Help using cegui mk2 0.2.0 version

For help with anything that CEGUI doesn't offer straight out-of-the-box, e.g.:
- Implementation of new features, such as new Core classes, widgets, WindowRenderers, etc. ...
- Modification of any existing features for specific purposes
- Integration of CEGUI in new engines or frameworks and writing of new plugins (Renderer, Parser, ...) or modules

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krithigal
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Help using cegui mk2 0.2.0 version

Postby krithigal » Fri Mar 11, 2005 06:00

Can you pl. let us know if there are any demo download available for use with cegui mk2 0.2.0 release.


we are unable to use our existing application using the new libarry even after compiling the new ogre and cegui librarries successfully.


Pl let us know.



regards
krithiga

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jasom_liu
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Re: Help using cegui mk2 0.2.0 version

Postby jasom_liu » Fri Mar 11, 2005 08:13

In the newest OgreSDK,there are a sample Demo_Gui .
Maybe you can find something useful .:roll:

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CrazyEddie
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Re: Help using cegui mk2 0.2.0 version

Postby CrazyEddie » Fri Mar 11, 2005 09:40

There are no demos for the 0.2.0 release. The old demos will no longer be updated due to the fact that doing so is a huge PITA for me ;)

I am getting the beginnings of the Samples framework in CVS, though this is not particularly useful at the moment either :roll:

Currently the only samples that exist are the Ogre ones previously mentioned.

What specific issues are you currently having?

CE.

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msew
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Re: Help using cegui mk2 0.2.0 version

Postby msew » Mon Mar 14, 2005 22:39

CrazyEddie wrote:
There are no demos for the 0.2.0 release. The old demos will no longer be updated due to the fact that doing so is a huge PITA for me ;)

I am getting the beginnings of the Samples framework in CVS, though this is not particularly useful at the moment either :roll:

Currently the only samples that exist are the Ogre ones previously mentioned.

What specific issues are you currently having?

CE.



So there is no .exe that just loads up a dx9 or openGL window and then loads in a gui?

How do you currently test whether or not the various widgets are working correctly?

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CrazyEddie
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Re: Help using cegui mk2 0.2.0 version

Postby CrazyEddie » Tue Mar 15, 2005 09:30

msew wrote:
How do you currently test whether or not the various widgets are working correctly?

I usually just wait until people start moaning on here :hammer:
Hehe, seriously, as I have stated a few times before, I use the systems samples framework for testing. I have had this running locally since September last year.

msew wrote:
So there is no .exe that just loads up a dx9 or openGL window and then loads in a gui?

I have started to put the samples framework into CVS-HEAD, currently it's working for Linux and VC++ 7.1 users, I intend to get VC++ 6 & 7.0 working today.

There is a DirectX 9 demo in the downloads section, this should work with minimal changes.

CE.

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SkoZombie
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Re: Help using cegui mk2 0.2.0 version

Postby SkoZombie » Thu Apr 14, 2005 13:41

I'd dearly love some mk2, 0.2.0 demos for linux. I know i have the old code to go off but its so much easier to code when you have existing code to work off.

I'll buy a beer at the local pub for anyone who gives me some sane linux demos that compile :pint:


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