Hello All, I am heading development for a new voxel game engine, [Qub3d](https://qub3d.org).
I am using libCinder for the main rendering and Window structure, I am wondering if CEGUI can integrate into it, if so that would be awesome.
Thanks for your answers in advance
Can CEGUI integrate into libCinder
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Re: Can CEGUI integrate into libCinder
Yes, you will need to write a subclass for CEGUIRenderer and associated classes. There have been numerous integrations of CEGUI into other engines.
Depending on if you use D3D or OpenGL under the hood, you might just use the regular CEGUI renderers for that without writing your own. But to make it cleanly you would have to write a Renderer implementation.
Depending on if you use D3D or OpenGL under the hood, you might just use the regular CEGUI renderers for that without writing your own. But to make it cleanly you would have to write a Renderer implementation.
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