An attempt to do a Android port
Posted: Fri Aug 31, 2012 15:32
Hi CEGUI community.
I'm currently interested in porting CEGUI to Android. So far a have successfully built the GLES1 render module and the core CEGUI modules and I have a simple demo running (the OpenGLESTest Demo).
I want to point out that at the moment building is not very user friendly and is not documented.
I'm thinking to try do write a ResourceProvider that reads for the android asset directory and eventually write a GLES2 Renderer Module.
So i'm asking what are your thoughts about the proposal i'm giving ?
I have created a fork on github: https://github.com/ironsteel/cegui Checkout the android branch if you want to see the mess
I will also publish the source for the demo soon.
P.S. If you have some questions on the details, fell free to ask
I'm currently interested in porting CEGUI to Android. So far a have successfully built the GLES1 render module and the core CEGUI modules and I have a simple demo running (the OpenGLESTest Demo).
I want to point out that at the moment building is not very user friendly and is not documented.
I'm thinking to try do write a ResourceProvider that reads for the android asset directory and eventually write a GLES2 Renderer Module.
So i'm asking what are your thoughts about the proposal i'm giving ?
I have created a fork on github: https://github.com/ironsteel/cegui Checkout the android branch if you want to see the mess
I will also publish the source for the demo soon.
P.S. If you have some questions on the details, fell free to ask