How hard is to compile the source to Multi-threaded Debug DL

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umen
Not too shy to talk
Not too shy to talk
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Joined: Mon Sep 12, 2011 08:24

How hard is to compile the source to Multi-threaded Debug DL

Postby umen » Wed Sep 14, 2011 20:37

Hi
i have big opengl application that is compiled all of it in Multi-threaded Debug DLL (/MDd) mode in windows
now i notice that CEGUI is compiled as Multi-threaded Debug (/MTd) . when i static link CEGUI with my application
i get the famous linking error's
msvcprtd.lib(MSVCP90D.dll) : error LNK2005:
LINK : warning LNK4098: defaultlib 'MSVCRTD' conflicts with use of other libs; use /NODEFAULTLIB:library
LINK : warning LNK4098: defaultlib 'LIBCMTD' conflicts with use of other libs; use /NODEFAULTLIB:library
LIBCMTD.lib(crt0.obj) : error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup
is there any other way to fix this other then compile the lib?

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Kulik
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Re: How hard is to compile the source to Multi-threaded Debu

Postby Kulik » Wed Sep 14, 2011 21:11

The short answer is no AFAIK.

The good news is that most people serious about any sort of development compile their libs anyway. It shouldn't be that hard.


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