Load Font file for faster methoed

For help with anything that CEGUI doesn't offer straight out-of-the-box, e.g.:
- Implementation of new features, such as new Core classes, widgets, WindowRenderers, etc. ...
- Modification of any existing features for specific purposes
- Integration of CEGUI in new engines or frameworks and writing of new plugins (Renderer, Parser, ...) or modules

Moderators: CEGUI MVP, CEGUI Team

625747
Just popping in
Just popping in
Posts: 1
Joined: Sun Jul 18, 2010 10:40

Load Font file for faster methoed

Postby 625747 » Sun Jul 18, 2010 11:37

I come from china,

Cegui way to add fonts to word load, but not now loaded with more than one word.

I had changed the CEGUIFont.cpp

Code: Select all

const FontGlyph* Font::getGlyphData(utf32 codepoint) const
{
    if (codepoint > d_maxCodepoint)
        return 0;

    if (d_glyphPageLoaded)
    {
        // Check if glyph page has been rasterised
        uint page = codepoint / GLYPHS_PER_PAGE;
        uint mask = 1 << (page & (BITS_PER_UINT - 1));
        if (!(d_glyphPageLoaded[page / BITS_PER_UINT] & mask))
        {
            d_glyphPageLoaded[page / BITS_PER_UINT] |= mask;
            rasterise(codepoint & ~(GLYPHS_PER_PAGE - 1),
                      codepoint | (GLYPHS_PER_PAGE - 1),codepoint);
        }    }


    CodepointMap::const_iterator pos = d_cp_map.find(codepoint);
    return (pos != d_cp_map.end()) ? &pos->second : 0;
}


and

ceguifreetype.cpp

Code: Select all

void FreeTypeFont::rasterise(utf32 start_codepoint, utf32 end_codepoint,utf32 codepoint) const
{
    CodepointMap::const_iterator s = d_cp_map.lower_bound(start_codepoint);
    if (s == d_cp_map.end())
      return;
   CodepointMap::const_iterator pos = d_cp_map.find(codepoint);//对应的文字
   


    CodepointMap::const_iterator e = d_cp_map.upper_bound(end_codepoint);
printf(" textsize \n");
   if(pos != d_cp_map.end())
   {

printf(" textsize \n");

        uint texsize = getTextureSize(s, e);
      

        Imageset& is = ImagesetManager::getSingleton().create(
                           d_name + "_auto_glyph_images_" + int (pos->first),
                           System::getSingleton().getRenderer()->createTexture());
        d_glyphImages.push_back(&is);

        // Create a memory buffer where we will render our glyphs
        argb_t *mem_buffer = new argb_t [texsize * texsize];
        memset(mem_buffer, 0, texsize * texsize * sizeof(argb_t));

        // Go ahead, line by line, top-left to bottom-right
        uint x = INTER_GLYPH_PAD_SPACE, y = INTER_GLYPH_PAD_SPACE;
        uint yb = INTER_GLYPH_PAD_SPACE;

 
            if (!pos->second.getImage())
            {
                 //Render the glyph
                if (FT_Load_Char(d_fontFace, pos->first, FT_LOAD_RENDER | FT_LOAD_FORCE_AUTOHINT |
                                 (d_antiAliased ? FT_LOAD_TARGET_NORMAL : FT_LOAD_TARGET_MONO)))
                {
                    std::stringstream err;
                    err << "Font::loadFreetypeGlyph - Failed to load glyph for codepoint: ";
                    err << static_cast<unsigned int>(s->first);
                    err << ".  Will use an empty image for this glyph!";
                    Logger::getSingleton().logEvent(err.str(), Errors);

                     //Create a 'null' image for this glyph so we do not seg later
                    Rect area(0, 0, 0, 0);
                    Point offset(0, 0);
                    String name;
                    name += pos->first;
                    is.defineImage(name, area, offset);
                    ((FontGlyph &)pos->second).setImage(&is.getImage(name));

 
                }
                else
                {
                    uint glyph_w = d_fontFace->glyph->bitmap.width + INTER_GLYPH_PAD_SPACE;
                    uint glyph_h = d_fontFace->glyph->bitmap.rows + INTER_GLYPH_PAD_SPACE;

                     //Check if glyph right margin does not exceed texture size
                    uint x_next = x + glyph_w;
                    if (x_next > texsize)
                    {
                        x = INTER_GLYPH_PAD_SPACE;
                        x_next = x + glyph_w;
                        y = yb;
                    }

                     //Check if glyph bottom margine does not exceed texture size
                    uint y_bot = y + glyph_h;

                    drawGlyphToBuffer(mem_buffer + (y * texsize) + x, texsize);

                     //Create a new image in the imageset
                    Rect area(static_cast<float>(x),
                              static_cast<float>(y),
                              static_cast<float>(x + glyph_w - INTER_GLYPH_PAD_SPACE),
                              static_cast<float>(y + glyph_h - INTER_GLYPH_PAD_SPACE));

                    Point offset(d_fontFace->glyph->metrics.horiBearingX * static_cast<float>(FT_POS_COEF),
                                 -d_fontFace->glyph->metrics.horiBearingY * static_cast<float>(FT_POS_COEF));

                    String name;
                    name += pos->first;
                    is.defineImage(name, area, offset);
                    ((FontGlyph &)pos->second).setImage(&is.getImage(name));

                     //Advance to next position
                    x = x_next;
                    if (y_bot > yb)
                    {
                        yb = y_bot;
                    }
                }
            }
   


         //Copy our memory buffer into the texture and free it
        is.getTexture()->loadFromMemory(mem_buffer, Size(texsize, texsize), Texture::PF_RGBA);
        delete [] mem_buffer;

    }
   printf(" rasterize finished \n");
}


the log

Code: Select all

window renderer 'Falagard/Tree' and Look'N'Feel 'TaharezLook/Tree'. (0012D920)
18/07/2010 19:44:07 (Std)    Started creation of Font from XML specification:
18/07/2010 19:44:07 (Std)    ---- CEGUI font name: DejaVuSans-10
18/07/2010 19:44:07 (Std)    ----       Font type: FreeType
18/07/2010 19:44:07 (Std)    ----     Source file: DejaVuSans.ttf in resource group: (Default)
18/07/2010 19:44:07 (Std)    ---- Real point size: 10
18/07/2010 19:44:07 (Std)    Attempting to create Imageset 'BackgroundImage' using image file 'GPN-2000-001437.tga'.
18/07/2010 19:44:07 (Std)    Attempting to create Imageset 'Simhei_auto_glyph_images_F' with texture only.

But I can success to run it.Why ?I will how to changed it.
Last edited by 625747 on Sun Jul 18, 2010 11:55, edited 2 times in total.

Return to “Modifications / Integrations / Customisations”

Who is online

Users browsing this forum: No registered users and 21 guests