Why arent Vertex Buffer Objects used in OpenGlRenderer?

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todi1856
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Joined: Sat May 06, 2006 16:03

Why arent Vertex Buffer Objects used in OpenGlRenderer?

Postby todi1856 » Sun May 07, 2006 17:30

VBO could really speed up the drawing.. :roll:

I've noticed on directx renderer they're using VBO's so why not on OpenGL

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