CEGUI Error: Multisampling is On

For help with anything that CEGUI doesn't offer straight out-of-the-box, e.g.:
- Implementation of new features, such as new Core classes, widgets, WindowRenderers, etc. ...
- Modification of any existing features for specific purposes
- Integration of CEGUI in new engines or frameworks and writing of new plugins (Renderer, Parser, ...) or modules

Moderators: CEGUI MVP, CEGUI Team

kintaroe
Just popping in
Just popping in
Posts: 9
Joined: Wed Jan 26, 2011 11:45

CEGUI Error: Multisampling is On

Postby kintaroe » Tue May 24, 2011 14:42

Hello,

I usually create my Device with a 2x multisampling factor. I noticed that CEGUI gave me some bad artifacs during resize.

Running Directx Runtime in debug mode, the following error raised:

Direct3D9: (ERROR) :MultiSampleType between DepthStencil Buffer and RenderTarget must match.

Actually it seems that Directx cegui targets do not support multisampling.

Is that true? In that case, is it planned to introduce that support?

Thanks in advance.

User avatar
CrazyEddie
CEGUI Project Lead
Posts: 6760
Joined: Wed Jan 12, 2005 12:06
Location: England
Contact:

Re: CEGUI Error: Multisampling is On

Postby CrazyEddie » Wed May 25, 2011 06:00

I've never tested this, so don't know if it's a cegui issue or not. It's surprising that it has not come up previously.

If you add this to mantis (http://mantis.cegui.org.uk/ using your forum log-in) - with as much information as possible, as well as a link back here - that will ensure that this is not forgotten and gets tested at some point in the future.

Thanks

CE


Return to “Modifications / Integrations / Customisations”

Who is online

Users browsing this forum: No registered users and 18 guests