[Solved] Buttons Rendering as Clear Rectangles...
Posted: Mon Apr 10, 2017 21:27
I have set up all the 'ResourceGroupDirectory's (including imageSets, schemes, fonts, lua_scripts, layouts, and looknfeels) and also the corresponding 'DefaultResourceGroup's, I have also set the root window, and made a context. When I try to render the button, (Taharez/Button) it renders a clear rectangle. I used the 'beginRendering' and 'endRendering' functions, and I had set my font and loaded my scheme by that time. Here's my CEGUI.log if you need it:
Any help is greatly appreciated
PS: If you need more info, I will gladly give it to you
Ack! I forgot to mention that I'm using an OpenGL3Renderer as my renderer, and I used core profile version 4.5 for my OpenGL (and then changed it to 3.2, as you can see in the log), with SDL 2.0
Code: Select all
10/04/2017 17:02:44 (Std) ********************************************************************************
10/04/2017 17:02:44 (Std) * -------- START OF ESSENTIAL SECTION TO BE POSTED ON THE FORUM -------- *
10/04/2017 17:02:44 (Std) ********************************************************************************
10/04/2017 17:02:44 (Std) ---- Version: 0.8.4 (Build: Apr 13 2016 GNU/Linux g++ 5.3.1 20160412 64 bit) ----
10/04/2017 17:02:44 (Std) ---- Renderer module is: CEGUI::OpenGL3Renderer - Official OpenGL 3.2 core based renderer module. TextureTarget support enabled via FBO OGL 3.2 core implementation. ----
10/04/2017 17:02:44 (Std) ---- XML Parser module is: CEGUI::ExpatParser - Official expat based parser module for CEGUI ----
10/04/2017 17:02:44 (Std) ---- Image Codec module is: SILLYImageCodec - Official SILLY based image codec ----
10/04/2017 17:02:44 (Std) ---- Scripting module is: None ----
10/04/2017 17:02:44 (Std) ********************************************************************************
10/04/2017 17:02:44 (Std) * -------- END OF ESSENTIAL SECTION TO BE POSTED ON THE FORUM -------- *
10/04/2017 17:02:44 (Std) ********************************************************************************
Any help is greatly appreciated
PS: If you need more info, I will gladly give it to you
Ack! I forgot to mention that I'm using an OpenGL3Renderer as my renderer, and I used core profile version 4.5 for my OpenGL (and then changed it to 3.2, as you can see in the log), with SDL 2.0