Simkin ScriptModule
Posted: Wed Nov 04, 2009 17:00
Hello everyone!
I'm currently integrating CEGUI into the RealityFactory game shell (built around the Genesis3D engine). Everything's looking fine so far but now I want to expose some functionality (e.g. event handling) to our scripting system. We're using Simkin for scripting and it works quite a bit different from lua or python (e.g. execution of global stuff) and I can't find much information on CEGUI's ScriptModule either. Can anyone point me in the right direction?
Thanks in advance
Daniel
I'm currently integrating CEGUI into the RealityFactory game shell (built around the Genesis3D engine). Everything's looking fine so far but now I want to expose some functionality (e.g. event handling) to our scripting system. We're using Simkin for scripting and it works quite a bit different from lua or python (e.g. execution of global stuff) and I can't find much information on CEGUI's ScriptModule either. Can anyone point me in the right direction?
Thanks in advance
Daniel