I've finished multiproperty integration and anchor editor and published a beta release:
https://github.com/niello/ceed-cpp/rele ... 1.0.0-beta
You are welcome)
CEED on C++
Moderators: CEGUI MVP, CEGUI Team
Re: CEED on C++
Looks like a really good port and starts up fast, etc., hpwever I had some issues:
Unfortunately your version of CEED does not consider *.project files as such anymore. Maybe you could make it so that both *.ceed and *.project files are considered project files?
I tried to make a new project but it never recognizes any of the imagesets or LNFs etc. What am I doing wrong? I tried v0-8 and default assets but always with the default target version of 1.0
Unfortunately your version of CEED does not consider *.project files as such anymore. Maybe you could make it so that both *.ceed and *.project files are considered project files?
I tried to make a new project but it never recognizes any of the imagesets or LNFs etc. What am I doing wrong? I tried v0-8 and default assets but always with the default target version of 1.0
CrazyEddie: "I don't like GUIs"
Re: CEED on C++
I can add *.project support for loading but it seemed to me right to discourage usage of this extension as strict as possible. Just change the extension manually once. But if you can argue for supporting an old extension I will add it.
I'm not sure what is wrong with your project. I've attached my own one. CEED C++ loads it well. Maybe you will notice some difference, then I will be happy to fix the problem.
Maybe it is lack of the scheme file. I didn't find any editor for it in an original CEED, you probably must add it manually and then reload the project.
I'm not sure what is wrong with your project. I've attached my own one. CEED C++ loads it well. Maybe you will notice some difference, then I will be happy to fix the problem.
Maybe it is lack of the scheme file. I didn't find any editor for it in an original CEED, you probably must add it manually and then reload the project.
- Attachments
-
- TestProj.zip
- (824.26 KiB) Downloaded 842 times
Re: CEED on C++
i tried loading your testproj's CEED file: same result - I get an empty project manager.
See:
See:
CrazyEddie: "I don't like GUIs"
Re: CEED on C++
niello wrote:I can add *.project support for loading but it seemed to me right to discourage usage of this extension as strict as possible. Just change the extension manually once. But if you can argue for supporting an old extension I will add it.
What is the harm of using *.ceed as default project file ending but allowing to open (and once opened, save to) *.project files to keep support for people's existing files up?
niello wrote:Maybe it is lack of the scheme file. I didn't find any editor for it in an original CEED, you probably must add it manually and then reload the project.
Yes that has always been a manual thing. Would make sense (and be relatively simple) to add one, I suppose. But I think we have more important issues to solve first.
CrazyEddie: "I don't like GUIs"
Re: CEED on C++
Hmm. Probably it is no harm really. I will add this for existing files only.
There is nothing wrong with the project. That is either my porting mistake or the way things always were, but I found no code that fills a project structure with files automatically. The main purpose of the project file is to locate resource folders. Then you can open file system dock widget and load imagesets, layouts etc from there. Or create new ones and save them. And all works.
Probably I should rework project file logic, but now there is no profit in adding files to the project at all. I even wondered why this function is available.
There is nothing wrong with the project. That is either my porting mistake or the way things always were, but I found no code that fills a project structure with files automatically. The main purpose of the project file is to locate resource folders. Then you can open file system dock widget and load imagesets, layouts etc from there. Or create new ones and save them. And all works.
Probably I should rework project file logic, but now there is no profit in adding files to the project at all. I even wondered why this function is available.
Re: CEED on C++
You are right, when I add them in your supplied project and save the project everything works as expected. I had not used CEED in a long while and i wrongly remembered that it would have autofilled it with files, which clearly it does not. I could not reproduce any of the issues now and also I renamed the .project file created from the last CEED release editor to .ceed and could open it.
I would say let's stick with only supporting *.ceed but it should be documented somewhere that the project file can be renamed from .project to .ceed (at own risk), which should generally work.
Good job btw!
I would say let's stick with only supporting *.ceed but it should be documented somewhere that the project file can be renamed from .project to .ceed (at own risk), which should generally work.
Good job btw!
CrazyEddie: "I don't like GUIs"
Return to “Official Unified CEGUI Editor Tool (CEED)”
Who is online
Users browsing this forum: No registered users and 57 guests