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Can CEED load custom Falagard Window Renderer DLL module?

Posted: Fri Jan 10, 2014 00:00
by Amon
Hello fellow programmers,

I've succesfully made a WindowRenderer module and built it into a dll.
In the app it is succesfully loaded and running, displaying my new widgets.
Can I use CEED to design a layout which uses my own Falagard Window Renderers?
In the scheme I use

Code: Select all

<WindowRendererSet filename="ReactronGUI" />


and it works in the app but when I try to open a project using that scheme in CEED, that pops out:

Image

It can't find my dll even if I put it in the ceed root directory, the schemes folder, the project root folder or the project base data dir.
I'm using CEED snapshot 11 and the module is built against CEGUI 0.8.3.

How can I resolve this?

Sorry for my English.
Any kind of reply is more than welcome.

Re: Can CEED load custom Falagard Window Renderer DLL module

Posted: Fri Jan 10, 2014 10:45
by Kulik
Hmm.

I guess the DLL is not in path when CEGUI from CEED tries to load it. Could you start CEED from cmd.exe with the path to the folder containing the DLL added to $PATH?

There is nothing in CEED that would prevent custom window renderer modules. Although I have to say that this hasn't been tested AFAIK.

Re: Can CEED load custom Falagard Window Renderer DLL module

Posted: Fri Jan 10, 2014 13:31
by Amon
Nothing changed.

Shouldn't it search for the DLL in the current process's executable directory anyway?