sometimes the application crashs during the gui rendering phase. i use the opengl renderer which is hooked into my 3d post-rendering phase. on some machines (winxp) the crash causes sometimes a blue screen

i dynamically create and destroy gui windgets during the runtime using the windows manager's destroy and create methods or create widgets using xml layout loading mechanism.
i suspect the crash has to do with that widget creation and destruction dynamics in my app. should i consider special issues in order to avoid the crash?
cheers
boto