[Lua][ImageManager] getSingleton is nil
Posted: Tue Jul 09, 2013 09:20
Hi!
My problem is, that I want to load an imageset from lua:
And the error is that the getSingeton function doesn't exist. I get the error:
From C++ the loading works correctly, and other singletons like Logger and AnimationManager are working correctly. The question is, that getSingleton is really missing, or I'm doing something wrong?
My whole lua script:
Thx!
My problem is, that I want to load an imageset from lua:
Code: Select all
CEGUI.ImageManager:getSingleton():loadImageset("EditorIcons.imageset")
And the error is that the getSingeton function doesn't exist. I get the error:
Code: Select all
terminate called after throwing an instance of 'CEGUI::ScriptException'
what(): CEGUI::ScriptException in function 'void CEGUI::LuaScriptModule::executeScriptFile_impl(const CEGUI::String&, const CEGUI::String&, int, int)' (/home/baarnus/Dokumentumok/Install/cegui-0.8.2/cegui/src/ScriptModules/Lua/ScriptModule.cpp:590) : Unable to execute Lua script file: 'init_editor.lua'
[string "init_editor.lua"]:10: attempt to call method 'getSingleton' (a nil value)
From C++ the loading works correctly, and other singletons like Logger and AnimationManager are working correctly. The question is, that getSingleton is really missing, or I'm doing something wrong?
My whole lua script:
Code: Select all
-- CEGUI singletons
local logger = CEGUI.Logger:getSingleton()
-- Begin Editor Init
logger:logEvent("++++ Editor init started ++++")
-- Load layout
local layout = CEGUI.WindowManager:getSingleton():loadLayoutFromFile("editor.layout")
-- Set layout
CEGUI.System:getSingleton():getDefaultGUIContext():setRootWindow(layout)
-- Load icons
CEGUI.ImageManager:getSingleton():loadImageset("EditorIcons.imageset")
-- Load animations
CEGUI.AnimationManager:getSingleton():loadAnimationsFromXML("EditorAnimations.anim")
--[[
Setup the tab control
@param tabControlName
]]
function setupTabControl(tabControlName, iconSet)
-- Get the tab control for name
local tabControl = CEGUI.toTabControl(layout:getChild(tabControlName))
-- Tab buttons
local tabButtons = tabControl:getChild("__auto_TabPane__Buttons")
-- For all children
for i=1,math.min(tabControl:getTabCount(),table.getn(iconSet)) do
-- Get tab button
local tabButton = tabButtons:getChildAtIdx(i-1)
-- Animation
-- tabButton:setProperty("Icon", "EditorIcons/"..iconSet[i])
logger:logEvent("TabButton: "..tabButton:getText())
-- Add icon
logger:logEvent("Button: "..tabButton:getName()..", Icon: "..iconSet[i]..", Anim: "..iconSet[i].."IconAnim")
end
end
-- Setup Tab controls
--setupTabControl("View/Tabs", {"Drill","Drill","Drill"})
--setupTabControl("Inventory/Tabs", {"Drill","Engine","Track"})
-- End Editor Init
logger:logEvent("++++ Editor init ended ++++")
Thx!