[D3D11 - CEGUI 0.8.7] Issue on the rendering on the start app

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Alundra
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[D3D11 - CEGUI 0.8.7] Issue on the rendering on the start app

Postby Alundra » Mon Mar 27, 2017 14:25

Hi,
All works good but sometimes, when I launch my application I have to move the cursor to have the rendering correct.
It's like if all around the widgets it's bugged but the GUI render correctly and once you move the mouse all is ok.
The weird thing is it's not always there, very weird !
I use CEGUI 0.8.7 and the Direct3D 11 Renderer.
Any idea ?
Thanks

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Ident
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Re: [D3D11 - CEGUI 0.8.7] Issue on the rendering on the start app

Postby Ident » Mon Mar 27, 2017 18:34

How does it work in the SampleBrowser?
CrazyEddie: "I don't like GUIs"

Alundra
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Re: [D3D11 - CEGUI 0.8.7] Issue on the rendering on the start app

Postby Alundra » Mon Mar 27, 2017 22:41

I don't know what cause this issue because it's not always there...
Always hard to identify an issue without know how to reproduce correctly :/
I tried to quit and launch multiple time the issue is not there again, maybe was not related to CEGUI.
The issue was only in fullscreen, I don't know if it's a chance to not have it but I got multiple time already.
But yea I don't have it again actually so ... maybe was not related to CEGUI.

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Ident
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Re: [D3D11 - CEGUI 0.8.7] Issue on the rendering on the start app

Postby Ident » Tue Mar 28, 2017 17:36

I have never had this issue. As you said there can be many different reasons and without repro it is hard to tell what is going on.
CrazyEddie: "I don't like GUIs"

Alundra
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Re: [D3D11 - CEGUI 0.8.7] Issue on the rendering on the start app

Postby Alundra » Tue Mar 28, 2017 18:23

I don't have the issue anymore since I improved the fullscreen switch code so I guess it's definitively not related to CEGUI at the end.

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Ident
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Joined: Sat Oct 31, 2009 13:57
Location: Austria

Re: [D3D11 - CEGUI 0.8.7] Issue on the rendering on the start app

Postby Ident » Tue Mar 28, 2017 19:54

Thanks for the info. :wink:
CrazyEddie: "I don't like GUIs"


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