Re: CEGUI on OGRE 2.1
Posted: Fri Oct 20, 2017 19:17
You can make a branch and then add it to CEGUI via PR.
The official forum for CEGUI
http://cegui.org.uk/forum/
Many different renderers supported. We currently offer implementations for OpenGL 2.X, OpenGL 3.2+ Core Profile, Direct3D 9, Direct3D 10, Direct3D 11, Irrlicht, Ogre3D and OpenGL ES (experimental). A dummy renderer (NullRenderer) is provided as well. Additionally there is support for Crystal Space (provided by the Crystal Space team) and Open Scene Graph (provided by the Open Scene Graph team).
D3D11 or GL3+, Metal on iOS, Metal on macOS, GL3+ on macOS/OSX for old cards (see compatibility mode notes)