OpenDungeons

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Bertram
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OpenDungeons

Postby Bertram » Wed Apr 29, 2015 15:36

Hey there,

Just a shout out to say that we released the 0.5.0 version of OpenDungeons, a free open-source GodSim inspired by the well known Dungeon Keeper. :)

Website: http://opendungeons.github.io/
Repository: https://github.com/OpenDungeons/OpenDungeons
Forums: http://forum.freegamedev.net/viewforum.php?f=15

0.5.0_mainnewsimg.png


Core game play:
- Create your dungeon to attract powerful creatures and eradicate your enemies.
- Invoke worker minions to expand your evil influence and spread your will upon the map.
- Fight with or against friends or foes in multiplayer.

Main features implemented in 0.4.9-0.5.0:
- Fog of war.
- Cross-platform multiplayer support.
- Save/Load support.
- Replay support.
- GUI complete revamp, upgrade and polish (This one is my own work ;]).
- Most models using normals support.
- You can play as a Keeper or as a Hero, and thus have different minions to play with.
- Start of a skill tree implemented. Your creatures will have to search at the library to unlock new rooms/traps/spells.
- Tier I and II Creatures and Rooms implemented. Other Tiers in progress.
- Most important thing, this game is fun. :)

Here are a few screenshots:
0.5.0_rooms.jpg

0.5.0_research tree.jpg


A tutorial and feature presentation video by Akien:


Enjoy!

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Ident
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Re: OpenDungeons

Postby Ident » Wed Apr 29, 2015 17:05

Cool project, thanks for the post! Looks a lot like Dungeon Keeper indeed. However, I see no 1st person mode (like DK had) in the video. Does it exist?
CrazyEddie: "I don't like GUIs"

Bertram
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Re: OpenDungeons

Postby Bertram » Wed Apr 29, 2015 20:24

Cool project, thanks for the post! Looks a lot like Dungeon Keeper indeed. However, I see no 1st person mode (like DK had) in the video. Does it exist?

Not yet. Part of the code is there for that feature, but taking control of a unit still lack a good deal of logic.
Part of my tasks is to refactor a bit how game modes are handled before this can happen, btw.

But we're getting there! :D

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Ident
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Re: OpenDungeons

Postby Ident » Wed Apr 29, 2015 21:13

Sounds good, I wish you success with your work
CrazyEddie: "I don't like GUIs"

Bertram
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Re: OpenDungeons

Postby Bertram » Sun Oct 04, 2015 12:01

Hey there,

Just to say that I dumbly forgot to tell OpenDungeons 0.6.0 is out! :)

See website for more: http://opendungeons.github.io/

Best regards,

kurt
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Re: OpenDungeons

Postby kurt » Wed May 11, 2016 06:01

Hi, what a great project. Are you still developing it?
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