Recently I've been making a binding between CEGUI and the Nebula Device Game Engine. The binding hooks CEGUI to the API-independent Nebula graphics engine as well as its resource system. Integrating the logging system and the scripting system is in progress. The nCEGUI binding replaces Nebula's built-in GUI system, which is somewhat crufty and unmaintainable in its current implementation.
A stable version which works with 0.4.1 is available here. Hopefully, it'll be put in the Nebula CVS repository soon.
CEGUI Renderer plugin for the Nebula Device Game Engine
Moderators: CEGUI MVP, CEGUI Team
Heh, not quite. For one thing, until CEGUI goes MIT-licensed it'll be incompatible with Nebula's license and thus only really suitable as a contrib module. Also, since the Nebula tools use Nebula's native GUI, they'd have to be rewritten. Long term.... who knows. I sure prefer it over Nebula native.
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