scheme and imagesets

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apperenticegp
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scheme and imagesets

Postby apperenticegp » Sun Sep 04, 2005 09:38

Hello everyone. While studying the scheme and imageset files for the TaharezLook theme, I can't find the direct relation of contents of the two files. For example, in an entry of the TaharezLook.scheme file:

<WindowSet Filename="CEGUITaharezLook">
<WindowFactory Name="TaharezLook/AlternateProgressBar" />
:
:

There is an item for the Alternate Progress bar widget. Allright, when I want to reference the image file on associated with it on the TaharezLook.imageset file, I can't pinpoint it. There are several entries such as:

<Image Name="ProgressBarLeft" XPos="71" YPos="74" Width="7" Height="12" />
<Image Name="ProgressBarMiddle" XPos="80" YPos="74" Width="6" Height="12" />
<Image Name="ProgressBarRight" XPos="88" YPos="74" Width="6" Height="12" />
<Image Name="ProgressBarDimSegment" XPos="96" YPos="74" Width="8" Height="12" />
<Image Name="ProgressBarLitSegment" XPos="106" YPos="74" Width="8" Height="12" />
:
:

And

:
:
<Image Name="VertScrollTop" XPos="182" YPos="2" Width="20" Height="8" />
<Image Name="VertScrollMiddle" XPos="182" YPos="12" Width="20" Height="8" />
<Image Name="VertScrollBottom" XPos="182" YPos="22" Width="20" Height="8" />
<Image Name="VertScrollBarSegment" XPos="206" YPos="2" Width="4" Height="10" />
<Image Name="VertScrollThumbNormal" XPos="214" YPos="2" Width="8" Height="24" />
<Image Name="VertScrollThumbHover" XPos="224" YPos="2" Width="8" Height="24" />
<Image Name="VertScrollUpNormal" XPos="196" YPos="32" Width="12" Height="12" />
<Image Name="VertScrollDownNormal" XPos="182" YPos="32" Width="12" Height="12" />
<Image Name="VertScrollUpHover" XPos="196" YPos="46" Width="12" Height="12" />
<Image Name="VertScrollDownHover" XPos="182" YPos="46" Width="12" Height="12" />
:
:

Can someone clarify the relation of the entries of the two files? How do I find the imageset entries associated per windowfactory? I want to start making gui's with Crazy Eddie but I don't know where to reference stuff properly.

Also, if I'm going to use the TaharezLook theme, do I need to specify images for all of the entries contained in an imageset?

Advance thanks.

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malachy1681
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Re: scheme and imagesets

Postby malachy1681 » Sun Sep 04, 2005 13:14

Okay, lets say you want to find the imageset ID's for the AlternateProgessBar in TaharezLook; just open the .cpp source file for that widget, which in this case is TLAlternateProgessBar.cpp. Then just scroll down to the 'Constants' section. You should see the following:

Code: Select all

/*************************************************************************
   Constants
*************************************************************************/
// type name for this widget
const utf8   TLAlternateProgressBar::WidgetTypeName[]         = "TaharezLook/AlternateProgressBar";

// Progress bar image names
const utf8   TLAlternateProgressBar::ImagesetName[]            = "TaharezLook";
const utf8   TLAlternateProgressBar::ContainerLeftImageName[]   = "AltProgressLeft";
const utf8   TLAlternateProgressBar::ContainerMiddleImageName[]   = "AltProgressMiddle";
const utf8   TLAlternateProgressBar::ContainerRightImageName[]   = "AltProgressRight";
const utf8   TLAlternateProgressBar::QuartersMarkImageName[]      = "AltProgressQuarter";
const utf8   TLAlternateProgressBar::HalvesMarkImageName[]      = "AltProgressHalf";
const utf8   TLAlternateProgressBar::Light1ImageName[]         = "AltProgressLight1";
const utf8   TLAlternateProgressBar::Light2ImageName[]         = "AltProgressLight2";
const utf8   TLAlternateProgressBar::Light3ImageName[]         = "AltProgressLight3";
const utf8   TLAlternateProgressBar::Light4ImageName[]         = "AltProgressLight4";
const utf8   TLAlternateProgressBar::Light5ImageName[]         = "AltProgressLight5";
const utf8   TLAlternateProgressBar::Light6ImageName[]         = "AltProgressLight6";
const utf8   TLAlternateProgressBar::Light7ImageName[]         = "AltProgressLight7";
const utf8   TLAlternateProgressBar::Light8ImageName[]         = "AltProgressLight8";
const utf8   TLAlternateProgressBar::Light9ImageName[]         = "AltProgressLight9";
const utf8   TLAlternateProgressBar::Light10ImageName[]         = "AltProgressLight10";


And voila! You have all the imageset ID's associated with this widget. :D

And for the second question, no. You only need to define images for the widgets that are actually referenced by your application.

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CrazyEddie
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Re: scheme and imagesets

Postby CrazyEddie » Sun Sep 04, 2005 13:45

The images are all hard coded into the look modules. And yes you need to supply them all - or at least images for the components that you'll be using.

The new falagard system supports xml based skinning, which is much better. We have xml based versions of both the old 'looks' which are far easier to customise.


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