FrameWindows created after first render appear white
Posted: Sat Mar 20, 2010 09:40
Hi,
I am using the Delta3D wrappers of CEGui. Render module is OpenGL on Windows, NVidia card. Problem appears in 0.7.1 and in current SVN head.
I can load layouts containing FrameWindows and everything works fine. I can also create windows using CEGUI::WindowManager::createWindow. This only works before the GUI is rendered the first time. When I call the same code later on, the window pops up, but it is all white and the console shows a message "Warning: detected OpenGL errorNo= 0x506 after RenderBin::draw(,)".
I tested this with WindowsLook, TaherezLook and Vanilla.
Do I do anything wrong? If this is a bug, what can I do to track it down?
I am using the Delta3D wrappers of CEGui. Render module is OpenGL on Windows, NVidia card. Problem appears in 0.7.1 and in current SVN head.
I can load layouts containing FrameWindows and everything works fine. I can also create windows using CEGUI::WindowManager::createWindow. This only works before the GUI is rendered the first time. When I call the same code later on, the window pops up, but it is all white and the console shows a message "Warning: detected OpenGL errorNo= 0x506 after RenderBin::draw(,)".
I tested this with WindowsLook, TaherezLook and Vanilla.
Do I do anything wrong? If this is a bug, what can I do to track it down?