[Solved] Combo box - Mouse cursor handling - Taharez
Posted: Thu Feb 19, 2015 11:01
Hey there,
I hope you guys are all doing fine.
Just for the record, we have been using CEGUI for OpenDungeons and successfully ported the GUI to custom graphics and it looks shiny. Thanks for all the help you've been given us and for the GUI, really.
Back on topic, here is a small question following a observation made by Akien here:
https://github.com/OpenDungeons/OpenDungeons/issues/462
I wanted to first discuss that before either opening an issue or have a go at some merge request or something.
It seems the combo Edit Box in the TaharezLook look'n'feel type will use a MouseCursorImage parameter to know what mouse cursor to display when hovering the edit box part.
This part is working fine and well. It's just we are using a text caret mouse cursor when hovering such a widget, following the examples, but using this cursor doesn't make sense when the combo box is in read-only mode.
On our side, we will work around that by using the default mouse cursor, but shouldn't there be a ReadOnlyMouseCursorImage parameter for such a case?
Best regards,
I hope you guys are all doing fine.

Just for the record, we have been using CEGUI for OpenDungeons and successfully ported the GUI to custom graphics and it looks shiny. Thanks for all the help you've been given us and for the GUI, really.

Back on topic, here is a small question following a observation made by Akien here:
https://github.com/OpenDungeons/OpenDungeons/issues/462
I wanted to first discuss that before either opening an issue or have a go at some merge request or something.
It seems the combo Edit Box in the TaharezLook look'n'feel type will use a MouseCursorImage parameter to know what mouse cursor to display when hovering the edit box part.
This part is working fine and well. It's just we are using a text caret mouse cursor when hovering such a widget, following the examples, but using this cursor doesn't make sense when the combo box is in read-only mode.
On our side, we will work around that by using the default mouse cursor, but shouldn't there be a ReadOnlyMouseCursorImage parameter for such a case?
Best regards,