
// Studio IDE projects all commands are done without /nologo.
CMAKE_VERBOSE_MAKEFILE:BOOL=OFF

//Path to a file.
CORONA_H_PATH:PATH=CORONA_H_PATH-NOTFOUND

//Path to a library.
CORONA_LIB:FILEPATH=CORONA_LIB-NOTFOUND

//Path to a library.
CORONA_LIB_DBG:FILEPATH=CORONA_LIB_DBG-NOTFOUND

//Path to a library.
CORONA_LIB_STATIC:FILEPATH=CORONA_LIB_STATIC-NOTFOUND

//Path to a library.
CORONA_LIB_STATIC_DBG:FILEPATH=CORONA_LIB_STATIC_DBG-NOTFOUND

//Enable to build NSIS packages
CPACK_BINARY_NSIS:BOOL=ON

//Enable to build WiX packages
CPACK_BINARY_WIX:BOOL=OFF

//Enable to build ZIP packages
CPACK_BINARY_ZIP:BOOL=OFF

//Path to a file.
D3DX11EFFECTS_H_PATH:PATH=D3DX11EFFECTS_H_PATH-NOTFOUND

//Path to a library.
D3DX11EFFECTS_LIB:FILEPATH=D3DX11EFFECTS_LIB-NOTFOUND

//Path to a library.
D3DX11EFFECTS_LIB_DBG:FILEPATH=D3DX11EFFECTS_LIB_DBG-NOTFOUND

//Path to a library.
D3DX11EFFECTS_LIB_STATIC:FILEPATH=D3DX11EFFECTS_LIB_STATIC-NOTFOUND

//Path to a library.
D3DX11EFFECTS_LIB_STATIC_DBG:FILEPATH=D3DX11EFFECTS_LIB_STATIC_DBG-NOTFOUND

//Path to a file.
DIRECTFB_H_PATH:PATH=DIRECTFB_H_PATH-NOTFOUND

//Path to a library.
DIRECTFB_LIB:FILEPATH=DIRECTFB_LIB-NOTFOUND

//Path to a library.
DIRECTFB_LIB_DBG:FILEPATH=DIRECTFB_LIB_DBG-NOTFOUND

//Path to a library.
DIRECTFB_LIB_STATIC:FILEPATH=DIRECTFB_LIB_STATIC-NOTFOUND

//Path to a library.
DIRECTFB_LIB_STATIC_DBG:FILEPATH=DIRECTFB_LIB_STATIC_DBG-NOTFOUND

//Path to a file.
DIRECTXSDK_H_PATH:PATH=DIRECTXSDK_H_PATH-NOTFOUND

//Path to a file.
DIRECTXSDK_LIB_PATH:PATH=DIRECTXSDK_LIB_PATH-NOTFOUND

//Graphviz Dot tool for using Doxygen
DOXYGEN_DOT_EXECUTABLE:FILEPATH=DOXYGEN_DOT_EXECUTABLE-NOTFOUND

//Doxygen documentation generation tool (http://www.doxygen.org)
DOXYGEN_EXECUTABLE:FILEPATH=DOXYGEN_EXECUTABLE-NOTFOUND

//preprocessor definitions
EXPAT_DEFINITIONS:STRING=XML_STATIC

//Path to a file.
EXPAT_H_PATH:PATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/include

//Path to a library.
EXPAT_LIB:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/expat.lib

//Path to a library.
EXPAT_LIB_DBG:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/expat_d.lib

//Path to a library.
EXPAT_LIB_STATIC:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/static/expat.lib

//Path to a library.
EXPAT_LIB_STATIC_DBG:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/static/expat_d.lib

//preprocessor definitions
FREEIMAGE_DEFINITIONS_STATIC:STRING=FREEIMAGE_LIB

//Path to a file.
FREEIMAGE_H_PATH:PATH=FREEIMAGE_H_PATH-NOTFOUND

//Path to a library.
FREEIMAGE_LIB:FILEPATH=FREEIMAGE_LIB-NOTFOUND

//Path to a library.
FREEIMAGE_LIB_DBG:FILEPATH=FREEIMAGE_LIB_DBG-NOTFOUND

//Path to a library.
FREEIMAGE_LIB_STATIC:FILEPATH=FREEIMAGE_LIB_STATIC-NOTFOUND

//Path to a library.
FREEIMAGE_LIB_STATIC_DBG:FILEPATH=FREEIMAGE_LIB_STATIC_DBG-NOTFOUND

//Path to a file.
FREETYPE_H_PATH_ft2build:PATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/include

//Path to a file.
FREETYPE_H_PATH_ftconfig:PATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/include

//Path to a library.
FREETYPE_LIB:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/freetype.lib

//Path to a library.
FREETYPE_LIB_DBG:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/freetype_d.lib

//Path to a library.
FREETYPE_LIB_STATIC:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/static/freetype.lib

//Path to a library.
FREETYPE_LIB_STATIC_DBG:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/static/freetype_d.lib

//Path to a library.
FRIBIDI_D_LIBRARY_DBG:FILEPATH=FRIBIDI_D_LIBRARY_DBG-NOTFOUND

//Path to a library.
FRIBIDI_D_LIBRARY_STATIC_DBG:FILEPATH=FRIBIDI_D_LIBRARY_STATIC_DBG-NOTFOUND

//Path to a file.
FRIBIDI_H_PATH:PATH=FRIBIDI_H_PATH-NOTFOUND

//Path to a library.
FRIBIDI_LIBRARY:FILEPATH=FRIBIDI_LIBRARY-NOTFOUND

//Path to a library.
FRIBIDI_LIBRARY_STATIC:FILEPATH=FRIBIDI_LIBRARY_STATIC-NOTFOUND

//Path to a file.
GLEW_H_PATH:PATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/include

//Path to a library.
GLEW_LIB:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/glew.lib

//Path to a library.
GLEW_LIB_DBG:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/glew_d.lib

//Path to a library.
GLEW_LIB_STATIC:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/static/glew.lib

//Path to a library.
GLEW_LIB_STATIC_DBG:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/static/glew_d.lib

//preprocessor definitions
GLFW_DEFINITIONS_DYNAMIC:STRING=GLFW_DLL

//Path to a file.
GLFW_H_PATH:PATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/include

//Path to a library.
GLFW_LIB:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/glfw.lib

//Path to a library.
GLFW_LIB_DBG:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/glfw_d.lib

//Path to a library.
GLFW_LIB_STATIC:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/static/glfw.lib

//Path to a library.
GLFW_LIB_STATIC_DBG:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/static/glfw_d.lib

//Path to a file.
GLM_H_PATH:PATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/include

//Path to a file.
GTK2_ATK_INCLUDE_DIR:PATH=GTK2_ATK_INCLUDE_DIR-NOTFOUND

//Path to a library.
GTK2_ATK_LIBRARY:FILEPATH=GTK2_ATK_LIBRARY-NOTFOUND

//Path to a file.
GTK2_CAIRO_INCLUDE_DIR:PATH=GTK2_CAIRO_INCLUDE_DIR-NOTFOUND

//Path to a library.
GTK2_CAIRO_LIBRARY:FILEPATH=GTK2_CAIRO_LIBRARY-NOTFOUND

//Path to a file.
GTK2_FONTCONFIG_INCLUDE_DIR:PATH=GTK2_FONTCONFIG_INCLUDE_DIR-NOTFOUND

//Path to a file.
GTK2_GDKCONFIG_INCLUDE_DIR:PATH=GTK2_GDKCONFIG_INCLUDE_DIR-NOTFOUND

//Path to a file.
GTK2_GDK_INCLUDE_DIR:PATH=GTK2_GDK_INCLUDE_DIR-NOTFOUND

//Path to a library.
GTK2_GDK_LIBRARY:FILEPATH=GTK2_GDK_LIBRARY-NOTFOUND

//Path to a file.
GTK2_GDK_PIXBUF_INCLUDE_DIR:PATH=GTK2_GDK_PIXBUF_INCLUDE_DIR-NOTFOUND

//Path to a library.
GTK2_GDK_PIXBUF_LIBRARY:FILEPATH=GTK2_GDK_PIXBUF_LIBRARY-NOTFOUND

//Path to a library.
GTK2_GIO_LIBRARY:FILEPATH=GTK2_GIO_LIBRARY-NOTFOUND

//Path to a file.
GTK2_GLIBCONFIG_INCLUDE_DIR:PATH=GTK2_GLIBCONFIG_INCLUDE_DIR-NOTFOUND

//Path to a file.
GTK2_GLIB_INCLUDE_DIR:PATH=GTK2_GLIB_INCLUDE_DIR-NOTFOUND

//Path to a library.
GTK2_GLIB_LIBRARY:FILEPATH=GTK2_GLIB_LIBRARY-NOTFOUND

//Path to a file.
GTK2_GOBJECT_INCLUDE_DIR:PATH=GTK2_GOBJECT_INCLUDE_DIR-NOTFOUND

//Path to a library.
GTK2_GOBJECT_LIBRARY:FILEPATH=GTK2_GOBJECT_LIBRARY-NOTFOUND

//Path to a file.
GTK2_GTK_INCLUDE_DIR:PATH=GTK2_GTK_INCLUDE_DIR-NOTFOUND

//Path to a library.
GTK2_GTK_LIBRARY:FILEPATH=GTK2_GTK_LIBRARY-NOTFOUND

//Path to a file.
GTK2_PANGO_INCLUDE_DIR:PATH=GTK2_PANGO_INCLUDE_DIR-NOTFOUND

//Path to a library.
GTK2_PANGO_LIBRARY:FILEPATH=GTK2_PANGO_LIBRARY-NOTFOUND

//Path to a library.
ILU_LIB:FILEPATH=ILU_LIB-NOTFOUND

//Path to a library.
ILU_LIB_DBG:FILEPATH=ILU_LIB_DBG-NOTFOUND

//Path to a library.
ILU_LIB_STATIC:FILEPATH=ILU_LIB_STATIC-NOTFOUND

//Path to a library.
ILU_LIB_STATIC_DBG:FILEPATH=ILU_LIB_STATIC_DBG-NOTFOUND

//preprocessor definitions
IL_DEFINITIONS_STATIC:STRING=IL_STATIC_LIB

//Path to a file.
IL_H_PATH:PATH=IL_H_PATH-NOTFOUND

//Path to a library.
IL_LIB:FILEPATH=IL_LIB-NOTFOUND

//Path to a library.
IL_LIB_DBG:FILEPATH=IL_LIB_DBG-NOTFOUND

//Path to a library.
IL_LIB_STATIC:FILEPATH=IL_LIB_STATIC-NOTFOUND

//Path to a library.
IL_LIB_STATIC_DBG:FILEPATH=IL_LIB_STATIC_DBG-NOTFOUND

//Path to a file.
IRRLICHT_H_PATH:PATH=IRRLICHT_H_PATH-NOTFOUND

//Path to a library.
IRRLICHT_LIB:FILEPATH=IRRLICHT_LIB-NOTFOUND

//Path to a library.
IRRLICHT_LIB_DBG:FILEPATH=IRRLICHT_LIB_DBG-NOTFOUND

//Path to a file.
LIBXML2_INCLUDE_DIR:PATH=LIBXML2_INCLUDE_DIR-NOTFOUND

//Path to a library.
LIBXML2_LIBRARIES:FILEPATH=LIBXML2_LIBRARIES-NOTFOUND

//Path to a program.
LIBXML2_XMLLINT_EXECUTABLE:FILEPATH=LIBXML2_XMLLINT_EXECUTABLE-NOTFOUND

//Path to a file.
LUA_H_PATH:PATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/include

//Path to a library.
LUA_LIB:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/lua.lib

//Path to a library.
LUA_LIB_DBG:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/lua_d.lib

//Path to a library.
LUA_LIB_STATIC:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/static/lua.lib

//Path to a library.
LUA_LIB_STATIC_DBG:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/static/lua_d.lib

//Path to a file.
MINIZIP_H_PATH:PATH=MINIZIP_H_PATH-NOTFOUND

//Path to a library.
MINIZIP_LIB:FILEPATH=MINIZIP_LIB-NOTFOUND

//Path to a library.
MINIZIP_LIB_DBG:FILEPATH=MINIZIP_LIB_DBG-NOTFOUND

//Path to a library.
MINIZIP_LIB_STATIC:FILEPATH=MINIZIP_LIB_STATIC-NOTFOUND

//Path to a library.
MINIZIP_LIB_STATIC_DBG:FILEPATH=MINIZIP_LIB_STATIC_DBG-NOTFOUND

OGRE_FOUND:BOOL=ON

//Path to a file.
OGRE_H_PATH:PATH=OGRE_H_PATH-NOTFOUND

OGRE_INCLUDE_DIR:PATH=C:/Program Files (x86)/OgreSDK/OgreSDK_vc10_v1-8-1/include/OGRE

//Path to a library.
OGRE_LIB:FILEPATH=OGRE_LIB-NOTFOUND

OGRE_LIBRARIES:FILEPATH=C:/Program Files (x86)/OgreSDK/OgreSDK_vc10_v1-8-1/lib/release/OgreMain.lib

//Path to a library.
OGRE_LIB_DBG:FILEPATH=OGRE_LIB_DBG-NOTFOUND

//Path to a file.
OIS_H_PATH:PATH=OIS_H_PATH-NOTFOUND

//Path to a library.
OIS_LIB:FILEPATH=OIS_LIB-NOTFOUND

//Path to a library.
OIS_LIB_DBG:FILEPATH=OIS_LIB_DBG-NOTFOUND

//Path to a file.
OPENGLES_H_PATH:PATH=OPENGLES_H_PATH-NOTFOUND

//Path to a library.
OPENGLES_LIB:FILEPATH=OPENGLES_LIB-NOTFOUND

//OpenGL library for win32
OPENGL_gl_LIBRARY:STRING=opengl32

//GLU library for win32
OPENGL_glu_LIBRARY:STRING=glu32

//preprocessor definitions
PCRE_DEFINITIONS_STATIC:STRING=PCRE_STATIC

//Path to a file.
PCRE_H_PATH:PATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/include

//Path to a library.
PCRE_LIB:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/pcre.lib

//Path to a library.
PCRE_LIB_DBG:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/pcre_d.lib

//Path to a library.
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//Path to a file.
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//preprocessor definitions
SILLY_DEFINITIONS_STATIC:STRING=SILLY_STATIC

//Path to a file.
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//Path to a library.
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//Path to a library.
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//Path to a library.
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//Path to a file.
TINYXML_H_PATH:PATH=TINYXML_H_PATH-NOTFOUND

//Path to a library.
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//Path to a library.
TINYXML_LIB_DBG:FILEPATH=TINYXML_LIB_DBG-NOTFOUND

//Path to a library.
TINYXML_LIB_STATIC:FILEPATH=TINYXML_LIB_STATIC-NOTFOUND

//Path to a library.
TINYXML_LIB_STATIC_DBG:FILEPATH=TINYXML_LIB_STATIC_DBG-NOTFOUND

//Path to a file.
TOLUAPP_H_PATH:PATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/include

//Path to a library.
TOLUAPP_LIB:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/toluapp.lib

//Path to a library.
TOLUAPP_LIB_DBG:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/dynamic/toluapp_d.lib

//Path to a library.
TOLUAPP_LIB_STATIC:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/static/toluapp.lib

//Path to a library.
TOLUAPP_LIB_STATIC_DBG:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/static/toluapp_d.lib

//preprocessor definitions
XERCESC_DEFINITIONS_STATIC:STRING=XERCES_STATIC_LIBRARY

//Path to a file.
XERCESC_H_PATH:PATH=XERCESC_H_PATH-NOTFOUND

//Path to a library.
XERCESC_LIB:FILEPATH=XERCESC_LIB-NOTFOUND

//Path to a library.
XERCESC_LIB_DBG:FILEPATH=XERCESC_LIB_DBG-NOTFOUND

//Path to a library.
XERCESC_LIB_STATIC:FILEPATH=XERCESC_LIB_STATIC-NOTFOUND

//Path to a library.
XERCESC_LIB_STATIC_DBG:FILEPATH=XERCESC_LIB_STATIC_DBG-NOTFOUND

//...
_LIB_PATH:FILEPATH=C:/Program Files (x86)/CEGUI/cegui-0.8.2/dependencies/lib/static/jpeg_d.lib

//Value Computed by CMake
cegui_BINARY_DIR:STATIC=C:/Program Files (x86)/CEGUI SDK

//Value Computed by CMake
cegui_SOURCE_DIR:STATIC=C:/Program Files (x86)/CEGUI/cegui-0.8.2


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And this is the SS to show the result, date and time of the build

Image

Check that, the variables as described on the guidelines OGRE_FOUND, OGRE_INCLUDE_DIR and OGRE_LIBRARIES is mentioned on the log.

Once again, thanks for the support and don't give up on me. I still really wanna do this.
Last edited by victoroliveira on Wed Oct 09, 2013 10:58, edited 1 time in total.


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