CEGUI on XBOX

For help with anything that CEGUI doesn't offer straight out-of-the-box, e.g.:
- Implementation of new features, such as new Core classes, widgets, WindowRenderers, etc. ...
- Modification of any existing features for specific purposes
- Integration of CEGUI in new engines or frameworks and writing of new plugins (Renderer, Parser, ...) or modules

Moderators: CEGUI MVP, CEGUI Team

renovatio.forever
Just popping in
Just popping in
Posts: 3
Joined: Fri Sep 24, 2010 15:45

CEGUI on XBOX

Postby renovatio.forever » Mon Oct 04, 2010 07:36

Hi to all,

I was wondering if CEGUI has any OS dependencies internally as I am trying to understand if it works on XBOX platform without any modification? It will be being coded with XDK using c++. (XBOX development Kit) and there won`t be any OS on XBOX. Any reply is more than welcome. Thanks

User avatar
CrazyEddie
CEGUI Project Lead
Posts: 6760
Joined: Wed Jan 12, 2005 12:06
Location: England
Contact:

Re: CEGUI on XBOX

Postby CrazyEddie » Mon Oct 04, 2010 09:33

There are only a very few OS specifics in CEGUI. I think the main one is for dynamic module loading, though if you static link that magically goes away too ;)

Not sure about the dependencies though, some of those may have OS specific code. But depending on your needs you can choose appropriate options to minimise this.

CE.


Return to “Modifications / Integrations / Customisations”

Who is online

Users browsing this forum: No registered users and 7 guests