CEGUISampleFramework undefined references

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drsly
Just popping in
Just popping in
Posts: 7
Joined: Mon Jun 08, 2015 10:58

CEGUISampleFramework undefined references

Postby drsly » Fri Sep 25, 2015 13:57

Hello :)

Having troubles building CEGUI samples [0.8.4 as downloaded from website], following the guide: http://cegui.org.uk/wiki/Building_CEGUI ... reRenderer

Working on Windows / MinGW (gcc 4.8.3)

Everything else seems to build fine, up to Win32AppHelper.cpp.obj
I get undefined reference to `IID_IDirectInput8A'
undefined reference to `DirectInput8Create'
undefined reference to `GUID_SysKeyboard'
undefined reference to `c_dfDIKeyboard'

and one additional error:
ld.exe: CMakeFiles\CEGUISampleFramework-0.8.dir/objects.a(Win32AppHelper.cpp.obj): bad reloc address 0x14 in section `.xdata'

I can turn off the samples in CMake and get a complete build, but I would like to see them.

Is this a DirectX thing? I have CEGUI_RENDERER_DIRECT3D9 option enabled. DirectX sdk is installed in C:\Program Files (x86)\Microsoft DirectX SDK (June 2010).

Edit: The linker errors go away if I remove the option to build DirectX 9 renderer. I guess MS doesn't want to play nice with mingw.

Is it possible the cmake scripts are incorrectly setting some of the linker library names?

Can't attach a file, so here is CMakeCache.txt, in case that helps.

Code: Select all

# This is the CMakeCache file.
# For build in directory: c:/OgreDEV/cegui-0.8.4/build/release
# It was generated by CMake: C:/Program Files (x86)/CMake/bin/cmake.exe
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
# The syntax for the file is as follows:
# KEY:TYPE=VALUE
# KEY is the name of a variable in the cache.
# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!.
# VALUE is the current value for the KEY.

########################
# EXTERNAL cache entries
########################

//The directory containing a CMake configuration file for Boost.
Boost_DIR:PATH=Boost_DIR-NOTFOUND

//Path to a file.
Boost_INCLUDE_DIR:PATH=C:/OgreDEV/boost_1_59_0

//Boost library directory DEBUG
Boost_LIBRARY_DIR_DEBUG:PATH=C:/OgreDEV/boost_1_59_0/stage/lib

//Boost library directory RELEASE
Boost_LIBRARY_DIR_RELEASE:PATH=C:/OgreDEV/boost_1_59_0/stage/lib

//Boost system library (debug)
Boost_SYSTEM_LIBRARY_DEBUG:FILEPATH=C:/OgreDEV/boost_1_59_0/stage/lib/libboost_system-mgw48-mt-d-1_59.dll

//Boost system library (release)
Boost_SYSTEM_LIBRARY_RELEASE:FILEPATH=C:/OgreDEV/boost_1_59_0/stage/lib/libboost_system-mgw48-mt-1_59.dll

//Boost thread library (debug)
Boost_THREAD_LIBRARY_DEBUG:FILEPATH=C:/OgreDEV/boost_1_59_0/stage/lib/libboost_thread-mgw48-mt-d-1_59.dll

//Boost thread library (release)
Boost_THREAD_LIBRARY_RELEASE:FILEPATH=C:/OgreDEV/boost_1_59_0/stage/lib/libboost_thread-mgw48-mt-1_59.dll

//Boost unit_test_framework library (debug)
Boost_UNIT_TEST_FRAMEWORK_LIBRARY_DEBUG:FILEPATH=C:/OgreDEV/boost_1_59_0/stage/lib/libboost_unit_test_framework-mgw48-mt-d-1_59.dll

//Boost unit_test_framework library (release)
Boost_UNIT_TEST_FRAMEWORK_LIBRARY_RELEASE:FILEPATH=C:/OgreDEV/boost_1_59_0/stage/lib/libboost_unit_test_framework-mgw48-mt-1_59.dll

//Dependencies for the target
CEGUIBase-0_LIB_DEPENDS:STATIC=optimized;C:/OgreDEV/cegui-0.8.4/dependencies/lib/dynamic/libfreetype.dll.a;debug;C:/OgreDEV/cegui-0.8.4/dependencies/lib/dynamic/libfreetype_d.dll.a;optimized;C:/OgreDEV/cegui-0.8.4/dependencies/lib/dynamic/libpcre.dll.a;debug;C:/OgreDEV/cegui-0.8.4/dependencies/lib/dynamic/libpcre_d.dll.a;

//Dependencies for the target
CEGUICommonDialogs-0_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUICommonDialogsDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;general;CEGUICommonDialogs-0;

//Dependencies for the target
CEGUICoreWindowRendererSet_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIDemo6_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIDirect3D10Renderer-0_LIB_DEPENDS:STATIC=general;CEGUIBase-0;general;d3d10;optimized;d3dx10;debug;d3dx10d;

//Dependencies for the target
CEGUIDirect3D9Renderer-0_LIB_DEPENDS:STATIC=general;CEGUIBase-0;general;d3d9;optimized;d3dx9;debug;d3dx9d;

//Dependencies for the target
CEGUIDragDropDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIEditboxValidationDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIEffectsDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIExpatParser_LIB_DEPENDS:STATIC=optimized;C:/OgreDEV/cegui-0.8.4/dependencies/lib/dynamic/libexpat.dll.a;debug;C:/OgreDEV/cegui-0.8.4/dependencies/lib/dynamic/libexpat_d.dll.a;general;CEGUIBase-0;

//Dependencies for the target
CEGUIFontDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIGameMenuDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIHUDDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIHelloWorldDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIInventoryDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUILuaScriptModule-0_LIB_DEPENDS:STATIC=optimized;C:/OgreDEV/cegui-0.8.4/dependencies/lib/dynamic/libtoluapp.dll.a;debug;C:/OgreDEV/cegui-0.8.4/dependencies/lib/dynamic/libtoluapp_d.dll.a;optimized;C:/OgreDEV/cegui-0.8.4/dependencies/lib/dynamic/liblua.dll.a;debug;C:/OgreDEV/cegui-0.8.4/dependencies/lib/dynamic/liblua_d.dll.a;general;CEGUIBase-0;

//Dependencies for the target
CEGUIMinesweeper_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIOgreRenderer-0_LIB_DEPENDS:STATIC=optimized;C:/OgreDEV/ogre_src_v1-8-1/built/ogre-sdk/lib/relwithdebinfo/libOgreMain.dll.a;optimized;C:/OgreDEV/boost_1_59_0/stage/lib/libboost_thread-mgw48-mt-1_59.dll;optimized;C:/OgreDEV/boost_1_59_0/stage/lib/libboost_system-mgw48-mt-1_59.dll;debug;C:/OgreDEV/ogre_src_v1-8-1/built/ogre-sdk/lib/Debug/libOgreMain_d.dll.a;debug;C:/OgreDEV/boost_1_59_0/stage/lib/libboost_thread-mgw48-mt-d-1_59.dll;debug;C:/OgreDEV/boost_1_59_0/stage/lib/libboost_system-mgw48-mt-d-1_59.dll;general;CEGUIBase-0;

//Dependencies for the target
CEGUIOpenGLRenderer-0_LIB_DEPENDS:STATIC=general;glu32;general;opengl32;optimized;C:/OgreDEV/cegui-0.8.4/dependencies/lib/dynamic/libglew.dll.a;debug;C:/OgreDEV/cegui-0.8.4/dependencies/lib/dynamic/libglew_d.dll.a;general;CEGUIBase-0;

//Dependencies for the target
CEGUISILLYImageCodec_LIB_DEPENDS:STATIC=optimized;C:/OgreDEV/cegui-0.8.4/dependencies/lib/dynamic/libSILLY.dll.a;debug;C:/OgreDEV/cegui-0.8.4/dependencies/lib/dynamic/libSILLY_d.dll.a;general;CEGUIBase-0;

//Dependencies for the target
CEGUIScrollablePaneDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUITabControlDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUITextDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUITreeDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIWidgetDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Specifies whether to build the Corona based ImageCodec module
CEGUI_BUILD_IMAGECODEC_CORONA:BOOL=OFF

//Specifies whether to build the DevIL based ImageCodec module
CEGUI_BUILD_IMAGECODEC_DEVIL:BOOL=OFF

//Specifies whether to build the FreeImage based ImageCodec module
CEGUI_BUILD_IMAGECODEC_FREEIMAGE:BOOL=OFF

//Specifies whether to build the PVR only ImageCodec module
CEGUI_BUILD_IMAGECODEC_PVR:BOOL=OFF

//Specifies whether to build the SILLY based ImageCodec module
CEGUI_BUILD_IMAGECODEC_SILLY:BOOL=ON

//Specifies whether to build the STB based ImageCodec module
CEGUI_BUILD_IMAGECODEC_STB:BOOL=OFF

//Specifies whether to build the based TGA only ImageCodec module
CEGUI_BUILD_IMAGECODEC_TGA:BOOL=OFF

//Specifies whether to build the custom tolua binding generator
// 'toluappcegui'
CEGUI_BUILD_LUA_GENERATOR:BOOL=ON

//Specifies whether to build the Lua based script module
CEGUI_BUILD_LUA_MODULE:BOOL=ON

//Specifies whether to build the Python extension module(s)
CEGUI_BUILD_PYTHON_MODULES:BOOL=OFF

//Specifies whether to build the Direct3D 10 renderer module
CEGUI_BUILD_RENDERER_DIRECT3D10:BOOL=OFF

//Specifies whether to build the Direct3D 11 renderer module
CEGUI_BUILD_RENDERER_DIRECT3D11:BOOL=OFF

//Specifies whether to build the Direct3D 9 renderer module
CEGUI_BUILD_RENDERER_DIRECT3D9:BOOL=OFF

//Specifies whether to build the DirectFB renderer module (not
// supported!)
CEGUI_BUILD_RENDERER_DIRECTFB:BOOL=OFF

//Specifies whether to build the Irrlicht renderer module
CEGUI_BUILD_RENDERER_IRRLICHT:BOOL=OFF

//Specifies whether to build the null renderer module
CEGUI_BUILD_RENDERER_NULL:BOOL=OFF

//Specifies whether to build the Ogre renderer module
CEGUI_BUILD_RENDERER_OGRE:BOOL=ON

//Specifies whether to build the OpenGL renderer module
CEGUI_BUILD_RENDERER_OPENGL:BOOL=ON

//Specifies whether to build the OpenGL 3+ (core profile) renderer
// module
CEGUI_BUILD_RENDERER_OPENGL3:BOOL=ON

//Specifies whether to build the OpenGLES renderer module
CEGUI_BUILD_RENDERER_OPENGLES:BOOL=OFF

//For WIN32 and APPLE where the dependency pack is used, prefer
// the static
//\ndependency libs over the shared/dynamic ones.  NOTE: On Windows
// you also need to
//\nbe mindful of which C/C++ runtime setting has been used to compile
// the various
//\ncomponents - they must all match or you will get crashes, heap
// corruption and/or
//\nother issues.
CEGUI_BUILD_SHARED_LIBS_WITH_STATIC_DEPENDENCIES:BOOL=OFF

//Specifies whether the static configs will be built.  (NB: Shared
// configs are always built)
CEGUI_BUILD_STATIC_CONFIGURATION:BOOL=OFF

//For static CEGUI builds, specifies whether to include the getWindoFactoryModule
// method.  When false, the developer must provide a custom implementation
// of the method
CEGUI_BUILD_STATIC_FACTORY_MODULE:BOOL=OFF

//String holding a suffix appended to the name of output binaries
// (under CMake build, only used for debug).
CEGUI_BUILD_SUFFIX:STRING=_d

//Specifies whether to build the regression and performance tests.
CEGUI_BUILD_TESTS:BOOL=OFF

//Specifies whether to build the Expat based XMLParser module
CEGUI_BUILD_XMLPARSER_EXPAT:BOOL=ON

//Specifies whether to build the libxml2 based XMLParser module
CEGUI_BUILD_XMLPARSER_LIBXML2:BOOL=OFF

//Specifies whether to build the RapidXML based XMLParser module
CEGUI_BUILD_XMLPARSER_RAPIDXML:BOOL=OFF

//Specifies whether to build the TinyXML based XMLParser module
CEGUI_BUILD_XMLPARSER_TINYXML:BOOL=OFF

//Specifies whether to build the Xerces-C++ based XMLParser module
CEGUI_BUILD_XMLPARSER_XERCES:BOOL=OFF

//If checked, CEGUI can use custom allocation. (for experienced
// developers only!)
CEGUI_CUSTOM_ALLOCATORS:BOOL=OFF

//Which include file contains memory allocators and allocation
// configuration. (only used if CEGUI_CUSTOM_ALLOCATORS is checked)
//\nWe have bundled 2 allocators, mostly for demonstrational purposes.
//\nCEGUI/MemoryStdAllocator.h contains malloc allocator, use it
// as a starting point for your own allocators
//\nCEGUI/MemoryOgreAllocator.h delegates allocation to Ogre, which
// may be useful to Ogre users (you will have to manually change
// linking options of CEGUIBase!)
CEGUI_CUSTOM_ALLOCATORS_INCLUDE:STRING=CEGUI/MemoryStdAllocator.h

//Specifies whether to build the DefaultLogger implementation
CEGUI_HAS_DEFAULT_LOGGER:BOOL=ON

//Specifies whether to include Freetype font support
CEGUI_HAS_FREETYPE:BOOL=ON

//Specifies whether to build the minizip based resource provider
CEGUI_HAS_MINIZIP_RESOURCE_PROVIDER:BOOL=OFF

//Specifies whether to include PCRE regexp matching for editbox
// string validation
CEGUI_HAS_PCRE_REGEX:BOOL=ON

//Specifies whether to install with RPATH set to the install location
// (TRUE) or with no RPATH set (FALSE).
CEGUI_INSTALL_WITH_RPATH:BOOL=OFF

//Specifies the ImageCodec module to use as the default
CEGUI_OPTION_DEFAULT_IMAGECODEC:STRING=SILLYImageCodec

//Specifies the XMLParser module to use as the default
CEGUI_OPTION_DEFAULT_XMLPARSER:STRING=ExpatParser

//Specifies whether to enable extra validation in the Lua script
// module in non-debug builds
CEGUI_OPTION_SAFE_LUA_MODULE:BOOL=OFF

//Specifies whether to build the CEGUI sample applications
CEGUI_SAMPLES_ENABLED:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_COMMON_DIALOGUES_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_DEMO6:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_DRAGDROP_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_EDITBOX_VALIDATION_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_EFFECTS_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_FONT_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_GAMEMENU_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_HELLO_WORLD_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_HUD_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_INVENTORY_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_MINESWEEPER_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_SCROLLABLEPANE_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_TABCONTROL_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_TEXT_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_TREE_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_WIDGET_DEMO:BOOL=ON

//Specifies image codec library to link to samples in static builds.
CEGUI_STATIC_IMAGECODEC_MODULE:STRING=CEGUISILLYImageCodec

//Specifies xml parser library to link to samples in static builds.
CEGUI_STATIC_XMLPARSER_MODULE:STRING=CEGUIExpatParser

//Which string class should CEGUI use
//\n1 - utf8 and utf32 aware inbuilt string,
//\n2 - std::string without custom allocation,
//\n3 - std::basic_string allocated according to allocator config
CEGUI_STRING_CLASS:STRING=1

//Specifies whether bi-directional text will be supported via the
// fribidi library.
CEGUI_USE_FRIBIDI:BOOL=OFF

//Specifies whether bi-directional text will be supported via the
// embedded minibidi.
CEGUI_USE_MINIBIDI:BOOL=OFF

//Path to a program.
CMAKE_AR:FILEPATH=C:/MinGWx64/bin/ar.exe

//Sets the configuration to build (Release, Debug, etc...)
CMAKE_BUILD_TYPE:STRING=Release

//Enable/Disable color output during build.
CMAKE_COLOR_MAKEFILE:BOOL=ON

//CXX compiler
CMAKE_CXX_COMPILER:FILEPATH=C:/MinGWx64/bin/g++.exe

//Flags used by the compiler during all build types.
CMAKE_CXX_FLAGS:STRING=

//Flags used by the compiler during debug builds.
CMAKE_CXX_FLAGS_DEBUG:STRING=-g

//Flags used by the compiler during release builds for minimum
// size.
CMAKE_CXX_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG

//Flags used by the compiler during release builds.
CMAKE_CXX_FLAGS_RELEASE:STRING=-O3 -DNDEBUG

//Flags used by the compiler during release builds with debug info.
CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG

//Libraries linked by default with all C++ applications.
CMAKE_CXX_STANDARD_LIBRARIES:STRING=-lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32

//C compiler
CMAKE_C_COMPILER:FILEPATH=C:/MinGWx64/bin/gcc.exe

//Flags used by the compiler during all build types.
CMAKE_C_FLAGS:STRING=

//Flags used by the compiler during debug builds.
CMAKE_C_FLAGS_DEBUG:STRING=-g

//Flags used by the compiler during release builds for minimum
// size.
CMAKE_C_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG

//Flags used by the compiler during release builds.
CMAKE_C_FLAGS_RELEASE:STRING=-O3 -DNDEBUG

//Flags used by the compiler during release builds with debug info.
CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG

//Libraries linked by default with all C applications.
CMAKE_C_STANDARD_LIBRARIES:STRING=-lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32

//Flags used by the linker.
CMAKE_EXE_LINKER_FLAGS:STRING=

//Flags used by the linker during debug builds.
CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING=

//Flags used by the linker during release minsize builds.
CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING=

//Flags used by the linker during release builds.
CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING=

//Flags used by the linker during Release with Debug Info builds.
CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING=

//Convert GNU import libraries to MS format (requires Visual Studio)
CMAKE_GNUtoMS:BOOL=OFF

//Install path prefix, prepended onto install directories.
CMAKE_INSTALL_PREFIX:PATH=C:/OgreDEV/cegui-0.8.4/built

//Path to a program.
CMAKE_LINKER:FILEPATH=C:/MinGWx64/bin/ld.exe

//Path to a program.
CMAKE_MAKE_PROGRAM:FILEPATH=C:/MinGWx64/bin/mingw32-make.exe

//Flags used by the linker during the creation of modules.
CMAKE_MODULE_LINKER_FLAGS:STRING=

//Flags used by the linker during debug builds.
CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING=

//Flags used by the linker during release minsize builds.
CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING=

//Flags used by the linker during release builds.
CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING=

//Flags used by the linker during Release with Debug Info builds.
CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING=

//Path to a program.
CMAKE_NM:FILEPATH=C:/MinGWx64/bin/nm.exe

//Path to a program.
CMAKE_OBJCOPY:FILEPATH=C:/MinGWx64/bin/objcopy.exe

//Path to a program.
CMAKE_OBJDUMP:FILEPATH=C:/MinGWx64/bin/objdump.exe

//Path to dependencies
CMAKE_PREFIX_PATH:PATH=C:/OgreDEV/cegui-0.8.4/dependencies

//Value Computed by CMake
CMAKE_PROJECT_NAME:STATIC=cegui

//Path to a program.
CMAKE_RANLIB:FILEPATH=C:/MinGWx64/bin/ranlib.exe

//RC compiler
CMAKE_RC_COMPILER:FILEPATH=C:/MinGWx64/bin/windres.exe

//Flags for Windows Resource Compiler.
CMAKE_RC_FLAGS:STRING=' '

//Path to a program.
CMAKE_SH:FILEPATH=CMAKE_SH-NOTFOUND

//Flags used by the linker during the creation of dll's.
CMAKE_SHARED_LINKER_FLAGS:STRING=

//Flags used by the linker during debug builds.
CMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING=

//Flags used by the linker during release minsize builds.
CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING=

//Flags used by the linker during release builds.
CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING=

//Flags used by the linker during Release with Debug Info builds.
CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING=

//If set, runtime paths are not added when installing shared libraries,
// but are added when building.
CMAKE_SKIP_INSTALL_RPATH:BOOL=OFF

//If set, runtime paths are not added when using shared libraries.
CMAKE_SKIP_RPATH:BOOL=OFF

//Flags used by the linker during the creation of static libraries.
CMAKE_STATIC_LINKER_FLAGS:STRING=

//Flags used by the linker during debug builds.
CMAKE_STATIC_LINKER_FLAGS_DEBUG:STRING=

//Flags used by the linker during release minsize builds.
CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL:STRING=

//Flags used by the linker during release builds.
CMAKE_STATIC_LINKER_FLAGS_RELEASE:STRING=

//Flags used by the linker during Release with Debug Info builds.
CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO:STRING=

//Path to a program.
CMAKE_STRIP:FILEPATH=C:/MinGWx64/bin/strip.exe

//If true, cmake will use relative paths in makefiles and projects.
CMAKE_USE_RELATIVE_PATHS:BOOL=OFF

//If this value is on, makefiles will be generated without the
// .SILENT directive, and all commands will be echoed to the console
// during the make.  This is useful for debugging only. With Visual
// Studio IDE projects all commands are done without /nologo.
CMAKE_VERBOSE_MAKEFILE:BOOL=OFF

//Path to a file.
CORONA_H_PATH:PATH=CORONA_H_PATH-NOTFOUND

//Path to a library.
CORONA_LIB:FILEPATH=CORONA_LIB-NOTFOUND

//Path to a library.
CORONA_LIB_DBG:FILEPATH=CORONA_LIB_DBG-NOTFOUND

//Path to a library.
CORONA_LIB_STATIC:FILEPATH=CORONA_LIB_STATIC-NOTFOUND

//Path to a library.
CORONA_LIB_STATIC_DBG:FILEPATH=CORONA_LIB_STATIC_DBG-NOTFOUND

//Enable to build 7-Zip packages
CPACK_BINARY_7Z:BOOL=OFF

//Enable to build IFW packages
CPACK_BINARY_IFW:BOOL=OFF

//Enable to build NSIS packages
CPACK_BINARY_NSIS:BOOL=ON

//Enable to build WiX packages
CPACK_BINARY_WIX:BOOL=OFF

//Enable to build ZIP packages
CPACK_BINARY_ZIP:BOOL=OFF

//Path to a file.
D3DX11EFFECTS_H_PATH:PATH=D3DX11EFFECTS_H_PATH-NOTFOUND

//Path to a library.
D3DX11EFFECTS_LIB:FILEPATH=D3DX11EFFECTS_LIB-NOTFOUND

//Path to a library.
D3DX11EFFECTS_LIB_DBG:FILEPATH=D3DX11EFFECTS_LIB_DBG-NOTFOUND

//Path to a library.
D3DX11EFFECTS_LIB_STATIC:FILEPATH=D3DX11EFFECTS_LIB_STATIC-NOTFOUND

//Path to a library.
D3DX11EFFECTS_LIB_STATIC_DBG:FILEPATH=D3DX11EFFECTS_LIB_STATIC_DBG-NOTFOUND

//Path to a file.
DIRECTFB_H_PATH:PATH=DIRECTFB_H_PATH-NOTFOUND

//Path to a library.
DIRECTFB_LIB:FILEPATH=DIRECTFB_LIB-NOTFOUND

//Path to a library.
DIRECTFB_LIB_DBG:FILEPATH=DIRECTFB_LIB_DBG-NOTFOUND

//Path to a library.
DIRECTFB_LIB_STATIC:FILEPATH=DIRECTFB_LIB_STATIC-NOTFOUND

//Path to a library.
DIRECTFB_LIB_STATIC_DBG:FILEPATH=DIRECTFB_LIB_STATIC_DBG-NOTFOUND

//Path to a file.
DIRECTXSDK_H_PATH:PATH=C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Include

//Path to a file.
DIRECTXSDK_LIB_PATH:PATH=C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib/x64

//Graphviz Dot tool for using Doxygen
DOXYGEN_DOT_EXECUTABLE:FILEPATH=DOXYGEN_DOT_EXECUTABLE-NOTFOUND

//Doxygen documentation generation tool (http://www.doxygen.org)
DOXYGEN_EXECUTABLE:FILEPATH=DOXYGEN_EXECUTABLE-NOTFOUND

//preprocessor definitions
EXPAT_DEFINITIONS:STRING=XML_STATIC

//Path to a file.
EXPAT_H_PATH:PATH=C:/OgreDEV/cegui-0.8.4/dependencies/include

//Path to a library.
EXPAT_LIB:FILEPATH=C:/OgreDEV/cegui-0.8.4/dependencies/lib/dynamic/libexpat.dll.a

//Path to a library.
EXPAT_LIB_DBG:FILEPATH=C:/OgreDEV/cegui-0.8.4/dependencies/lib/dynamic/libexpat_d.dll.a

//Path to a library.
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YaronCT
CEGUI Team
Posts: 448
Joined: Fri Jun 19, 2015 12:18
Location: Kiryat-Bialik, Israel

Re: CEGUISampleFramework undefined references

Postby YaronCT » Sun Sep 27, 2015 11:35

drsly: CEGUI doesn't officially support MinGW. I have a plan to add support for it, but I don't know whether and when that will happen.

drsly
Just popping in
Just popping in
Posts: 7
Joined: Mon Jun 08, 2015 10:58

Re: CEGUISampleFramework undefined references

Postby drsly » Mon Sep 28, 2015 02:31

yaronct wrote:drsly: CEGUI doesn't officially support MinGW.


Not what wanted to hear :(

I'll post back if I get it to work...

User avatar
Ident
CEGUI Team
Posts: 1894
Joined: Sat Oct 31, 2009 13:57
Location: Austria

Re: CEGUISampleFramework undefined references

Postby Ident » Mon Sep 28, 2015 11:58

All references are related to Direct3D or DirectX related resources. That is all I can say. And also some people use Mingw and CEGUI, so yes it can work but the team does not test builds etc, so any contribution to make it work better or at all is very welcome (best in form of PRs)
CrazyEddie: "I don't like GUIs"


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