Code: Select all
void Image::draw(GeometryBuffer& buffer, const Rect& dest_rect,
const Rect* clip_rect, const ColourRect& colours,
QuadSplitMode quad_split_mode) const
{
Rect dest(dest_rect);
// apply rendering offset to the destination Rect
dest.offset(d_scaledOffset);
// draw
d_owner->draw(buffer, d_area, dest, clip_rect, colours, quad_split_mode);
}but its clipping-area has not been fixed. So this kind of images will display wrong.
I am not sure this is a bug, check it please, thanks



