Development status at 2018-2019

Discussion regarding the development of CEGUI itself - as opposed to questions about CEGUI usage that should be in the help forums.

Moderators: CEGUI MVP, CEGUI Team

niello
Quite a regular
Quite a regular
Posts: 76
Joined: Tue May 24, 2011 05:54
Contact:

Development status at 2018-2019

Postby niello » Mon Dec 31, 2018 09:37

Hi all.

What is the project status now? Is it completely abandoned or we can still count on some further releases in a year or two?

User avatar
Ident
CEGUI Team
Posts: 1998
Joined: Sat Oct 31, 2009 13:57
Location: Austria

Re: Development status at 2018-2019

Postby Ident » Mon Dec 31, 2018 09:45

It is not abandoned but all official CEGUI devs are currently mostly or fully inactive. As always, this can change at any time.

We are taking in PRs and if anyone wants to pick up some development work (and maybe join the dev team, if they are serious about it) we would be happy to invite them to do so,
CrazyEddie: "I don't like GUIs"

niello
Quite a regular
Quite a regular
Posts: 76
Joined: Tue May 24, 2011 05:54
Contact:

Re: Development status at 2018-2019

Postby niello » Mon Dec 31, 2018 12:30

Glad to hear. I am still using CEGUI in my engine, so I will send PR if I develop something useful. But I have no context of 1.0 development direction so I will continue to use 0.8. If someone will start active development and needs help with some clearly defined tasks then I think I could help.

Thank you all for this project. Happy New Year :)

User avatar
Ident
CEGUI Team
Posts: 1998
Joined: Sat Oct 31, 2009 13:57
Location: Austria

Re: Development status at 2018-2019

Postby Ident » Mon Dec 31, 2018 14:33

There is no definite path for CEGUI 1.0, it is a mix of changes that are mostly API/ABI breaking.

Nice-to-haves would be improvements of CEED, API improvements, animation improvements, SVG support (could just be about rasterisation and atlas generation using an external lib),...

Some of these have already been started in 1.0 but are incomplete.

Vulkan and D3D12 support would also be very important.
CrazyEddie: "I don't like GUIs"

paul424
Just popping in
Just popping in
Posts: 16
Joined: Thu Mar 28, 2013 12:33

Re: Development status at 2018-2019

Postby paul424 » Fri Oct 11, 2019 09:47

Fogive my lame question, but is it true that CEGUI 0 8 7 is not compatible with the newest ogre 1 * branch ? That is 1 12 0 ? Someone said that to me on openSuseBuildSerice : https://build.opensuse.org/package/show/games%3AWorldForge/cegui . What needs to be done to make it compatible with 1 12 0 ?


Return to “CEGUI Library Development Discussion”

Who is online

Users browsing this forum: No registered users and 5 guests