Building CEGUI on Windows8 with DX11 renderer
Posted: Sun Jan 12, 2014 20:17
Hi ,
Can anyone help me do this ? I tried , read every tutorial or guide out there , but I seem to be stuck.
I have created a VS11 solution but it does not build fully. The parts that do not build are :
2>------ Build started: Project: CEGUIDirect3D11Renderer-0, Configuration: Debug Win32 ------
2> GeometryBuffer.cpp
2>C:\Programming\Projects\CeGui\Cegui082\cegui\include\CEGUI/RendererModules/Direct3D11/Renderer.h(63): fatal error C1083: Cannot open include file: 'd3dx11.h': No such file or directory
2> Renderer.cpp
2>C:\Programming\Projects\CeGui\Cegui082\cegui\include\CEGUI/RendererModules/Direct3D11/Renderer.h(63): fatal error C1083: Cannot open include file: 'd3dx11.h': No such file or directory
2> Texture.cpp
2>C:\Programming\Projects\CeGui\Cegui082\cegui\include\CEGUI/RendererModules/Direct3D11/Renderer.h(63): fatal error C1083: Cannot open include file: 'd3dx11.h': No such file or directory
2> TextureTarget.cpp
2>C:\Programming\Projects\CeGui\Cegui082\cegui\include\CEGUI/RendererModules/Direct3D11/Renderer.h(63): fatal error C1083: Cannot open include file: 'd3dx11.h': No such file or directory
2> ViewportTarget.cpp
2>C:\Programming\Projects\CeGui\Cegui082\cegui\include\CEGUI/RendererModules/Direct3D11/Renderer.h(63): fatal error C1083: Cannot open include file: 'd3dx11.h': No such file or directory
2> Generating Code...
3>------ Build started: Project: CEGUISampleFramework-0.8, Configuration: Debug Win32 ------
3> CEGuiD3D11BaseApplication.cpp
3>C:\Programming\Projects\CeGui\Cegui082\cegui\include\CEGUI/RendererModules/Direct3D11/Renderer.h(63): fatal error C1083: Cannot open include file: 'd3dx11.h': No such file or directory
3> DeviceReset_Direct3D11.cpp
3>C:\Programming\Projects\CeGui\Cegui082\cegui\include\CEGUI/RendererModules/Direct3D11/Renderer.h(63): fatal error C1083: Cannot open include file: 'd3dx11.h': No such file or directory
3> Generating Code...
4>------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------
4> Build all projects
5>------ Skipped Build: Project: INSTALL, Configuration: Debug Win32 ------
5>Project not selected to build for this solution configuration
6>------ Skipped Build: Project: PACKAGE, Configuration: Debug Win32 ------
6>Project not selected to build for this solution configuration
Obviously it cannot find the d3dx11.h but from what I read , there is no way to get that on windows 8 ...
Maybe I also need to mention that I am not trying to use the WINRT api , just plain win32.
Thanks!
Can anyone help me do this ? I tried , read every tutorial or guide out there , but I seem to be stuck.
I have created a VS11 solution but it does not build fully. The parts that do not build are :
2>------ Build started: Project: CEGUIDirect3D11Renderer-0, Configuration: Debug Win32 ------
2> GeometryBuffer.cpp
2>C:\Programming\Projects\CeGui\Cegui082\cegui\include\CEGUI/RendererModules/Direct3D11/Renderer.h(63): fatal error C1083: Cannot open include file: 'd3dx11.h': No such file or directory
2> Renderer.cpp
2>C:\Programming\Projects\CeGui\Cegui082\cegui\include\CEGUI/RendererModules/Direct3D11/Renderer.h(63): fatal error C1083: Cannot open include file: 'd3dx11.h': No such file or directory
2> Texture.cpp
2>C:\Programming\Projects\CeGui\Cegui082\cegui\include\CEGUI/RendererModules/Direct3D11/Renderer.h(63): fatal error C1083: Cannot open include file: 'd3dx11.h': No such file or directory
2> TextureTarget.cpp
2>C:\Programming\Projects\CeGui\Cegui082\cegui\include\CEGUI/RendererModules/Direct3D11/Renderer.h(63): fatal error C1083: Cannot open include file: 'd3dx11.h': No such file or directory
2> ViewportTarget.cpp
2>C:\Programming\Projects\CeGui\Cegui082\cegui\include\CEGUI/RendererModules/Direct3D11/Renderer.h(63): fatal error C1083: Cannot open include file: 'd3dx11.h': No such file or directory
2> Generating Code...
3>------ Build started: Project: CEGUISampleFramework-0.8, Configuration: Debug Win32 ------
3> CEGuiD3D11BaseApplication.cpp
3>C:\Programming\Projects\CeGui\Cegui082\cegui\include\CEGUI/RendererModules/Direct3D11/Renderer.h(63): fatal error C1083: Cannot open include file: 'd3dx11.h': No such file or directory
3> DeviceReset_Direct3D11.cpp
3>C:\Programming\Projects\CeGui\Cegui082\cegui\include\CEGUI/RendererModules/Direct3D11/Renderer.h(63): fatal error C1083: Cannot open include file: 'd3dx11.h': No such file or directory
3> Generating Code...
4>------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------
4> Build all projects
5>------ Skipped Build: Project: INSTALL, Configuration: Debug Win32 ------
5>Project not selected to build for this solution configuration
6>------ Skipped Build: Project: PACKAGE, Configuration: Debug Win32 ------
6>Project not selected to build for this solution configuration
Obviously it cannot find the d3dx11.h but from what I read , there is no way to get that on windows 8 ...
Maybe I also need to mention that I am not trying to use the WINRT api , just plain win32.
Thanks!