DX11 with Ogre3d Error

If you found a bug in our library or on our website, please report it in this section. In this forum you can also make concrete suggestions or feature requests.

Moderators: CEGUI MVP, CEGUI Team

mjbourquin
Just popping in
Just popping in
Posts: 2
Joined: Sun Oct 29, 2017 22:56

DX11 with Ogre3d Error

Postby mjbourquin » Mon Oct 30, 2017 20:41

I have Ogre 1.10.8 with CEGUI 0.8.7 compiled and I am getting this error when running the DX11 Renderer:

Exception thrown at 0x00007FFE1BB59E08 in spacegam1_Debug.exe: Microsoft C++ exception: Ogre::D3D11RenderingAPIException at memory location 0x000000A6238FAEE0.
Ogre: High-level program '__cegui_internal_ps__' is not supported: Cannot compile D3D11 high-level shader __cegui_internal_ps__ Errors:
(1,145-169): error X3523: DX9-style intrinsics are disabled when not in dx9 compatibility mode.

Is this a bug in the CEGUI shader code?

User avatar
Ident
CEGUI Team
Posts: 1828
Joined: Sat Oct 31, 2009 13:57
Location: Austria

Re: DX11 with Ogre3d Error

Postby Ident » Tue Oct 31, 2017 00:52

Yes could be, have you tried with the latest v0-8 version from the repository?
CrazyEddie: "I don't like GUIs"

mjbourquin
Just popping in
Just popping in
Posts: 2
Joined: Sun Oct 29, 2017 22:56

Re: DX11 with Ogre3d Error

Postby mjbourquin » Thu Nov 02, 2017 20:19

Unfortunately, CEGUIMain.dll was crashing with the latest build on branch 0.8 I did on my framework and I can't find any issues with mismatched dll's. It's a chore to clean/compile on my computer too, so I cant test to see if it was fixed. This was with revision: 6657

I'm just using the 0.8.7 release for now which doesn't work with ogre1.1.8Dx11 (for me). It would be nice if someone else could confirm.


Return to “Bug Reports, Suggestions, Feature Requests”

Who is online

Users browsing this forum: No registered users and 1 guest