Spinner increment bug

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mrRonge
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Re: Spinner increment bug

Postby mrRonge » Sat Oct 01, 2016 18:42

Ident wrote:mrRonge are your screenshots you posted btw from CEED? if so, this would also be a good way for us to reproduce. We need to know the CEED version then :)


Yes, screens posted from CEED:
Image

And also you сan to see the bug in the game, here it is:
Image

[url][/url]

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Ident
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Re: Spinner increment bug

Postby Ident » Sat Oct 01, 2016 20:38

Ok that's helpful. I will see if I can reproduce it.
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Re: Spinner increment bug

Postby Ident » Sun Oct 02, 2016 12:30

I am in the process of compiling latest pycegui for 0.8.X.
I also started up our last CEED stable release (it is the same version as the one you apparently used) to check , and the issue can't be reproduced there. The numbers inside the spinner are left-aligned. We do not even offer an option to right-align them. Did you modify anything? Can you try using another Font?
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Ident
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Re: Spinner increment bug

Postby Ident » Sun Oct 02, 2016 14:38

Same on latest CEED 0.8.X with latest CEGUI 0.8.X for the default fonts. We need more info for your case. Did you do any CEGUI modifications, and again: did you use any special fonts? Do you compile CEGUi with bidi?
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Re: Spinner increment bug

Postby YaronCT » Sun Oct 02, 2016 15:25

Same with me, I can't reproduce it in ceed either.

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Ident
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Re: Spinner increment bug

Postby Ident » Fri Oct 07, 2016 07:09

mrRonge?
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mrRonge
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Re: Spinner increment bug

Postby mrRonge » Tue Oct 25, 2016 11:50

Ident wrote:mrRonge?


Sorry for the late reply.

Yes, I've modified the editbox code.

Code: Select all

<Property name="TextFormatting" value="RightAligned" />

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Re: Spinner increment bug

Postby YaronCT » Tue Oct 25, 2016 19:09

@mrRonge: Good news, I'm able to reproduce the problem in ceed. I prolly did something wrong earlier, sorry. Still can't figure out y I can't reproduce it without ceed.

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Re: Spinner increment bug

Postby YaronCT » Wed Oct 26, 2016 00:29

@mrRonge: I've found the problem and solution, now implementing it.

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Re: Spinner increment bug

Postby mrRonge » Wed Oct 26, 2016 09:11

YaronCT wrote:@mrRonge: I've found the problem and solution, now implementing it.


Very good! Thank you!
Please let me know when it will be available to download.

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Re: Spinner increment bug

Postby YaronCT » Wed Oct 26, 2016 12:03

@morRonge: Plz test head of branch "spinner-right-aligned" from cegui's Mercurial reposotiry.

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Re: Spinner increment bug

Postby mrRonge » Sat Oct 29, 2016 13:29

YaronCT wrote:@morRonge: Plz test head of branch "spinner-right-aligned" from cegui's Mercurial reposotiry.


I'll check it. Works fine. There are no the bug anymore. Thank you very much!

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Re: Spinner increment bug

Postby YaronCT » Sat Oct 29, 2016 15:49

@mrRonge: NP, I'm glad it works. I'll merge it into the official cegui's "v0-8" branch so that it's included in the official cegui releases, and let u know when it's done.

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Re: Spinner increment bug

Postby YaronCT » Sat Nov 05, 2016 08:13

@mrRonge: I've merged it into the official cegui's "v0-8" branch.

I usually tell ppl that if they're interested, they should feel free to share with us about the project they work on. As there's enough info about your game already there's prolly no need for that, but if u wish, u can tell us about your company, your role there, y you've chosen cegui and how is your experience with it, how u like your sushi or whatever is on your mind (in the dedicated forum). If u have any further issues, questions, feature requests or contributions to cegui you're welcome.


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