Using the hlsl code from the CEGUI DirectX 11 renderer compiles via Ogre DirectX 11 with some small changes to make the naming consistent.
Now there is a bug were null pointer is dereferenced.
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At some point this method is called with a null buffer ptr, leading to an assertion failure further down the line. I imagine that it might be just due to the changes in the hlsl scripts, particularly new texture parameter, texture0. I'll spend a bit of time checking it out.