Bug: FrameWindow + DragContainer
Posted: Mon Jul 04, 2016 01:42
Hey,
there is a bug report from 2014 about the issue here:
http://cegui.org.uk/mantis/view.php?id=1047
I have exactly the same problem with 0.8.5![Sad :(](./images/smilies/icon_sad.gif)
Is there any fix in a later version may be?
If my DragContainer is placed within a FrameWindow and if the FrameWindow has AutoRenderingSurface set to True (default), then the image in my DragContainer is flickering while it's dragged and moved around. It's visible as long as the mouse is moving, bit it disappears whenever the mouse stops.
The issue can be fixed by disabling AutoRenderingSurface, however this comes with quite some performance penalty for me...
It seems the FrameWindow gets updated as long as the mouse is moved (at least drops to the same FPS rate as when AutoRenderingSurface is disabled), but if the mouse is not moved, the FPS are recover to high but the dragged image isn't visible![Sad :-(](./images/smilies/icon_sad.gif)
Thanks!
there is a bug report from 2014 about the issue here:
http://cegui.org.uk/mantis/view.php?id=1047
I have exactly the same problem with 0.8.5
![Sad :(](./images/smilies/icon_sad.gif)
Is there any fix in a later version may be?
If my DragContainer is placed within a FrameWindow and if the FrameWindow has AutoRenderingSurface set to True (default), then the image in my DragContainer is flickering while it's dragged and moved around. It's visible as long as the mouse is moving, bit it disappears whenever the mouse stops.
The issue can be fixed by disabling AutoRenderingSurface, however this comes with quite some performance penalty for me...
It seems the FrameWindow gets updated as long as the mouse is moved (at least drops to the same FPS rate as when AutoRenderingSurface is disabled), but if the mouse is not moved, the FPS are recover to high but the dragged image isn't visible
![Sad :-(](./images/smilies/icon_sad.gif)
Thanks!