Re: Falagard Visual Skin / Scheme Editor
Posted: Mon Aug 09, 2010 21:22
This is going to make me a very happy woman. Because right now, the process is,
0) x=1
1) open up xml,
2) open up gimp.
3) Tweak.
4) Load the Layout Editor.
5) Sacrifice a chicken over the keyboard to prevent the layout editor from choking on a comment or carriage return in my xml.
6)Add Window
7) Look at window.
8.) Close Layout Editor.
9) If looks good, go to game and look.
10) While x > 0 Goto 1
It might be nice if this could be built into the layout editor.
I also agree with the person who said that charging for it would be a bad idea. Better to make a stripped down version for free if you are offering a full version for money. Editing the looknfeel files by hand is evil, and the user experience with it is frustrating enough to drive off learners.
At the very least, what would improve user experience with the xml like 75% is some really detailed commenting in taharezlook. Why use dimoperations? What are guidelines for creating bitmaps? What are the different imagerysections in the frame for? Why does taharezlook specifically add a "middle" tile to the right side of the titlebar while tiling the rest over an area?
But extensive commenting might pose a problem because...
It would also be great if the layout editor and the editor for this were to use tinyxml instead of expatxml. Tinyxml is a lot more forgiving of things like "<xml blah" not being on the first line, and having comments in the first few lines. (Expat thinks these are unknown tokens for some reason)
0) x=1
1) open up xml,
2) open up gimp.
3) Tweak.
4) Load the Layout Editor.
5) Sacrifice a chicken over the keyboard to prevent the layout editor from choking on a comment or carriage return in my xml.
6)Add Window
7) Look at window.
8.) Close Layout Editor.
9) If looks good, go to game and look.
10) While x > 0 Goto 1
It might be nice if this could be built into the layout editor.
I also agree with the person who said that charging for it would be a bad idea. Better to make a stripped down version for free if you are offering a full version for money. Editing the looknfeel files by hand is evil, and the user experience with it is frustrating enough to drive off learners.
At the very least, what would improve user experience with the xml like 75% is some really detailed commenting in taharezlook. Why use dimoperations? What are guidelines for creating bitmaps? What are the different imagerysections in the frame for? Why does taharezlook specifically add a "middle" tile to the right side of the titlebar while tiling the rest over an area?
But extensive commenting might pose a problem because...
It would also be great if the layout editor and the editor for this were to use tinyxml instead of expatxml. Tinyxml is a lot more forgiving of things like "<xml blah" not being on the first line, and having comments in the first few lines. (Expat thinks these are unknown tokens for some reason)