Can CEED load custom Falagard Window Renderer DLL module?
Posted: Fri Jan 10, 2014 00:00
Hello fellow programmers,
I've succesfully made a WindowRenderer module and built it into a dll.
In the app it is succesfully loaded and running, displaying my new widgets.
Can I use CEED to design a layout which uses my own Falagard Window Renderers?
In the scheme I use
and it works in the app but when I try to open a project using that scheme in CEED, that pops out:
It can't find my dll even if I put it in the ceed root directory, the schemes folder, the project root folder or the project base data dir.
I'm using CEED snapshot 11 and the module is built against CEGUI 0.8.3.
How can I resolve this?
Sorry for my English.
Any kind of reply is more than welcome.
I've succesfully made a WindowRenderer module and built it into a dll.
In the app it is succesfully loaded and running, displaying my new widgets.
Can I use CEED to design a layout which uses my own Falagard Window Renderers?
In the scheme I use
Code: Select all
<WindowRendererSet filename="ReactronGUI" />
and it works in the app but when I try to open a project using that scheme in CEED, that pops out:
It can't find my dll even if I put it in the ceed root directory, the schemes folder, the project root folder or the project base data dir.
I'm using CEED snapshot 11 and the module is built against CEGUI 0.8.3.
How can I resolve this?
Sorry for my English.
Any kind of reply is more than welcome.