compile errror
Posted: Tue May 25, 2004 17:50
Hi,
Although not related to your immediate problem, you'll also need to build boost first (some parts are implemented via templates only, though a couple of bits do require compilation (they produce some libs that need to be linked with).
Presently I have all the dependencies in a 'Dependencies' directory within the main cegui_mk2 directory. This Dependencies directory then has a libs directory with all the libs, and an include directory with sub-dirs for boost, freetype, xercesc, and Lua (not used yet). Technically though, what you have done should have at least got you to the link stage (assuming you got the other dependencies too), I tested this and it compiled okay. Just to clarify, you're pointing at the outer 'boost_1_31_0' directory and not the inner 'boost_1_31_0/boost' directory, correct?
Which version of VC++ are you running? This may be relevant as there can be issues with older compiler versions, especially since the code has yet to be tweaked for compatibility (this is on the list of things to be done once all the widgets are completed). I do have access to the older compilers, so if need be I can make some preliminary changes over the next couple of days and, hopefully, get this compiling.
Although not related to your immediate problem, you'll also need to build boost first (some parts are implemented via templates only, though a couple of bits do require compilation (they produce some libs that need to be linked with).
Presently I have all the dependencies in a 'Dependencies' directory within the main cegui_mk2 directory. This Dependencies directory then has a libs directory with all the libs, and an include directory with sub-dirs for boost, freetype, xercesc, and Lua (not used yet). Technically though, what you have done should have at least got you to the link stage (assuming you got the other dependencies too), I tested this and it compiled okay. Just to clarify, you're pointing at the outer 'boost_1_31_0' directory and not the inner 'boost_1_31_0/boost' directory, correct?
Which version of VC++ are you running? This may be relevant as there can be issues with older compiler versions, especially since the code has yet to be tweaked for compatibility (this is on the list of things to be done once all the widgets are completed). I do have access to the older compilers, so if need be I can make some preliminary changes over the next couple of days and, hopefully, get this compiling.