Re: The Development of CEGUI 0.7.x
Posted: Wed May 27, 2009 14:43
Wow, fast work Eddie,
That solution opens up for alot of posibilities.
/G
That solution opens up for alot of posibilities.
/G
The official forum for CEGUI
http://cegui.org.uk/forum/
Jamarr wrote:I hope utilizing such behavior will be kept simple and/or clean...
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"set widget positions [window="editbox_name"] so that they appear [window="button_name"] embedded in the text!!"
IgnisInCaelum wrote:Is it really that hard to keep from excluding an OS?
dredogol wrote:Hey there Eddie, great work so far on v0.7.
dredogol wrote:1) When do you think v0.7 will be released?
dredogol wrote:2) During the Resize video, I noticed the buttons / editbox areas grew/shrank in size. Is there a way to LOCK those widget sizes, rather than have them resize based on the main window size? That would be useful...
dredogol wrote:3) During the Layer video after you changed the alpha values, I noticed those alpha values were static. Is there a way you could implement a method, so that when a user selects the CURRENT window, all other windows would have a lower alpha value? IMHO, that would be a cool feature.
dredogol wrote:4) During the Layer video, I noticed you always selected the TITLE bar section to select the window. Is there a way to set it so when you select ANY part of that window, it will be selected?
dredogol wrote:5) Read some posts saying the current v0.6 renders each character as triangles. On the next release, are you changing that so that text will render as one large quad, rather than many tiny triangles?
CrazyEddie wrote:All of our Window coordinates / metrics have both scale and pixel offset components; so yes, this is very easily achieved.
CrazyEddie wrote:I'm glad you're still considering CEGUI over the Ogre based alternatives
CrazyEddie wrote:I had been following your thread on the Ogre forum - I found much of it quite amusing
dredogol wrote:CrazyEddie wrote:All of our Window coordinates / metrics have both scale and pixel offset components; so yes, this is very easily achieved.
Could you elaborate on that a little more? This is something I've been wondering about for a while, but have no idea how to do it.
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CEGUI::UDim(float scale, float offset)
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CEGUI::UDim myCoord( 0.0f, 100.0f );
CrazyEddie wrote:This is, unfortunately, an unanswerable question - at least for the moment. The plan is still that I want it released sometime in 2009, though it's looking like it will be later rather than sooner - the only way to get an earlier release now would be to start culling features and skimping in other areas.