POLSKASH

For help with anything that CEGUI doesn't offer straight out-of-the-box, e.g.:
- Implementation of new features, such as new Core classes, widgets, WindowRenderers, etc. ...
- Modification of any existing features for specific purposes
- Integration of CEGUI in new engines or frameworks and writing of new plugins (Renderer, Parser, ...) or modules

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POLSKASH
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Not too shy to talk
Posts: 44
Joined: Mon Jun 20, 2005 14:45

POLSKASH

Postby POLSKASH » Wed Jul 13, 2005 16:43

I have a serious problem. The GUI is covering up everything I render with ID3DXSprite!!! I don't know how much you guys know about ID3DXSprite, but I tried the D3DXSPRITE_SORT_DEPTH_BACKTOFRONT flag and it didn't fix the problem. This is not good LOL! I am rendering the GUI last in the render loop like I'm supposed to.

User avatar
POLSKASH
Not too shy to talk
Not too shy to talk
Posts: 44
Joined: Mon Jun 20, 2005 14:45

Re: POLSKASH

Postby POLSKASH » Wed Jul 13, 2005 16:48

SOLVED--For future reference if anyone is using ID3DXSprite in conjunction with CEGUI, make sure you call CEGUI's render call OUTSIDE of the ID3DXSprite::Begin() and ID3DXSprite::End() calls, but still before the IDirect3DDevice9::EndScene() calls.


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