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Development status at 2018-2019

Posted: Mon Dec 31, 2018 09:37
by niello
Hi all.

What is the project status now? Is it completely abandoned or we can still count on some further releases in a year or two?

Re: Development status at 2018-2019

Posted: Mon Dec 31, 2018 09:45
by Ident
It is not abandoned but all official CEGUI devs are currently mostly or fully inactive. As always, this can change at any time.

We are taking in PRs and if anyone wants to pick up some development work (and maybe join the dev team, if they are serious about it) we would be happy to invite them to do so,

Re: Development status at 2018-2019

Posted: Mon Dec 31, 2018 12:30
by niello
Glad to hear. I am still using CEGUI in my engine, so I will send PR if I develop something useful. But I have no context of 1.0 development direction so I will continue to use 0.8. If someone will start active development and needs help with some clearly defined tasks then I think I could help.

Thank you all for this project. Happy New Year :)

Re: Development status at 2018-2019

Posted: Mon Dec 31, 2018 14:33
by Ident
There is no definite path for CEGUI 1.0, it is a mix of changes that are mostly API/ABI breaking.

Nice-to-haves would be improvements of CEED, API improvements, animation improvements, SVG support (could just be about rasterisation and atlas generation using an external lib),...

Some of these have already been started in 1.0 but are incomplete.

Vulkan and D3D12 support would also be very important.

Re: Development status at 2018-2019

Posted: Fri Oct 11, 2019 09:47
by paul424
Fogive my lame question, but is it true that CEGUI 0 8 7 is not compatible with the newest ogre 1 * branch ? That is 1 12 0 ? Someone said that to me on openSuseBuildSerice : https://build.opensuse.org/package/show/games%3AWorldForge/cegui . What needs to be done to make it compatible with 1 12 0 ?