crash when Initializing OIS

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bukeshuo8
Just popping in
Just popping in
Posts: 1
Joined: Wed Oct 23, 2013 01:59

crash when Initializing OIS

Postby bukeshuo8 » Tue Oct 29, 2013 07:44

Hi, everyone. I met a problem that almost driving me to mad.
Here is my ogre.log:

Code: Select all

14:55:02: Creating resource group General
14:55:02: Creating resource group Internal
14:55:02: Creating resource group Autodetect
14:55:02: SceneManagerFactory for type 'DefaultSceneManager' registered.
14:55:02: Registering ResourceManager for type Material
14:55:02: Registering ResourceManager for type Mesh
14:55:02: Registering ResourceManager for type Skeleton
14:55:02: MovableObjectFactory for type 'ParticleSystem' registered.
14:55:02: OverlayElementFactory for type Panel registered.
14:55:02: OverlayElementFactory for type BorderPanel registered.
14:55:02: OverlayElementFactory for type TextArea registered.
14:55:02: Registering ResourceManager for type Font
14:55:02: ArchiveFactory for archive type FileSystem registered.
14:55:02: ArchiveFactory for archive type Zip registered.
14:55:02: DDS codec registering
14:55:02: FreeImage version: 3.13.1
14:55:02: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
14:55:02: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
14:55:02: Registering ResourceManager for type HighLevelGpuProgram
14:55:02: Registering ResourceManager for type Compositor
14:55:02: MovableObjectFactory for type 'Entity' registered.
14:55:02: MovableObjectFactory for type 'Light' registered.
14:55:02: MovableObjectFactory for type 'BillboardSet' registered.
14:55:02: MovableObjectFactory for type 'ManualObject' registered.
14:55:02: MovableObjectFactory for type 'BillboardChain' registered.
14:55:02: MovableObjectFactory for type 'RibbonTrail' registered.
14:55:02: Loading library .\RenderSystem_Direct3D9
14:55:02: Installing plugin: D3D9 RenderSystem
14:55:02: D3D9 : Direct3D9 Rendering Subsystem created.
14:55:02: D3D9: Driver Detection Starts
14:55:02: D3D9: Driver Detection Ends
14:55:02: Plugin successfully installed
14:55:02: Loading library .\RenderSystem_GL
14:55:02: Installing plugin: GL RenderSystem
14:55:02: OpenGL Rendering Subsystem created.
14:55:03: Plugin successfully installed
14:55:03: Loading library .\Plugin_ParticleFX
14:55:03: Installing plugin: ParticleFX
14:55:03: Particle Emitter Type 'Point' registered
14:55:03: Particle Emitter Type 'Box' registered
14:55:03: Particle Emitter Type 'Ellipsoid' registered
14:55:03: Particle Emitter Type 'Cylinder' registered
14:55:03: Particle Emitter Type 'Ring' registered
14:55:03: Particle Emitter Type 'HollowEllipsoid' registered
14:55:03: Particle Affector Type 'LinearForce' registered
14:55:03: Particle Affector Type 'ColourFader' registered
14:55:03: Particle Affector Type 'ColourFader2' registered
14:55:03: Particle Affector Type 'ColourImage' registered
14:55:03: Particle Affector Type 'ColourInterpolator' registered
14:55:03: Particle Affector Type 'Scaler' registered
14:55:03: Particle Affector Type 'Rotator' registered
14:55:03: Particle Affector Type 'DirectionRandomiser' registered
14:55:03: Particle Affector Type 'DeflectorPlane' registered
14:55:03: Plugin successfully installed
14:55:03: Loading library .\Plugin_BSPSceneManager
14:55:03: Installing plugin: BSP Scene Manager
14:55:03: Plugin successfully installed
14:55:03: Loading library .\Plugin_CgProgramManager
14:55:03: Installing plugin: Cg Program Manager
14:55:03: Plugin successfully installed
14:55:03: Loading library .\Plugin_PCZSceneManager
14:55:03: Installing plugin: Portal Connected Zone Scene Manager
14:55:03: PCZone Factory Type 'ZoneType_Default' registered
14:55:03: Plugin successfully installed
14:55:03: Loading library .\Plugin_OctreeZone
14:55:03: Installing plugin: Octree Zone Factory
14:55:03: Plugin successfully installed
14:55:03: Loading library .\Plugin_OctreeSceneManager
14:55:03: Installing plugin: Octree & Terrain Scene Manager
14:55:03: Plugin successfully installed
14:55:03: *-*-* OGRE Initialising
14:55:03: *-*-* Version 1.7.2 (Cthugha)
14:55:03: Creating resource group Essential
14:55:03: Added resource location '../3rdParty/media/thumbnails' of type 'FileSystem' to resource group 'Essential'
14:55:03: Added resource location '../3rdParty/media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
14:55:03: Creating resource group Fonts
14:55:03: Added resource location '../3rdParty\CEGUI-SDK-0.7.5-vc9/datafiles/fonts' of type 'FileSystem' to resource group 'Fonts'
14:55:03: Added resource location '../3rdParty/media' of type 'FileSystem' to resource group 'General'
14:55:03: Creating resource group Imagesets
14:55:03: Added resource location '../3rdParty\CEGUI-SDK-0.7.5-vc9/datafiles/imagesets' of type 'FileSystem' to resource group 'Imagesets'
14:55:03: Creating resource group Layouts
14:55:03: Added resource location '../3rdParty\CEGUI-SDK-0.7.5-vc9/datafiles/layouts' of type 'FileSystem' to resource group 'Layouts'
14:55:03: Creating resource group LookNFeel
14:55:03: Added resource location '../3rdParty\CEGUI-SDK-0.7.5-vc9/datafiles/looknfeel' of type 'FileSystem' to resource group 'LookNFeel'
14:55:03: Creating resource group Popular
14:55:03: Added resource location '../3rdParty/media/fonts' of type 'FileSystem' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/materials/programs' of type 'FileSystem' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/materials/scripts' of type 'FileSystem' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/materials/textures' of type 'FileSystem' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/models' of type 'FileSystem' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/particle' of type 'FileSystem' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/DeferredShadingMedia' of type 'FileSystem' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/PCZAppMedia' of type 'FileSystem' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/RTShaderLib' of type 'FileSystem' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/RTShaderLib/materials' of type 'FileSystem' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/packs/cubemap.zip' of type 'Zip' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/packs/dragon.zip' of type 'Zip' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/packs/fresneldemo.zip' of type 'Zip' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/packs/ogretestmap.zip' of type 'Zip' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/packs/ogredance.zip' of type 'Zip' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/packs/Sinbad.zip' of type 'Zip' to resource group 'Popular'
14:55:03: Added resource location '../3rdParty/media/packs/skybox.zip' of type 'Zip' to resource group 'Popular'
14:55:03: Creating resource group Schemes
14:55:03: Added resource location '../3rdParty\CEGUI-SDK-0.7.5-vc9/datafiles/schemes' of type 'FileSystem' to resource group 'Schemes'
14:55:03: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
14:55:03: D3D9 : RenderSystem Option: FSAA = 0
14:55:03: D3D9 : RenderSystem Option: Floating-point mode = Fastest
14:55:03: D3D9 : RenderSystem Option: Full Screen = No
14:55:03: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce GTX 550 Ti
14:55:03: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
14:55:03: D3D9 : RenderSystem Option: VSync = No
14:55:03: D3D9 : RenderSystem Option: VSync Interval = 1
14:55:03: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
14:55:03: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
14:55:04: CPU Identifier & Features
14:55:04: -------------------------
14:55:04:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
14:55:04:  *      SSE: yes
14:55:04:  *     SSE2: yes
14:55:04:  *     SSE3: yes
14:55:04:  *      MMX: yes
14:55:04:  *   MMXEXT: yes
14:55:04:  *    3DNOW: no
14:55:04:  * 3DNOWEXT: no
14:55:04:  *     CMOV: yes
14:55:04:  *      TSC: yes
14:55:04:  *      FPU: yes
14:55:04:  *      PRO: yes
14:55:04:  *       HT: no
14:55:04: -------------------------
14:55:04: *** Starting Win32GL Subsystem ***
14:55:04: GLRenderSystem::_createRenderWindow "OGRE Render Window", 1024x768 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1
14:55:04: Created Win32Window 'OGRE Render Window' : 1040x806, 32bpp
14:55:04: GL_VERSION = 4.3.0
14:55:04: GL_VENDOR = NVIDIA Corporation
14:55:04: GL_RENDERER = GeForce GTX 550 Ti/PCIe/SSE2
14:55:04: GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
14:55:04: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
14:55:04: ***************************
14:55:04: *** GL Renderer Started ***
14:55:04: ***************************
14:55:04: Registering ResourceManager for type GpuProgram
14:55:04: GLSL support detected
14:55:04: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
14:55:04: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
14:55:04: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
14:55:04: RenderSystem capabilities
14:55:04: -------------------------
14:55:04: RenderSystem Name: OpenGL Rendering Subsystem
14:55:04: GPU Vendor: nvidia
14:55:04: Device Name: GeForce GTX 550 Ti/PCIe/SSE2
14:55:04: Driver Version: 4.3.0.0
14:55:04:  * Fixed function pipeline: yes
14:55:04:  * Hardware generation of mipmaps: yes
14:55:04:  * Texture blending: yes
14:55:04:  * Anisotropic texture filtering: yes
14:55:04:  * Dot product texture operation: yes
14:55:04:  * Cube mapping: yes
14:55:04:  * Hardware stencil buffer: yes
14:55:04:    - Stencil depth: 8
14:55:04:    - Two sided stencil support: yes
14:55:04:    - Wrap stencil values: yes
14:55:04:  * Hardware vertex / index buffers: yes
14:55:04:  * Vertex programs: yes
14:55:04:  * Number of floating-point constants for vertex programs: 1024
14:55:04:  * Number of integer constants for vertex programs: 0
14:55:04:  * Number of boolean constants for vertex programs: 0
14:55:04:  * Fragment programs: yes
14:55:04:  * Number of floating-point constants for fragment programs: 512
14:55:04:  * Number of integer constants for fragment programs: 0
14:55:04:  * Number of boolean constants for fragment programs: 0
14:55:04:  * Geometry programs: yes
14:55:04:  * Number of floating-point constants for geometry programs: 512
14:55:04:  * Number of integer constants for geometry programs: 0
14:55:04:  * Number of boolean constants for geometry programs: 0
14:55:04:  * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
14:55:04:  * Texture Compression: yes
14:55:04:    - DXT: yes
14:55:04:    - VTC: yes
14:55:04:    - PVRTC: no
14:55:04:  * Scissor Rectangle: yes
14:55:04:  * Hardware Occlusion Query: yes
14:55:04:  * User clip planes: yes
14:55:04:  * VET_UBYTE4 vertex element type: yes
14:55:04:  * Infinite far plane projection: yes
14:55:04:  * Hardware render-to-texture: yes
14:55:04:  * Floating point textures: yes
14:55:04:  * Non-power-of-two textures: yes
14:55:04:  * Volume textures: yes
14:55:04:  * Multiple Render Targets: 8
14:55:04:    - With different bit depths: yes
14:55:04:  * Point Sprites: yes
14:55:04:  * Extended point parameters: yes
14:55:04:  * Max Point Size: 2047
14:55:04:  * Vertex texture fetch: yes
14:55:04:  * Number of world matrices: 0
14:55:04:  * Number of texture units: 32
14:55:04:  * Stencil buffer depth: 8
14:55:04:  * Number of vertex blend matrices: 0
14:55:04:    - Max vertex textures: 32
14:55:04:    - Vertex textures shared: yes
14:55:04:  * Render to Vertex Buffer : yes
14:55:04:  * GL 1.5 without VBO workaround: no
14:55:04:  * Frame Buffer objects: yes
14:55:04:  * Frame Buffer objects (ARB extension): no
14:55:04:  * Frame Buffer objects (ATI extension): no
14:55:04:  * PBuffer support: yes
14:55:04:  * GL 1.5 without HW-occlusion workaround: no
14:55:04: Registering ResourceManager for type Texture
14:55:04: DefaultWorkQueue('Root') initialising on thread main.
14:55:04: Particle Renderer Type 'billboard' registered
14:55:04: SceneManagerFactory for type 'BspSceneManager' registered.
14:55:04: Registering ResourceManager for type BspLevel
14:55:04: SceneManagerFactory for type 'PCZSceneManager' registered.
14:55:04: MovableObjectFactory for type 'PCZLight' registered.
14:55:04: MovableObjectFactory for type 'Portal' registered.
14:55:04: MovableObjectFactory for type 'AntiPortal' registered.
14:55:04: PCZone Factory Type 'ZoneType_Octree' registered
14:55:04: PCZone Factory Type 'ZoneType_Terrain' registered
14:55:04: SceneManagerFactory for type 'OctreeSceneManager' registered.
14:55:04: SceneManagerFactory for type 'TerrainSceneManager' registered.
14:55:04: Parsing scripts for resource group Autodetect
14:55:04: Finished parsing scripts for resource group Autodetect
14:55:04: Parsing scripts for resource group Essential
14:55:04: Parsing script SdkTrays.material
14:55:04: Parsing script SdkTrays.fontdef
14:55:04: Parsing script SdkTrays.overlay
14:55:04: Bad element attribute line: '# you can offset the image to change the cursor "hotspot"' for element SdkTrays/Cursor in overlay
14:55:04: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
14:55:04: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
14:55:04: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
14:55:04: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
14:55:04: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
14:55:04: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
14:55:04: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
14:55:04: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
14:55:04: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
14:55:04: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
14:55:04: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
14:55:04: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
14:55:04: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
14:55:04: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
14:55:04: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
14:55:04: Finished parsing scripts for resource group Essential
14:55:04: Parsing scripts for resource group Fonts
14:55:04: Finished parsing scripts for resource group Fonts
14:55:04: Parsing scripts for resource group General
14:55:04: Finished parsing scripts for resource group General
14:55:04: Parsing scripts for resource group Imagesets
14:55:04: Finished parsing scripts for resource group Imagesets
14:55:04: Parsing scripts for resource group Internal
14:55:04: Finished parsing scripts for resource group Internal
14:55:04: Parsing scripts for resource group Layouts
14:55:04: Finished parsing scripts for resource group Layouts
14:55:04: Parsing scripts for resource group LookNFeel
14:55:04: Finished parsing scripts for resource group LookNFeel
14:55:04: Parsing scripts for resource group Popular
14:55:04: Parsing script StdQuad_vp.program
14:55:04: Parsing script deferred_post.program
14:55:04: Parsing script ShadowCaster.program
14:55:04: Parsing script 3d8exportByoFusion.material
14:55:04: Parsing script abc_hyb.material
14:55:04: Parsing script ASCII.material
14:55:04: Parsing script ASMSwizzle.material
14:55:04: Parsing script BlackAndWhite.material
14:55:04: Parsing script Bloom.material
14:55:04: GLSL compiling: Blur_ps_glsl
14:55:04: GLSL compiled : Blur_ps_glsl
14:55:04: GLSL compiling: Blur0_vs_glsl
14:55:04: GLSL compiled : Blur0_vs_glsl
14:55:04: GLSL compiling: Blur1_vs_glsl
14:55:04: GLSL compiled : Blur1_vs_glsl
14:55:04: Parsing script Bloom2.material
14:55:04: GLSL compiling: Bloom2_ps20_glsl
14:55:04: GLSL compiled : Bloom2_ps20_glsl
14:55:04: Parsing script CGSwizzle.material
14:55:04: Parsing script Character.material
14:55:04: Compiler error: unknown error in Character.material(11): token "receive_shadows" is not recognized
14:55:04: Parsing script Cloth.material
14:55:04: Compiler error: unknown error in Cloth.material(13): token "receive_shadows" is not recognized
14:55:04: Parsing script Cloth_Dragon.material
14:55:04: Parsing script CompositorDemo.material
14:55:04: Parsing script Dither.material
14:55:04: Parsing script Embossed.material
14:55:04: Parsing script Env.material
14:55:04: Parsing script Example-Water.material
14:55:04: Parsing script Examples-DynTex.material
14:55:04: Parsing script Examples-Water.material
14:55:04: Parsing script facial.material
14:55:04: Parsing script FlowerMarerial.material
14:55:04: Compiler error: unknown error in FlowerMarerial.material(19): token "receive_shadows" is not recognized
14:55:04: Parsing script Glass.material
14:55:04: Parsing script GLSLSwizzle.material
14:55:04: GLSL compiling: Ogre/GPTest/Swizzle_GP_GLSL
14:55:04: GLSL compiled : Ogre/GPTest/Swizzle_GP_GLSL
14:55:04: GLSL compiling: Ogre/GPTest/Passthrough_VP_GLSL
14:55:04: GLSL compiled : Ogre/GPTest/Passthrough_VP_GLSL
14:55:04: Parsing script Ground.material
14:55:04: Compiler error: unknown error in Ground.material(11): token "receive_shadows" is not recognized
14:55:04: Parsing script Ground1.material
14:55:04: Compiler error: unknown error in Ground1.material(11): token "receive_shadows" is not recognized
14:55:04: Parsing script Halftone.material
14:55:04: Parsing script hdr.material
14:55:04: GLSL compiling: Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp
14:55:04: GLSL compiled : Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp
14:55:04: GLSL compiling: Ogre/Compositor/StdQuad_GLSL_vp
14:55:04: GLSL compiled : Ogre/Compositor/StdQuad_GLSL_vp
14:55:04: GLSL compiling: Ogre/Compositor/HDR/downscale3x3GLSL_fp
14:55:04: GLSL compiled : Ogre/Compositor/HDR/downscale3x3GLSL_fp
14:55:04: GLSL compiling: Ogre/Compositor/HDR/utils_fp
14:55:04: GLSL compiled : Ogre/Compositor/HDR/utils_fp
14:55:04: GLSL compiling: Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp
14:55:04: GLSL compiled : Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp
14:55:04: GLSL compiling: Ogre/Compositor/HDR/bloomGLSL_fp
14:55:04: GLSL compiled : Ogre/Compositor/HDR/bloomGLSL_fp
14:55:04: GLSL compiling: Ogre/Compositor/HDR/utils_fp
14:55:04: GLSL compiled : Ogre/Compositor/HDR/utils_fp
14:55:04: GLSL compiling: Ogre/Compositor/HDR/finaltonemappingGLSL_fp
14:55:04: GLSL compiled : Ogre/Compositor/HDR/finaltonemappingGLSL_fp
14:55:04: Parsing script HeatVision.material
14:55:05: Parsing script Hurt.material
14:55:05: Parsing script instancing.material
14:55:05: GLSL compiling: InstancingGLSL
14:55:05: GLSL compiled : InstancingGLSL
14:55:05: GLSL compiling: InstancingShadowCasterGLSL
14:55:05: GLSL compiled : InstancingShadowCasterGLSL
14:55:05: GLSL compiling: CrowdGLSL
14:55:05: GLSL compiled : CrowdGLSL
14:55:05: GLSL compiling: CrowdShadowCasterGLSL
14:55:05: GLSL compiled : CrowdShadowCasterGLSL
14:55:05: Parsing script Invert.material
14:55:05: Parsing script IsoSurf.material
14:55:05: Problem parsing the following Cg Uniform: '@TMP1' in file Ogre/IsoSurf/TessellateTetrahedraGS
14:55:05: Parsing script Laplace.material
14:55:05: Parsing script man.material
14:55:05: Parsing script ManShirt.material
14:55:05: Parsing script man_mo_1.material
14:55:05: Parsing script model1027.material
14:55:05: Parsing script model1029.material
14:55:05: Parsing script model1647.material
14:55:05: Parsing script mote.material
14:55:05: Parsing script mote0709.material
14:55:05: Parsing script MotionBlur.material
14:55:05: Parsing script newCloth.material
14:55:05: Compiler error: unknown error in newCloth.material(19): token "receive_shadows" is not recognized
14:55:05: Parsing script NightVision.material
14:55:05: Parsing script Ocean.material
14:55:05: GLSL compiling: GLSL/OceanVS
14:55:05: GLSL compiled : GLSL/OceanVS
14:55:05: GLSL compiling: GLSL/OceanFS
14:55:05: GLSL compiled : GLSL/OceanFS
14:55:05: GLSL compiling: GLSL/Ocean2VS
14:55:05: GLSL compiled : GLSL/Ocean2VS
14:55:05: GLSL compiling: GLSL/Ocean2FS
14:55:05: GLSL compiled : GLSL/Ocean2FS
14:55:05: Parsing script Ogre.material
14:55:05: Parsing script OldMovie.material
14:55:05: Parsing script OldTV.material
14:55:05: Parsing script ParticleGS.material
14:55:05: Parsing script Penguin.material
14:55:05: Parsing script plane.material
14:55:05: Parsing script Plane01.material
14:55:05: Parsing script Posterize.material
14:55:05: Parsing script PPLGLSL.material
14:55:05: GLSL compiling: PPL_ps_glsl
14:55:05: GLSL compiled : PPL_ps_glsl
14:55:05: GLSL compiling: PPL_vs_glsl
14:55:05: GLSL compiled : PPL_vs_glsl
14:55:05: Parsing script pssm.material
14:55:06: Parsing script RadialBlur.material
14:55:06: Parsing script RZR-002.material
14:55:06: Parsing script scene.material
14:55:06: Parsing script ShaderSystem.material
14:55:06: Parsing script shadows.material
14:55:06: Parsing script SharpenEdges.material
14:55:06: Parsing script sibenik.material
14:55:06: Parsing script Silly.material
14:55:06: Compiler error: unknown error in Silly.material(19): token "receive_shadows" is not recognized
14:55:06: Parsing script smoke.material
14:55:06: Parsing script Tiling.material
14:55:06: Parsing script transparecy.material
14:55:06: Parsing script TXingTai.material
14:55:06: Parsing script VarianceShadowmap.material
14:55:06: Parsing script vertexColor.material
14:55:06: Parsing script wusheng_nomotion.material
14:55:06: Parsing script wusheng_walk.material
14:55:06: Parsing script scene.material
14:55:06: Parsing script mote0709.material
14:55:06: Parsing script plane_low.material
14:55:06: Parsing script sphere32.material
14:55:06: Parsing script deferreddemo.material
14:55:06: Parsing script deferred_post.material
14:55:06: Parsing script deferred_post_minilight.material
14:55:06: Parsing script ShadowCaster.material
14:55:06: Parsing script ssao.material
14:55:07: Parsing script ROOM.material
14:55:07: Parsing script RomanBath.material
14:55:07: Parsing script Sinbad.material
14:55:07: Parsing script emitted_emitter.particle
14:55:07: Parsing script Examples-Water.particle
14:55:07: Parsing script Examples.particle
14:55:07: Parsing script smoke.particle
14:55:07: Parsing script Examples.compositor
14:55:07: Parsing script deferred.compositor
14:55:07: Parsing script ssao.compositor
14:55:07: Parsing script sample.fontdef
14:55:07: Finished parsing scripts for resource group Popular
14:55:07: Parsing scripts for resource group Schemes
14:55:07: Finished parsing scripts for resource group Schemes
14:55:07: Mesh: Loading plane.mesh.
14:55:07: *** Initializing OIS ***


I didn't find my cegui.log. I guess it crashed before the cegui.log was created.

When I debugged it, it crashed at the first line:

Code: Select all

void CCEGUIManager::setupMyGUI()
{

         mRenderer = &CEGUI::OgreRenderer::bootstrapSystem(); // crashed here!!!

   CEGUI::Imageset::setDefaultResourceGroup("Imagesets");
   CEGUI::Font::setDefaultResourceGroup("Fonts");
   CEGUI::Scheme::setDefaultResourceGroup("Schemes");
   CEGUI::WidgetLookManager::setDefaultResourceGroup("LookNFeel");
   CEGUI::WindowManager::setDefaultResourceGroup("Layouts");

   CEGUI::SchemeManager::getSingleton().create("TaharezLook.scheme");
   CEGUI::System::getSingleton().setDefaultMouseCursor("TaharezLook", "MouseArrow");
   CEGUI::MouseCursor::getSingleton().setImage(CEGUI::System::getSingleton().getDefaultMouseCursor());
}


I found someone had the same problem:
http://www.ogre3d.org/forums/viewtopic.php?p=229251
Here is what he said:
Anyway I've compiled OIS dll's, and now all works fine

I did what he said, but it didn't work for me.

My OS is 64-bit Windows 7. I have compiled OGRE and CEGUI into 64-bit, and get the libs and dlls my program required(like OgreMain.lib, OIS.lib, CEGUIBase.lib, CEGUIOgreRenderer.lib, libboost_date_time-vc90-mt-1_44.lib, libboost_thread-vc90-mt-1_44.lib, and the corresponding dlls.). And my program is complied into 64-bit, too.
My OGRE is ogre_src_v1-7-2, and CEGUI is CEGUI-0.7.5.

I have tested my program on 32-bit Windows 7, and it works well. (Ofcoures, it is complied into 32-bit with 32-bit dlls and libs that I downloaded from the internet, not complied by myself).

Someone help me, please...

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